- Joined
- Jan 7, 2008
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- orbides.org
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Latest is 090322, in post #84
OGLAClient status release 090319:
orbides.1gb.ru/orbf/oglaclient-090319_beta-081113.zip
This is a "it's still alive" status release.
Nothing significantly new in OGLAClient, besides some optimizations.
The Orulex terrain engine was totally integrated (reasonably) into the planet rendering, and by my calculations, should take on the order of 0.5-1 seconds to get from start to full detail on normal hardware, and work orbital views flawlessly.
Disprovals are welcome.
Overall speed-ups, some new effects - distance haze for example.
The release is more about "look-and-feel" part, just to have a playable OpenGL OVP client in case of a sudden Orbiter release.
* Is it playable?
* If not, can it be made playable by tweaking settings and how?
* Does it run fast enough and bugless enough?
Latest public Orbiter beta here:
http://download.orbit.m6.net/betaNG/orbiter081113beta_base.zip
Note that this is beta 081113. The one that is latest on OVP page - 081111 - will not work.
Installation:
Copy clean Orbiter 2006P1 into a folder, copy Orbiter beta over it, copy OGLAClient over it, copy heightmaps in.
Useful Orulex components:
Pre-composed heightmaps:
http://orbides.1gb.ru/orbf/earth-hmap-lv8.zip (84Mb) Very recommended. Terrain is a bad joke without it.
http://orbides.1gb.ru/orbf/mars-hmap-lv8.zip (82Mb)
http://orbides.1gb.ru/orbf/moon-hmap-lv8.zip (81Mb)
http://orbides.1gb.ru/orbf/everest_lv11.zip (5.3Mb)
http://orbides.1gb.ru/orbf/grand_canyon_lv13.zip (9Mb)
Landmarks:
New atmosphere:
Moon with heightmap:
Low Earth orbit+lv11:
Headlights:
Rings of Saturn:
DG panels and 2D stuff:
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