HAL9001
super-ninja-orbinaut
remembers me on ostriches:hmm:
If it landed with the docks as-is, would probably look pretty funny, since the XR5 dock is on the top of the ship...
*EDIT* Here you go:
It's growing...
Hopefully construction will start soon. Multistage2 launches are harder to set up than I thought. Why can't everyone just use Velcro? :lol:
Or Kulchs excellent payload manager, which sadly nobody uses except him.
I had done some test projects with it, but there is only one project in which it would not become a limitation (Because I need more control over the payloads for communication and deployment issues).
Yes. The only feasible way to use it in other vessels is with his cargo deck, which feels more like a hack than a tool sometimes.Or Kulchs excellent payload manager, which sadly nobody uses except him.
Hopefully construction will start soon. Multistage2 launches are harder to set up than I thought. Why can't everyone just use Velcro? :lol:
I meant setting up launches using existing multistage-based launchers (in this case Ariane 5) which needs editing of config files, whereas for Velcro you need only press U in-game and set your azimuth, which is easy enough to calculate. (Of course, the altitude of a velcro launch can't be edited, which is a bummer.)Mulstistage2 and spacecraft.dll are very easy to code if you're creating your own multistage launchers. Velcro requires more difficult coding to get the same result for my custom made rockets (please correct me if I'm wrong - and I hope you will correct me - then we should start a discussion in a separate thread)
Mulstistage2 and spacecraft.dll are very easy to code if you're creating your own multistage launchers. Velcro requires more difficult coding to get the same result for my custom made rockets (please correct me if I'm wrong - and I hope you will correct me - I just started a separate thread for that.)
You mistake Velcro with CVEL.
I just want to make a working multistage launcher that brings my spacecraft.dll (that will have maybe a service module attached) into orbit with zero C++ dll coding![]()
Orbiter has a celestial sphere option in the Visual Effects tab. :thumbup:Do you have some kind of stars and nebula dust cloud add on?