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I'm sorry Mario.
Where did you create your Orbiter Beta folder?
Where did you create your Orbiter Beta folder?
Indeed. In fact, I hadn't realised that these issues were tested only on the external client. I would ask anybody reporting an issue to also test with the inline client, even if you usually run the beta in conjunction with an external graphics client, and to report back your findings. This will give me some chance of deciding if the problem is caused by the orbiter core, or has a graphics-interface related cause.
Fair enough, but you could make the argument that since this is supposed to be a brand new version of Orbiter, why is the core client still based on technology that is actually 16 years old today? Shouldn't the core now be at least DX9 and the external be DX11?
Under D:\orbiter_beta\orbiterI'm sorry Mario.
Where did you create your Orbiter Beta folder?
Firewall issue maybe? According to this, port 3690 should be open for svn protocol transfers.This is the response after command SVN checkout (I've read your link!!):
Command: Checkout from svn://orbithangar.com/orbiter, revision HEAD, Fully recursive, Externals included
Error: Unable to connect to a repository at URL 'svn://orbithangar.com/orbiter'
Error: Can't connect to host 'orbithangar.com': Impossibile stabilire la connessione.
Error: Risposta non corretta della parte connessa dopo l'intervallo di tempo oppure
Error: mancata risposta dall'host collegato.
Completed!:
2. The camera bug is still present. Start the DG in orbit scenario and then F1 to go outside. The distance says 40.00. Now, use the camera and switch the target to be Brighton Beach. The distance says 2.000k. Now, start zooming in using the mouse wheel. The closest you will be able to zoom in is 500 meters. Now, use the camera and target the DG again. The distance here now is 10.00. I don't know if that is by design, but that seems off to me and isn't the same as it was in 2010-P1. In the same scenario there, I can zoom all the way in to 0.00 on both the ship and Brighton Beach.
I've opened port 3690 on my firewall for both incoming and outcoming connections; the result is the same..
svn checkout svn://svn.code.sf.net/p/orbitervis/code/
I've opened port 3690 on my firewall for both incoming and outcoming connections; the result is the same..