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Orbiter Screenshot Thread

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For practice purpose I made an island. There are 198 tiles of 512x512 (they cover all island surface). Only surface tiles, and without water cut (I forgot to do this). Made from 19 to 15 levels. Not so good, but for the first time not so bad :)

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I did Jarvis Island, the water map isn't that hard.

The hard part is smoothly blending the edges of the new tile into the existing ones.
I extracted the highest level standard tile for that area available, scaling it up, then cropping it to the area of the custom tiles.
Then blur the edges of the new tiles and add the scaled and cropped low-res tile as a new layer underneath the hi res tile.
Then, you have a high res tile that smoothly blends into the surrounding low-res tiles.
 
Continuing the screenshots from the Apollo 9 RTS we did on january:

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"Spider flies! (Flight Day 5)"

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"Going to university, Gumdrop! (Flight Day 5)"


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"Best sunrise ever seen (Flight Day 5)"

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"Nice to see you again, Spider! (Flight Day 5)"

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"Spider´s APS engine bell I (Flight Day 5)"

fd5_spider_engine_II.png
"Spider´s APS engine bell II (Flight Day 5)"
 

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First images of the XB-70 Valkyrie that I am modeling. Since I still don't know how to program, I'm going to publish the mesh once it's ready and then when I learn to use the Orbiter API well, I'm going to make it fly. My idea is that it works on both Windows and Linux (Gondos XOrbiter).
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XB70_Valkyrie2.jpg
 
Hmmm.... its engine is just a larger version of the B-58s J-79 engine and contrary to the B-58, lots of performance data from the development had been published:


There is even a sketch of the cockpit and the instrument panels are described.

Maybe I can give you some headstart with the programming, if you like. Shouldn't be hard to branch off the B-58 and turn it into a XB-70 about this weekend.
 
Hmmm.... its engine is just a larger version of the B-58s J-79 engine and contrary to the B-58, lots of performance data from the development had been published:


There is even a sketch of the cockpit and the instrument panels are described.

Maybe I can give you some headstart with the programming, if you like. Shouldn't be hard to branch off the B-58 and turn it into a XB-70 about this weekend.
Brilliant! Thank you!
To be honest, I still have a lot to learn about C++, until now I know how to do loops, conditionals, structures, and little else. I don't know anything about classes yet, but I will soon learn it. So far my attempts at programming have been on the NCurses side (which is fascinating), and I recently realized that I could start with Orbiter.
I think I'll start by reading code (with a little help from ChatGPT [and a little caution]) from the Orbiter ship repositories (XR1, XR2, etc.) and everything I find on GitHub related to Orbiter ships . Then I'm going to make the plane with configuration files like Vessel.cfg, etc. Once I'm pretty sure where to direct my "programming" I'm going to make a code repository for my projects.
I'm telling you all this because I'm a newbie and I don't want to waste other people's time and help. In any case, and if you want, we will keep in touch as soon as everything is ready. I'm missing a few paint details and normalmaps. And I have great images on Wikimedia Commons. Thank you very much for your offer of help, and if all goes well, we will soon see the XB-70 fly in Orbiter.
 
Brilliant! Thank you!
To be honest, I still have a lot to learn about C++, until now I know how to do loops, conditionals, structures, and little else. I don't know anything about classes yet, but I will soon learn it. So far my attempts at programming have been on the NCurses side (which is fascinating), and I recently realized that I could start with Orbiter.
I think I'll start by reading code (with a little help from ChatGPT [and a little caution]) from the Orbiter ship repositories (XR1, XR2, etc.) and everything I find on GitHub related to Orbiter ships . Then I'm going to make the plane with configuration files like Vessel.cfg, etc. Once I'm pretty sure where to direct my "programming" I'm going to make a code repository for my projects.
I'm telling you all this because I'm a newbie and I don't want to waste other people's time and help. In any case, and if you want, we will keep in touch as soon as everything is ready. I'm missing a few paint details and normalmaps. And I have great images on Wikimedia Commons. Thank you very much for your offer of help,

Well, for me its the inverse. I was C++ programmer and have done so many Java projects, that I simply forgot a lot of it :D But yet, its enough to help my coworkers who have the C++ projects....

Everybody is a newbie for something, really don't worry. I can give you the base code when I have cleared it up and running, and you can play with it. If you use git properly and remember to make branches, its even no problem, if your first attempts turn out bad. Learning git is maybe more important today than learning a specific programming language.


and if all goes well, we will soon see the XB-70 fly in Orbiter.


Again. There was one already, but I think it was based on Spacecraft.dll and used to launch an enlarged X-15. I think its in the X-15 add-on. No reason to not make your own, especially if you are confident to make the better meshes.
 
Well, for me its the inverse. I was C++ programmer and have done so many Java projects, that I simply forgot a lot of it :D But yet, its enough to help my coworkers who have the C++ projects....

Everybody is a newbie for something, really don't worry. I can give you the base code when I have cleared it up and running, and you can play with it. If you use git properly and remember to make branches, its even no problem, if your first attempts turn out bad. Learning git is maybe more important today than learning a specific programming language.





Again. There was one already, but I think it was based on Spacecraft.dll and used to launch an enlarged X-15. I think its in the X-15 add-on. No reason to not make your own, especially if you are confident to make the better meshes.
https://www.orbiter-forum.com/resources/x-15-delta-v-2-0.1164/
I think it's this.^

Thanks for the advice on learning how to handle Git, I'll investigate further. And about the project I will post about the progress of the development of the 3D model in this thread and about the development of the coding in a new thread.
 
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