- Joined
- Feb 6, 2008
- Messages
- 38,965
- Reaction score
- 3,937
- Points
- 203
- Location
- Wolfsburg
- Preferred Pronouns
- Sire
Brilliant! Thank you!
To be honest, I still have a lot to learn about C++, until now I know how to do loops, conditionals, structures, and little else. I don't know anything about classes yet, but I will soon learn it. So far my attempts at programming have been on the NCurses side (which is fascinating), and I recently realized that I could start with Orbiter.
I think I'll start by reading code (with a little help from ChatGPT [and a little caution]) from the Orbiter ship repositories (XR1, XR2, etc.) and everything I find on GitHub related to Orbiter ships . Then I'm going to make the plane with configuration files like Vessel.cfg, etc. Once I'm pretty sure where to direct my "programming" I'm going to make a code repository for my projects.
I'm telling you all this because I'm a newbie and I don't want to waste other people's time and help. In any case, and if you want, we will keep in touch as soon as everything is ready. I'm missing a few paint details and normalmaps. And I have great images on Wikimedia Commons. Thank you very much for your offer of help,
Well, for me its the inverse. I was C++ programmer and have done so many Java projects, that I simply forgot a lot of it
Everybody is a newbie for something, really don't worry. I can give you the base code when I have cleared it up and running, and you can play with it. If you use git properly and remember to make branches, its even no problem, if your first attempts turn out bad. Learning git is maybe more important today than learning a specific programming language.
and if all goes well, we will soon see the XB-70 fly in Orbiter.
Again. There was one already, but I think it was based on Spacecraft.dll and used to launch an enlarged X-15. I think its in the X-15 add-on. No reason to not make your own, especially if you are confident to make the better meshes.















