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Orbiter Screenshot Thread

Touring NYC in an helicopter is loads of fun!
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I really need to complete this add-on. But man did I bite off more than I could chew with that one. Especially since I don't have as much free time as when I worked on Québec. It feels threatening lol
 
Made a brig mesh for Orbiter, then realized I have no idea how to program a brig for Orbiter :ROFLMAO:
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So, you know, if someone wanted to try something with it, here is the mesh and textures.
 

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Now, where is Harlocks Arcadia....
 
Maybe the sails could also be slightly animated this way (even just a simple predefibed looping animation).

But maybe not, so it's not good idea (animation for sails).
Animating the mesh vertices is rather expensive, and there is a lot of sail. I think I can take sails up/down, but animating them will need to be considered carefully.
 
Animating the mesh vertices is rather expensive, and there is a lot of sail. I think I can take sails up/down, but animating them will need to be considered carefully.
Yes, I agree, and sail animation may look strange, since the sail should be tense.
 
I claim this space program in the name of the King!

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It floats. 300 long tons seems to be a good displacement.
This look amazing! Though looking at the first screen it look like the ship may be a bit too high on the water? Like the waterline should be a bit higher. Then again, maybe its just fine and the position of the ship is what give the illusion it's floating a bit too well.

Btw, I can edit the mesh if you need some sort of modification for animations and such. So don't hesitate to ask ;) (I was thinking myself of adding some kind of lamps so some light sources could be added to see the ship in the dark. At bit like in Assassin's Creed, so I may wind up modifying the mesh anyway.
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Also I think I'll make a few tiny bases in the Caribbean to sail to and from. Nothing fancy, just for the sake of having destinations for the ship.
 
I think you should move this discussion into a new thread, since it could easily escalate and Hornblower was already summoned. Its only a matter of time until Patrick O'Brian is mentioned.
 
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This look amazing! Though looking at the first screen it look like the ship may be a bit too high on the water? Like the waterline should be a bit higher. Then again, maybe its just fine and the position of the ship is what give the illusion it's floating a bit too well.
I basically just looked online for typical displacements and vessel lengths and picked something that looked right. It does bob around a lot like it is riding high. I can add some more weight and see if I can get something more agreeable. It's easy to adjust.
Btw, I can edit the mesh if you need some sort of modification for animations and such. So don't hesitate to ask ;) (I was thinking myself of adding some kind of lamps so some light sources could be added to see the ship in the dark. At bit like in Assassin's Creed, so I may wind up modifying the mesh anyway.
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When I started tinkering with sailing vessels I was thinking of something like the Black Pearl. Something with some bling and character. This is very much in line with that.

What I can do is run meshc.exe and that gives me a connectivity listing between the meshgroup names and their number order in the mesh file. I can parse that in Orbiter so adjusting to mesh changes shouldn't be too bad. If you can give the groups sensible group labels that are human-readable that would help.
Also I think I'll make a few tiny bases in the Caribbean to sail to and from. Nothing fancy, just for the sake of having destinations for the ship.
I have only ever sailed my skiff. It will be interesting to see how this brig handles.
 
Another Russian research rocket derived from a missile precursor. Tracing its heritage back to the V-2, the V-1-Ye belonged to a group of Soviet geophysical rockets that were active up until 1956. In addition to two FIAR (Physical Investigation of the Atmosphere by means of Rockets) instrument canister pods mounted on the sides, a separate payload section up front could accommodate dog passengers along with their parachute recovery system. I've taken the liberty of launching my model into low Earth orbit; prototypical flights were suborbital in nature.

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Hi-Ho,

cs
 
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