If you want to create a mesh for Pioneer P-30, this image might helpView attachment 22868
A rough facsimile of Pioneer P-30 in orbit around the Moon, September 1960.
It was the closest an Atlas Able ever came to succeeding, so I thought it would make an interesting "what if" scenario if the U.S. had managed to put something in lunar orbit 6 years before the U.S.S.R. would do with Luna 10. The spacecraft specs are correct down to the fuel, engine isp, weight, and thrust, but I used the generic Velcro Luna 3 mesh as a placeholder since I don't have a proper mesh for that series of Pioneer spacecraft. The transit time from launch to the Moon was ~64 hours. Insertion into a 6,800km x 7,000km orbit on 90 newtons of thrust takes nearly 22 minutes.
Thanks dgatsoulis, I found that your solution for this problem worked for me on a completely unrelated problem I had: On Orbiter 2010 with D3D9 R16.7 the G42-200 Starliner was not working when entering the virtual cockpit. Now it works perfect again. Thank you very much.3. Open the Meshes\G422\G422_dvc.msh with the text editor.
4. Find the lines that say FLAG 3 and replace them with FLAG 0. There are 6 in total. If you don't do this, the MFDs in the VC won't work. Save and exit.
Great work! Since you are improving the meshes, could you please fix the solar panels ? Those stripes are awful and break the illusion completely.Corrected the color of the Surveyor retro motor...
I do aim for the historic latitude and longitude when flying the Surveyors. It's helpful that LunarTransferMFD gives the latitude and longitude of the impact point. Currently working on LOX venting for the Atlas and Mach shockwaves for launch.PS - the landing site looks correct: https://www.planetary.org/space-images/surveyor-7-panorama-1
I've reskinned textures before so I could tinker with the panels on the Surveyor.Great work! Since you are improving the meshes, could you please fix the solar panels ? Those stripes are awful and break the illusion completely.
If you don't want to mess with textures and UV maps, just make them dark blue.