Orbiter Screenshot Thread

Brilliant! Thank you!
To be honest, I still have a lot to learn about C++, until now I know how to do loops, conditionals, structures, and little else. I don't know anything about classes yet, but I will soon learn it. So far my attempts at programming have been on the NCurses side (which is fascinating), and I recently realized that I could start with Orbiter.
I think I'll start by reading code (with a little help from ChatGPT [and a little caution]) from the Orbiter ship repositories (XR1, XR2, etc.) and everything I find on GitHub related to Orbiter ships . Then I'm going to make the plane with configuration files like Vessel.cfg, etc. Once I'm pretty sure where to direct my "programming" I'm going to make a code repository for my projects.
I'm telling you all this because I'm a newbie and I don't want to waste other people's time and help. In any case, and if you want, we will keep in touch as soon as everything is ready. I'm missing a few paint details and normalmaps. And I have great images on Wikimedia Commons. Thank you very much for your offer of help,

Well, for me its the inverse. I was C++ programmer and have done so many Java projects, that I simply forgot a lot of it :D But yet, its enough to help my coworkers who have the C++ projects....

Everybody is a newbie for something, really don't worry. I can give you the base code when I have cleared it up and running, and you can play with it. If you use git properly and remember to make branches, its even no problem, if your first attempts turn out bad. Learning git is maybe more important today than learning a specific programming language.


and if all goes well, we will soon see the XB-70 fly in Orbiter.


Again. There was one already, but I think it was based on Spacecraft.dll and used to launch an enlarged X-15. I think its in the X-15 add-on. No reason to not make your own, especially if you are confident to make the better meshes.
 
Well, for me its the inverse. I was C++ programmer and have done so many Java projects, that I simply forgot a lot of it :D But yet, its enough to help my coworkers who have the C++ projects....

Everybody is a newbie for something, really don't worry. I can give you the base code when I have cleared it up and running, and you can play with it. If you use git properly and remember to make branches, its even no problem, if your first attempts turn out bad. Learning git is maybe more important today than learning a specific programming language.





Again. There was one already, but I think it was based on Spacecraft.dll and used to launch an enlarged X-15. I think its in the X-15 add-on. No reason to not make your own, especially if you are confident to make the better meshes.
https://www.orbiter-forum.com/resources/x-15-delta-v-2-0.1164/
I think it's this.^

Thanks for the advice on learning how to handle Git, I'll investigate further. And about the project I will post about the progress of the development of the 3D model in this thread and about the development of the coding in a new thread.
 

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Decided to test the new Legacy Touchdown Points add-on by flying the DGIV in Orbiter 2016 around Quebec City.
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But then I hit the water while attempting to fly under the Quebec and Pierre-Laporte Bridges and lost my engines and gears. :(
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EJECT!
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Yeah, not sure they survived their impact with the ground lol
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It finally stopped sliding there. That's some distance away o_O
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Decided to test the new Legacy Touchdown Points add-on by flying the DGIV in Orbiter 2016 around Quebec City.
image.png

But then I hit the water while attempting to fly under the Quebec and Pierre-Laporte Bridges and lost my engines and gears. :(
image.png

EJECT!
image.png

Yeah, not sure they survived their impact with the ground lol
image.png

It finally stopped sliding there. That's some distance away o_O
image.png
I haven't been there since 2017 gotta pay a visit1690680346131.png
 
I haven't been there since 2017 gotta pay a visitView attachment 34065
Beautiful picture :)

And speaking of Quebec, I can't pass under the bridges with my Titanic :mad: (Well technically it is a retextured Britannic, but let's ignore that, shall we?)
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Had to turn around. Took the opportunity to take a screenshot from the POV of the picture.
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And speaking of Quebec, I can't pass under the bridges with my Titanic :mad: (Well technically it is a retextured Britannic, but let's ignore that, shall we?)


Had to turn around. Took the opportunity to take a screenshot from the POV of the picture.

I would say you need to raise the bridges there, according to OpenSeaMap, the bridges are 46m meter high above the water at high water... more than enough for the old Titanic (43m)

Today, the Titanic could even get to Montreal, but that was impossible in 1912, before the Saint Laurence River was dredged....
 
G-Spin_Razzle.gif
A Blast from the Past
A modern Razzle Dazzle DeltaGlider is approaching a spinning space station, which was made for Orbiter in 2005.
The station was intended to be launched on a Delta IV Heavy, which was a modern launcher these days.

It keeps the spent upper stage as a counterweight after unfurling the artifical gravity habitat.
An inflatable tunnel connects the docking module to the habitat.

The rotational speed is 2.5 rpm, resulting in an artificial gravity of 3.4 m/s², which is about 1/3 of Earths gravity.
 
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Launch of SSM-81, which I did yesterday. The goal of the mission? Visit the Canadian Space Station. And, for the first time, I'm not going alone since my friend @Snax already launched a shuttle of his own there! 👀

Lift-off of Space Shuttle Concorde from LC-39B!
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The CSS is overtaking me on my way to space!
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In orbit.


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Concorde's arrival at the CSS. She is visible behind the tail of Snax's Amicitia from the station's cupola!
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And docked on Port #2!
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Amicitia and Concorde docked to the CSS.
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Do you plan to add the wind shield and nose animation? A side door that opens would also be nice after landing... gets the same feel as a DG with opened cockpit....
I didn't even know that existed on the XB-70. Would it be something similar to the animation of the Concorde?
Thanks for the information, I'll keep it in mind.

The first thing I want to accomplish is to make a .dll (and a .so on linux) that defines the 6 engines, an animation for the landing gear, and an animation for the folding wings (above mach 3). My knowledge is quite limited in terms of programming and mathematics. However I have been looking at the Orbiter SDK code samples (ShuttlePB, HST, etc.).

Soon I'm going to do an experiment of making a static vessel, without animations with the Holy Probe Luna 3, to see if I'm able to code a simple vessel on my own. And if I have questions (I'm sure they will) I'll make a thread to ask about coding.

As you advised, I'm watching tutorials on how to use GIT, it's a fantastic tool.
 
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