Orbiter Screenshot Thread

Wedding went very well. Thanks folks!

In hindsight these past four posts (including this one), should probably get moved over to the random comments thread. That's where I intended to post this... thx
 
3. Open the Meshes\G422\G422_dvc.msh with the text editor.
4. Find the lines that say FLAG 3 and replace them with FLAG 0. There are 6 in total. If you don't do this, the MFDs in the VC won't work. Save and exit.

Thanks dgatsoulis, I found that your solution for this problem worked for me on a completely unrelated problem I had: On Orbiter 2010 with D3D9 R16.7 the G42-200 Starliner was not working when entering the virtual cockpit. Now it works perfect again. Thank you very much.
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Some experiments...
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Next step: test the new Orbiter with the new G42-200 Starliner
 
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Mariner 9 in Martian orbit.


I do aim for the historic latitude and longitude when flying the Surveyors. It's helpful that LunarTransferMFD gives the latitude and longitude of the impact point. Currently working on LOX venting for the Atlas and Mach shockwaves for launch.

Great work! Since you are improving the meshes, could you please fix the solar panels ? Those stripes are awful and break the illusion completely.
If you don't want to mess with textures and UV maps, just make them dark blue.

I've reskinned textures before so I could tinker with the panels on the Surveyor.

Edit: I almost want to leave the panel texture untouched. I've fiddled with trying to replace it with a higher quality texture, but I get varying results. Plus, making the panels a flat color with no other texturing just looks boring.
 
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I used another solar panel texture that was in the texture folder. The issue with how the texture is mapped on this mesh is that it doesn't sample the whole image, it samples a sliver of it and then stretches it. This texture is supposed to be a grid of squares. I'm afraid of discussing this further here since this isn't really an add on development thread, rather a screenshot thread.

Edit: On second thought, I'm leaving the original Surveyor panel textured unchanged. If someone cares to do a retexture then by all means, but I'm leaving the textures as is for legacy's sake.
 
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