BETA Release OglaClient Beta 091029

There is a problem with the shadows when running on a ATI Radeon hd4870.

ogla01.jpg

Please note the gray square.

ogla03.jpg

But everything is fine on this.

ogla04.jpg

One more thing. The MFD is not on the right place, and it apears only once par second or so.

ogla05.jpg
 
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You are not going to believe this Artlav but the shadow issue is caused by not having the 3 evil msvcp71.dll series

msvcp71.dll
msvcr71.dll
msvcrtd.dll

Martins PLEASE include these files in your next RC build!
 
You are not going to believe this Artlav but the shadow issue is caused by not having the 3 evil msvcp71.dll series
I like it when the problems solve themselves. :)

There is a problem with the shadows when running on a ATI Radeon hd4870.
Does adding the msvc* dlls solve the problem for you?

One more thing. The MFD is not on the right place, and it apears only once par second or so.
That is correct for the moment, if you have an Ati card - either that, or BSOD. Permanent solution coming soon.
 
That is correct for the moment, if you have an Ati card - either that, or BSOD. Permanent solution coming soon.
Well, I have that issue as well and I have an NVIDIA 8600 GT card, latest drivers.
 
Well, I have that issue as well and I have an NVIDIA 8600 GT card, latest drivers.
Set "Non-pot_limit" to 0 in the OGLA cfg file (or in visuals tab button).
 
They are in there as well.
Not good, entirely new bug then.
Are all shadow modes affected?
Does any settings (advanced graphics, etc) make any difference?
Which Windows?
 
Wait, why the view from the cockpit? Low thru High won't work from inside the shadow.

As for mapped - where is the sun? Isn't it behind the scene?
 
Low thru High won't work from inside the shadow.
Do you mean from inside the cockpit? They work for me.
But, what is weird is that none of the shadow modes works for me (in or out the cockpit) unless I start the engines (so the station is iluminated by the burn), then all shadow modes work, even from inside the cockpit.


As for mapped - where is the sun? Isn't it behind the scene?
Didn't checked but I guess so. Same palce as for all the other pics anyhow.
 
not sure whats going on, but i've tried to download the latest version twice and both times its told me it'll take 3 days to download the 300k or whatever file. too much traffic on your sever maybe, artlav?
 
not sure whats going on, but i've tried to download the latest version twice and both times its told me it'll take 3 days to download the 300k or whatever file. too much traffic on your sever maybe, artlav?

Same here, i cant download it since afternoon.
 
Do you mean from inside the cockpit? They work for me.
Inside the shadows. That's an implementation limitation - all will fall apart if the camera is inside a volume shadow (low, med, high).

Is there any combination where shadows work (besides turning on the engine)?

not sure whats going on, but i've tried to download the latest version twice and both times its told me it'll take 3 days to download the 300k or whatever file. too much traffic on your sever maybe, artlav?
Same here, i cant download it since afternoon.
Hm. Some fluke or busted international channel? Works fine here. The server is pretty much empty of visitors, so no chance of over-traffic. Try again later?
 
You are not going to believe this Artlav but the shadow issue is caused by not having the 3 evil msvcp71.dll series

msvcp71.dll
msvcr71.dll
msvcrtd.dll

Martins PLEASE include these files in your next RC build!
How dare you utter their names.
 
The saturn bug:

Also i get the patchy shadow bug and i can't for the life of me get multilight(other then engines) to work
 

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Update 091029:
http://orbides.1gb.ru/orbf/oglaclient-091029_beta-091020.zip
Install over Orbiter betas 090728 thru 091029, 091029 recommended.
Public Orbiter beta mirror: http://orbides.1gb.ru/orbiter_public_beta.php

Fixes and improvements since 091027:
*Fixed target selection window (thanks martins) Needs Orbiter beta 091029
*Fixed the 40 lights - no textures problem for older GPU's (needs testing)
*Fixed material #1 ignoring
*Added specular form multilight
*Fixed specular/reflectance mapping

Remaining known bugs, issues and plans:
-Add particle streams
-Lightweight Lv9+ planet rendering (non-Orulex)
-Orulex terrain seams
-Make planetary shine angle-dependent (dawn, sunset)
-Smooth night side light/dark transition
-Permanent ATI BSOD solution
-Documentation!

Remaining unconfirmed issues:
-ATI and shadows=gray dark sides (?)
-Weird Saturn bug (?)
-Weird yellow bug (?)
-Shadows distortion bug (?)

-Fix GDI panels halving (core?)

If you know or found an OGLAClient bug that is not on the list, or tested the beta and found that some of the bugs llisted as fixed are actually not, please provide feedback.

The saturn bug:
What causes the yellowing? Any feature turns it on/off? Any certain way to reproduce?

i can't for the life of me get multilight(other then engines) to work
What do you expect? There is a floodlight on DG, active when gears are out, there are engine lights on the same DG. Beyond that, it's what you code in your add-ons with OGLASDK.

Also i get the patchy shadow bug
What does it look like in your case? Which modes?
 
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