Martin,
I have updated to r26, but one thing I now find a bit confusing is which D3D9 client should I be testing with? I don't know if this is possible, but I think it would be helpful if the client that you consider to be the proper match for each release was included when we do an SVN update. That way, if it has changed, it is updated automatically. Just a thought.
Anyway, with Beta r26 and D3D9 client r23, my results are:
1. The stock DG docked at ISS scenario gives me a CTD every time. One thing I noticed about that scenario though is the camera target says SH-02 even though there is no SH-02 defined. If I change the BEGIN_CAMERA from SH-02 to GL-02 (the ship that is docked), I still get a CTD. However, If I change the BEGIN_FOCUS from GL-02 to GL-01 (the ship landed at Habana Base), the scenario loads. So the bug seems to be when the scenario is started with the BEGIN_FOCUS ship value equal to a docked ship.
2. The camera bug is still present. Start the DG in orbit scenario and then F1 to go outside. The distance says 40.00. Now, use the camera and switch the target to be Brighton Beach. The distance says 2.000k. Now, start zooming in using the mouse wheel. The closest you will be able to zoom in is 500 meters. Now, use the camera and target the DG again. The distance here now is 10.00. I don't know if that is by design, but that seems off to me and isn't the same as it was in 2010-P1. In the same scenario there, I can zoom all the way in to 0.00 on both the ship and Brighton Beach.
I should note that I am on Windows 10. I don't know if that matters or not in this, but I wanted to mention it in case it does.
Let me know if you'd like me to test with a different D3D9 client.
Cheers,
Glen