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Some ideas with Universal Cargo Deck. GSLV rocket with Dawn probe
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fftopic:You get the GSLV add-on to work with the D3D9 client? Mine crashes every time I tried to launch it (does not happen with the PSLV and GSLV Mk. III add-ons).
Is working stable with the latest D3D9 client. GSLV is standard set.
A Minotaur I rocket launching from pad 0B at Wallops Island (simulating the one coming up in 30 minutes):...
| Penguin in a rocket | |
Thanks, I'll try that one.Hello !,
Salut !,
I use ISSR v3.2 from Thorton and ISS A to Z to get all the modules, plus of course the (in)famous ^^ Vinka's spacecraft3.dll.
I already use D3D9, I'll try to mess around with the settings."Rendering system" is known as Jarmonik's Direct3D 9.0 External Graphic Client, I strongly recommend it as it boosts both performance and rendering quality (Atmospheric effects, Earthglow etc...).
That's right. How many Orbinauts do you think are around here ? I'm quite newHappy to see that a small "Orbiter colony" is developping in Toulouse, it makes sense as we have the luck to live in Europe's astronautics capital (Ariane Control Room is just a bit South of the city, in the CNES complex, near the Sciences & Technology University) ! :thumbup:
That's right. How many Orbinauts do you think are around here ? I'm quite new
Not that many actually. SolarLiner, for sure. Now I wouldn't be surprised if there were "inactive" orbinauts from the area just watching the forums.
Every time I see your avatar it reminds me this video (it's in Russian, but what they're saying there is irrelevant):
I read Cyrillic well enough to know that there are accelerations in on the order of 1 km/s^2 (~= 100 g) involved. Oof.
I believe it was speed gauge, and hence it was displaying the velocity of 10 km/s.
Yes, but the displayed velocity was changing on the order of 1 km/s every second, thus, accelerations on the order of 1 km/s^2.