Columbia42
Member
It would be part of the animation sequence. Just define another ANIM_COMP section (check the spacecraft 3 manual on how to define a translation animation component.)
[PARENT_ATTACH_0] ;hook
NAME="recovery_hook"
POS=(2.28,-1.36,0.24)
DIR=(1,0,0)
ROT=(0,0,1)
LOOSE=0
RANGE=25
[ROBOTIC_ARM]
JOINT_0_NAME="hook_lower"
JOINT_0_SEQ=3
JOINT_0_RANGE=(0,1)
JOINT_0_NAME="hook_catch"
GRAP_SEQ=3
GRAP_ATTACH=0
[ANIM_SEQ_0]
; landing gear
KEY=G
DURATION=6.7
[ANIM_SEQ_1]
; Rotors
KEY=K
DURATION=0.22
REPEAT=1
[ANIM_SEQ_2]
; Rear Door
KEY=1
DURATION=6.7
[ANIM_SEQ_3]
; Hook and lines
KEY=2
DURATION=15
[ANIM_COMP_0]
; front gear
SEQ=0
GROUPS=255,256,257,258,346,347,348,349,350,351,352,353
RANGE=(0.1,0.9)
ROT_PNT=(0,-2.05,5.8)
ROT_AXIS=(1,0,0)
ANGLE=80
[ANIM_COMP_1]
; Main Rotor
SEQ=1
GROUPS=180,181,182,183,184,185,186,187,188,189
RANGE=(0,1)
ROT_PNT=(0,3,4)
ROT_AXIS=(0,1,0)
ANGLE=360.
[ANIM_COMP_2]
; Rear Rotor
SEQ=1
GROUPS=190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210
RANGE=(0,1)
ROT_PNT=(-1,1.52,-12.45)
ROT_AXIS=(1,0,0)
ANGLE=360.
[ANIM_COMP_3]
; Rear Door
SEQ=2
TYPE=TRANSLATE
GROUPS=427,428,429,430,436
RANGE=(0,1)
ROT_PNT=(0,0,0)
SHIFT=(0,0,1.7)
ANGLE=0
[ANIM_COMP_4]
; Line
SEQ=3
GROUPS=259
RANGE=(0,1)
TYPE=SCALE
SCALE0=(1,1,1)
SCALE=(1,34.89,1)
REF=(0,0.73,0)
[ANIM_COMP_5]
; hook_lower
SEQ=3
TYPE=TRANSLATE
GROUPS=354
RANGE=(0,1)
ROT_PNT=(0,0,0)
SHIFT=(0,-9.8,0)
ANGLE=0
[ANIM_COMP_6]
; hook_catch
SEQ=3
RANGE=(0,1)
TIP_1=(2.28,-1.36,0.24)
TIP_2=(2.28,-3.36,0.24)
TIP_3=(2.28,-1.36,-1.24)
PARENT=5
Bleah......think I need to step back a day or two. Been working on the animations for the last 18 hours & can't get the main rotors to move (yes, the groups numbers are correctly specified in the ini, as are the rotation point & direction), but oddly, the tail rotors and both rotor heads move properly.
Taking a break for a few hours (come to think of it, I haven't eaten since dinner last night...talk about an obsession!), but if anybody's got an idea why these things wont move, let me know...
[ANIM_SEQ_0]
; rotor
KEY=0
DURATION=0.2
REPEAT=1
[ANIM_COMP_0]
; rotor
SEQ=0
GROUPS=2,5,8,10
RANGE=(0,1)
ROT_PNT=(0,0,0)
ROT_AXIS=(0,1,0)
ANGLE=360
[ANIM_COMP_1]
; rear rotor
SEQ=0
GROUPS=3,6
RANGE=(0,1)
ROT_PNT=(0,0.544,-5.719)
ROT_AXIS=(1,0,0)
ANGLE=360.
Just wondering...instead of having to hunt down individual groups in the mesh, if I use the "Join Solids" feature in anim8or, does the ini file have an issue with this? I vaguely seem to remember this being a "no-no," but if anyone knows for sure, it'd save me considerable time. Thanks...
Hey!!! How've you been?!!?
BTW don't know if you downloaded the LC19 addon, but the ATDA finally made orbit!
I'm doing great, but very busy.
I thought LC19 seemed to go under the radar at Orbit Hangar. Maybe it would be worth uploading a complete package for Orbiter 2010, labeled as Project Gemini, at the end of development?
Your 3D work is really impressive! What program are you using?