Endeavour, a lunar orbit-bound module in her hold, holds position alongside the complex of Station Zebra and it's docked vessels.
Ford, how did you get a moonscape that is not smooth on the horizon? I can see mountains on the limb, it looks very realistic.
Ford, how did you get a moonscape that is not smooth on the horizon? I can see mountains on the limb, it looks very realistic.
no, he meant it's Artlav's work. Orulex is a dynamic scenery generator for Orbiter, and it's currently in Alpha-testing. In the add-ons section you will find a thread where you can download the whole thing and post your bug reports. It will take Artlav some more time to hunt down all the glitches, but he's working quite fast on it. I think we can expect a final release in less than half a year, if nothing completely unexpected comes up. It supports imported heightmaps (currently available are Earth, Mars and Moon) as well as random generated fractal terrains for non-mapped planets.
He didn't quite succeed in getting the bases to the surface, since this is hard-wired into the orbiter core. He made a workaround however, so his algorithm creates a crater or a plateau around the base, depending on it's altitude above/below the global mesh.
Apollo 12 TLI, about T+10 minutes.
What earth textures are you using with that it looks like 3D:speakcool:
What earth textures are you using with that it looks like 3D:speakcool: