Thank you very much for the feedbacks!
@boogabooga: I think that the dimension of the window is strictly dependent on the screen resolution, I have a 1920x1080 screen so I see it reasonably. I can split this into two: one key will reset from the ini directly, other key opens the dialog for the developer mode, so everyone will be happy with that.
@both: I'll check why the reset sends the rocket into space instantly, it's probably because I copied the routine from the beta version, which deals differently with ground and touchdown
@Michael_Chr: Thanks for the detailed report, it is extremely useful! Here are my replies:
1) you're right, I'll correct this. payload section was the very first I implemented and the "clean ini" routine was a later idea, I'll apply that also to this section
2) you are totally right, I forgot to mention it in the brief explanation, I'm very sorry! It's an issue I don't know how to fix honestly. The "pick" window is extremely useful, but in this case the mesh you can pick will have a different name. I can try to play with the "_" character and see if I can delete from the filename picked that part also... I'll try!
3) I have this issue too, but I don't know how to solve it yet, I'll have to dig inside the windows programming codes to find something, not sure if I'll be able to solve it. I think that it is not a show stopper anyway.
4) that was discussed here, it was an explicit request from users. by default is not active anyway
5) for the time being it is enough to write the minus inside the cell, I didn't add a specific control because I was afraid to make it too confusing. If you think that it will be more clear instead I'll add it
6) yep I know, I didn't add another window because it is really annoying to create each textbox, activate them, fill them etc. I'll take some time to add it anyway
7) I know, if I'll change the "save" philosophy I'll solve this, I'm still thinking about it
8) oh, I'll fix that, didn't notice!
9) Thanks!
10) My idea is to create an empty default vessel inside an hangar as a Developer Scenario, that will feel a bit like ksp
11) I'll check
12) mmm I remember to have done this very late at night, I'll go through it!
13) I'll check
14) thanks!
15) that didn't happen to me, I'll recheck again anyway because it is a symptom of something not good!
well a moving camera would be very good, I never thought about it. I'll see if it is possible without complicating this too much.
Thank you VERY much for your report, which is extremely useful!!! :tiphat:
cheers guys!
will keep you updated with the fixes!
Fred