Orbiter Screenshot Thread

rstr

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Ripley, Marg - I'll move the further discussion on this subject (#6801, #6802, #6803) over to the D3D9 thread, okay ? And thx for your suggestions.

As for the Screenshot thread, I will replace the sight-seeing images from #6800 as soon as the microtexture feature is advancing. Too bad the image size in the forum's gallery is limited (I might try to reference a Google drive next time) - I suppose you'd love to see the 6000x1080 pixel originals in full size ... a faint impression of what a 3-monitor stereoscopic 3D surround view in Orbiter makes onto a space enthusiast.

And maybe I should think about a "The Orbinaut Hitchhiker's Guide to Moon's Places of Interest" :lol: , if there is any positive feedback by other Orbinauts. At least for me it is absolutely amazing how realistic Orbiter2015 Beta plus D3D9Client has become, when comparing e.g. Orbiter's view of Hadley with the Apollo 15 flight pictures.

Thx - Rob
 
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boogabooga

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Commemorating the rollout of the new SpaceShipTwo (Unity):







 
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malisle

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74ViebA.jpg
 

T1234

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What settings do you use to get the edges of hills smooth?,mine are jagged as seen in my screenshots.The card is ATI Radion 1gb.
 

malisle

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By the looks of your pics, I believe anti-aliasing should be set to higher level in your D3D9 settings.

I maxed everything out and enabled V-sync (caps framerate at 60 fps so your GPU doesn't have to draw extra number of frames that your monitor can't display)
 

T1234

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There is not antializing available in d3d9 menu,should I override application settings in ATI menu?. vsinc is enabled.
 

malisle

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Update GPU drivers, verify that Orbiter is using the correct discrete 3D device. Then, try forcing it from Catalyst.
 

jarmonik

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Few shots from D3D9 debug features:
 

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Star Voyager

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picture.php


This week would have been the 30th anniversary of STS-61E.
 

Kyle

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I fully admit to getting a little carried away with this new microtexturing feature.
 

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Kyle

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Could've, would've, should've?
 

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IronRain

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A week ago, dragon returned from the MSS after a very successful resupply mission:
6SeRz8w


fPWGAeS


IzBxotm.png


TfmFE7j.png


IYGucSH.png


S6rDbGU.png


And, to continue with MSS news, MSS-7 was rolled to the pad!

xwSbopf.png


Launch is scheduled for this Saturday. This is the first rotation flight in the MSS program, as the MSS-6 is still docked to the station and will head back to earth a couple of days after the MSS-7 arrival.
 

jarmonik

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Experimenting with skylab

A few shots from a latest experiments.
 

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SolarLiner

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Redoing my ReShade config for ReShade 2.0 and Orbiter 2016:
5NrLTn9.jpg

sfAmSwr.jpg

RHnyb4H.jpg


Those were thumbnails BTW, here are the full 4k versions:
https://dl.dropboxusercontent.com/u/98670603/Orbiter/pics/ReShade/Atlantis_Launch.jpg
https://dl.dropboxusercontent.com/u/98670603/Orbiter/pics/ReShade/Atlantis_Earth_Orbit.jpg
https://dl.dropboxusercontent.com/u/98670603/Orbiter/pics/ReShade/Atlantis_ISS_Earth.jpg

Though my work will be soon moot with jarmonik's awesome work, I'm liking how good everything looks now. Now and in the future, you da bomb Jarmo :tiphat:
 

IronRain

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MSS-7 launched last Saturday and arrived this Sunday at the MSS.
Launch was a success with a spot on launch:

f78GgG3.png

On the pad, couple of minutes before launch

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Lift-off!

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Bye-bye SRB's!

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Bye-bye second stage!

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Safely in orbit, rad and solar panels deployed

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One day later, docking day!

TylNo2D.png

After a couple of rendezvouz burns, MSS-7 catch ups on the station

Lmw2mDS.png


LDjXryY.png


UWKGn0O.png


TKfjc8l.png


PKJqxRy.png
 

T1234

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This is the beta hapke moon texture with the low res elevation.:thumbup:

orbiter_2016-04-24_15-57-22-99.jpg
orbiter_2016-04-24_15-56-02-78.jpg
orbiter_2016-04-24_15-55-15-43.jpg
orbiter_2016-04-24_15-50-10-40.jpg
 
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