boogabooga
Bug Crusher
- Joined
- Apr 16, 2011
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Anyway it seems to me that this:
is no longer validboogabooga said:I know you worked very hard on this, but I would rather go back to just editing the config directly:
1) The interface is huge (40-50% of the screen), and the window can't be shrunk or minimized. This really defeats the whole purpose for me. If I can't see my changes, what is the point?
2) Everytime I update the vessel, it gets flung off at hypersonic velocity.![]()
About that...
1) I still wouldn't complain if the DMD interface was a bit smaller. But it's workable as is.
2) I've only been testing in Orbiter 2016, but I'm not getting flung at hypersonic velocity.
Which reminds me, do you plan to retrofit Multistage2015 for Orbiter 2010 with DMD mode and the various bugfixes that came about since you posted to Orbiter Hanger?
Regarding crisbeta's issues..
I would recommend that the gravity turn portion of the "orbit" function be available as a separate function of its own. As in, it would do the gravity turn but not execute the PEG algorithm and instead wait for Vinka-style Pitch commands.
Reason is that it is that you almost always want the smooth and efficient gravity turn, but that is very hard to execute with the Vinka-style pitch program. You don't always want PEG, at least right away.
So in crisbeta's case, you would have the built in gravity turn up to PEG altitude, then execute Pitch commands to get through singularity, then execute orbit command on the other side to finish. The separate gravTurn function would also provide the flexibility of allowing the gravity turn with non-standard trajectories such as suborbital or constant pitch orbital insertions.