I had the beta18 (plus the D3D9Client.dll-fix dated Feb 16th, 2016) installed as well, but stopped using it for the above gallery pictures as the microtexture feature just doesn't look "right" (despite being a good idea) due to the impression of repetitiveness of the terrain, and because the microtexture pattern was not seemlessly merging to its neighbors, thus leaving a visible grid-like structure.
I was about to write a post about this to the D3D9 thread, but wanted to make sure beforehand that it wasn't an installation fault on my side.
Also I remembered having a tool "InfinityTextures" some time ago that was able to automatically convert a texture image into a seamless pattern - if it will run on Win10x64 then I can offer to try to apply it to the microtexture pattern, but need to understand where in the client this microtexture pattern is located (../Textures/D3D9Moon_B.dds ?). I am also about to test the beta 18 with stereoscopic 3D (NVidia + Shutter Glasses), but need a bit more time for this over upcoming weekend. When done, I'll add a post to the D3D9 thread, and hopefully also can provide an improved microtexture pattern that is seamless, and thus not showing the border gridlines.
Basically, the client is working though, and is very promising (I cannot thank the D3D9 team enough for the great job they are doing !).
Ripley, Marg - I'll move the further discussion on this subject (#6801, #6802, #6803) over to the D3D9 thread, okay ? And thx for your suggestions.
As for the Screenshot thread, I will replace the sight-seeing images from #6800 as soon as the microtexture feature is advancing. Too bad the image size in the forum's gallery is limited (I might try to reference a Google drive next time) - I suppose you'd love to see the 6000x1080 pixel originals in full size ... a faint impression of what a 3-monitor stereoscopic 3D surround view in Orbiter makes onto a space enthusiast.
And maybe I should think about a "The Orbinaut Hitchhiker's Guide to Moon's Places of Interest" :lol: , if there is any positive feedback by other Orbinauts. At least for me it is absolutely amazing how realistic Orbiter2015 Beta plus D3D9Client has become, when comparing e.g. Orbiter's view of Hadley with the Apollo 15 flight pictures.
A week ago, dragon returned from the MSS after a very successful resupply mission:
And, to continue with MSS news, MSS-7 was rolled to the pad!
Launch is scheduled for this Saturday. This is the first rotation flight in the MSS program, as the MSS-6 is still docked to the station and will head back to earth a couple of days after the MSS-7 arrival.