BigMac
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Hello all,
I've been working for some time on a revamped Project Mercury which is now probably about at the point that it is ready to release -
it is still very much a work in progress currently, however most of the neccessary functionality to fly a complete mission should be in place.
I've modelled the capsule systems in some detail using the familiarisation manual and other sources for reference where possible, so the result
should (hopefully!) pefrorm fairly close to reality, althought there are several areas in which data wasn't available that had to be filled in with best guesses.
Also provided is the ability to configure failures for many of the modelled components which should impact the spacecraft in a realistic manner.
The capsule modelled is that of Glenn's Frienship-7 used on the MA-6 mission, also included are both the Atlas and Redstone boosters used by the program - these feature a more limited systems/failures model.

Download link can be found here:
For documentation, the Meadville Space Center has some great resources available:
In particular the first instance of the familiarisation manual gives a good overview of how things should work.
I fully expect there to be some issues present initally, so any feedback would be much appreciated.
Happy orbiting!
Requirements:
A number of the modelled components can be configured to fail to allow off-nominal flights to be simulated. Once a failure occurs a randomly generated value between 0 and 1 is created and used to define the behaviour of the component on failure - this value can also be specified in the scenario file to allow particular events to be defined.
A full list of the components that be configured is listed below:
Failures can be configured by adding the following lines to the scenario file after the rest of the configuration for the vessel:
FAILURE GLOBAL,<Enabled>,<FailureTime>
Will enable/disable failures for all components with the average time to failure being <FailureTime> seconds, e.g.:
FAILURE GLOBAL,1,600 will enable failures with an average failure time of 10 minutes
FAILURE GLOBAL,0 will disable all failures
FAILURE COMPONENT,<ComponentName>,<Enabled>,<FailureTime>
Will enable /disable failue of an individual component with the average time to failure being <FailureTime> seconds, e.g.:
FAILURE COMPONENT,MainBattery1,1,600 will enable failure for the first main battery with an average failure time of 10 minutes
FAILURE COMPONENT,MainBattery1,0 will disable failure of the first main battery
FAILURE COMPONENTTIME,<ComponentName>,<FailureTime>,<FailureValue>
Will enable failure of a particular component with an average time to failure of <FailureTime> seconds, and the value assosciated with the failure being <FailureValue>, e.g.:
FAILURE COMPONENTTIME,MainBattery1,300 will enable failure of the main battery at an average time of 5 minutes with the battery output dropping to a random value on failure
FAILURE COMPONENTTIME,MainBattery1,300,0.5 will enable failure of the main battery at an average time of 5 minutes with the battery output dropping to half it's nominal output on failure
FAILURE COMPONENTABSOLUTE,<ComponentName>,<FailureTime>,<FailureValue>
Will enable failure of a particular component at a specific mission elapsed time, e.g.:
FAILURE COMPONENTABSOLUTE,MainBattery1,120 will enable failure of the main battery 2 minutes in to the mission with the battery output dropping to a random value on failure
FAILURE COMPONENTABSOLUTE,MainBattery1,120,0.5 will enable failure of the main battery 2 minutes in to the mission with the battery output dropping to half it's nominal output on failure
Notes/known issues:
Right panel:
Screenshots:









I've been working for some time on a revamped Project Mercury which is now probably about at the point that it is ready to release -
it is still very much a work in progress currently, however most of the neccessary functionality to fly a complete mission should be in place.
I've modelled the capsule systems in some detail using the familiarisation manual and other sources for reference where possible, so the result
should (hopefully!) pefrorm fairly close to reality, althought there are several areas in which data wasn't available that had to be filled in with best guesses.
Also provided is the ability to configure failures for many of the modelled components which should impact the spacecraft in a realistic manner.
The capsule modelled is that of Glenn's Frienship-7 used on the MA-6 mission, also included are both the Atlas and Redstone boosters used by the program - these feature a more limited systems/failures model.

Download link can be found here:
For documentation, the Meadville Space Center has some great resources available:
In particular the first instance of the familiarisation manual gives a good overview of how things should work.
I fully expect there to be some issues present initally, so any feedback would be much appreciated.
Happy orbiting!
Requirements:
- Orbiter 2016 - local light sources enabled in the launchpad
- Orbiter Sound
- D3D9 client - reflections enabled for periscope rendering
- I would recommend setting a reasonably high ambient light level in the launchpad to allow the horizon to be visible during night
- Unzip into your main Orbiter directory
- There have been some reports of the Orbiter_NG.cfg file getting replaced when Orbiter is first run after installation - I am currently looking in to this but in the meantime it is probably a good idea to back up this file prior to launching Orbiter for the first time
- A - command abort
- L - start booster launch sequence
- Toggle switches - left click to move left, right click to move right
- Switch guards - left click to open, right click to close
- Rotary switches - left click to rotate clounterclockwise, right click to rotate clockwise
- Dials - hold left click to rotate clounterclockwise, hold right click to rotate clockwise
- Pushbuttons - right click to toggle cover, left click to activate
- Pull tabs/control handles - left click to pull out, right click to push in
- Windows/shades - left click on nearest hinge to open, right click to close
- Mirror - left click to open, right click to close
- Abort handle - double click to command abort
A number of the modelled components can be configured to fail to allow off-nominal flights to be simulated. Once a failure occurs a randomly generated value between 0 and 1 is created and used to define the behaviour of the component on failure - this value can also be specified in the scenario file to allow particular events to be defined.
A full list of the components that be configured is listed below:
Batteries/Inverters - on failure will have their outputs multiplied by the generated value
MainBattery1
MainBattery2
MainBattery3
StandbyBattery1
StandbyBattery2
IsolatedBattery
Main250Inverter
Main150Inverter
Standby250Inverter
Solenoids - on failure will remain closed
SuitShutoffValveSolenoid
PitchUpHighSolenoid
PitchDownHighSolenoid
PitchUpLowSolenoid
PitchDownLowSolenoid
RollLeftHighSolenoid
RollRightHighSolenoid
RollLeftLowSolenoid
RollRightLowSolenoid
YawLeftHighSolenoid
YawRightHighSolenoid
YawLeftLowSolenoid
YawRightLowSolenoid
RatePitchUpSolenoid
RatePitchDownSolenoid
RateRollLeftSolenoid
RateRollRightSolenoid
RateYawLeftSolenoid
RateYawRightSolenoid
Sensors - on failure will have their outputs offset by a multiple of the generated value
Altimiter
Variometer
PitchScanner
RollScanner
PitchRateGyro
RollRateGyro
YawRateGyro
GnatPitchRateGyro
GnatRollRateGyro
GnatYawRateGyro
HorizontalGyroMainAxis
HorizontalGyroSecondaryAxis
VerticalGyroMainAxis
VerticalGyroSecondaryAxis
SuitTemperature
CabinTemperature
SteamTemperature
ManualFuelQuantity
AutoFuelQuantity
CabinPressure
SuitPressure
CompressorPressure
LowOxygenPressure
CoolantQuantity
PrimaryOxygenQuantity
SuitOxygenQuantity
SuitHumidity
MainAccelerometer
ImpactSensor
RetroAttitudeSensor
MaxAltitudeSensor
ShutoffValveSensor
EmergencyRateSensorManual
EmergencyRateSensorAuto
DCAmmeter
DCVoltmeter
ACVoltmeter
BoosterThrustSensor
Squibs - on failure will not fire
TowerJettisonSquib
EscapeRocketFireSquib
JettisonRocketFireSquib
AdapterSquib
PosigradeSquib
Retro1
Retro2
Retro3
RetroJettisonSquib
GTriggerSquib
RetroJettisonedSquib
DrogueDeploySquib
AntennaFairingSquib
MainEjectorBagSquib
MainUnreefSquib
LandingBagSquib
InertiaSwitchSquib
EmergLandingBagSquib
SnorkelDoorSquib
InletValveSquib
OutletValveSquib
MainChuteDisconnectSquib
FlotationBagVentingSquib
BalloonAntennaTetherSquib
ManualHeliumSystemValveSquib
BalloonAntennaCoverSquib
FlotationBagSquib
ReserveChuteDisconnectSquib
ReserveChuteEjectorSquib
ReserveChuteDeployGunSquib
MainChuteDisconnectSquib
ReserveChuteDisconnectSquib
ReserveChuteEjectorSquib
WhipAntennaSquib
Valves - will remain locked in their last position on failure
PrimaryReducer
SecondaryReducer
SecondaryToMain
CabinReliefValve
CabinControlValveCutoff
OutflowSnorkelDoor
OutflowValve
CabinControlValve
SuitBleedAneroid
SuitReliefValve
SuitRegulator
EmergencyO2Rate
SuitShutoffValve
AutoHeliumRegulator
ManualHeliumRegulator
ReserveHeliumRegulator
AutoPitchUpHighValve
AutoPitchDownHighValve
AutoYawRightHighValve
AutoYawLeftHighValve
AutoRollRightHighValve
AutoRollLeftHighValve
AutoPitchUpLowValve
AutoPitchDownLowValve
AutoRollRightLowValve
AutoRollLeftValve
AutoYawRightLowValve
AutoYawLeftLowValve
RatePitchUpValve
RatePitchDownValve
RateYawLeftValve
RateYawRightValve
RateRollLeftValve
RateRollRightValve
Thrusters - on failure will have their thrust multipied by the generated value
RCSPitchUp24ManualDirect
RCSPitchDown24ManualDirect
RCSYawRight24ManualDirect
RCSYawLeft24ManualDirect
RCSRollRight6ManualDirect
RCSRollLeft6ManualDirect
RCSPitchUp24Manual
RCSPitchDown24Manual
RCSYawRight24Manual
RCSYawLeft24Manual
RCSRollRight6Manual
RCSRollLeft6Manual
RCSPitchUp24Auto
RCSPitchDown24Auto
RCSYawRight24Auto
RCSYawLeft24Auto
RCSRollRight6Auto
RCSRollLeft6Auto
RCSPitchUp1Auto
RCSPitchDown1Auto
RCSYawRight1Auto
RCSYawLeft1Auto
RCSRollRight1Auto
RCSRollLeft1Auto
Limit switches - on failure will be set closed if value is greater than 0.5, and open if value is less than 0.5
AdapterSeparationLimitSwitch
CapsuleSeparationLimitSwitch
BoosterLimitSwitch
TowerLimitSwitch
RetroPackLimitSwitch
LandingBagLimitSwitch
AntennaFairingLimitSwitch
Fuses - if value is greater than 0.5 position 1 will fail, if less than 0.5 position 2 will fail
FuseEmergCapSepCntrl
SuitFanFuse
EnvrControlFuse
FuseEmergDrogue
FuseEmergMain
FuseReserve
FuseEmergLandingBag
FuseEmerEscapeRocket
FuseEmerTowerJett
FuseEmerTowerSep
FuseTowerSepControl
FusePeriscope
FuseEmergPosigrade
FuseEmerRescueAids
FuseRetroJett
FuseManRetroFire
FuseRetro1
FuseRetro2
FuseRetro3
FuseEmergRetroJett
FuseASCSG
FuseEmergG
FuseEmergRetroSeq
Heat exchangers - on failure will have their heat transfer multipied by the generated value
SuitHeatExchanger
CabinHeatExchanger
SuitFreonHeatExchanger
CabinFreonHeatExchanger
Compressors - on failure will have their mass flow rate multipied by the generated value
CabinFan
Compressor1
Compressor2
Other components - on failure will not function
ASCSCalibrator
RSCSCalibrator
ASCSTorqueController
RSCSPitch
RSCSRoll
RSCSYaw
SatelliteClock
MainBattery1
MainBattery2
MainBattery3
StandbyBattery1
StandbyBattery2
IsolatedBattery
Main250Inverter
Main150Inverter
Standby250Inverter
Solenoids - on failure will remain closed
SuitShutoffValveSolenoid
PitchUpHighSolenoid
PitchDownHighSolenoid
PitchUpLowSolenoid
PitchDownLowSolenoid
RollLeftHighSolenoid
RollRightHighSolenoid
RollLeftLowSolenoid
RollRightLowSolenoid
YawLeftHighSolenoid
YawRightHighSolenoid
YawLeftLowSolenoid
YawRightLowSolenoid
RatePitchUpSolenoid
RatePitchDownSolenoid
RateRollLeftSolenoid
RateRollRightSolenoid
RateYawLeftSolenoid
RateYawRightSolenoid
Sensors - on failure will have their outputs offset by a multiple of the generated value
Altimiter
Variometer
PitchScanner
RollScanner
PitchRateGyro
RollRateGyro
YawRateGyro
GnatPitchRateGyro
GnatRollRateGyro
GnatYawRateGyro
HorizontalGyroMainAxis
HorizontalGyroSecondaryAxis
VerticalGyroMainAxis
VerticalGyroSecondaryAxis
SuitTemperature
CabinTemperature
SteamTemperature
ManualFuelQuantity
AutoFuelQuantity
CabinPressure
SuitPressure
CompressorPressure
LowOxygenPressure
CoolantQuantity
PrimaryOxygenQuantity
SuitOxygenQuantity
SuitHumidity
MainAccelerometer
ImpactSensor
RetroAttitudeSensor
MaxAltitudeSensor
ShutoffValveSensor
EmergencyRateSensorManual
EmergencyRateSensorAuto
DCAmmeter
DCVoltmeter
ACVoltmeter
BoosterThrustSensor
Squibs - on failure will not fire
TowerJettisonSquib
EscapeRocketFireSquib
JettisonRocketFireSquib
AdapterSquib
PosigradeSquib
Retro1
Retro2
Retro3
RetroJettisonSquib
GTriggerSquib
RetroJettisonedSquib
DrogueDeploySquib
AntennaFairingSquib
MainEjectorBagSquib
MainUnreefSquib
LandingBagSquib
InertiaSwitchSquib
EmergLandingBagSquib
SnorkelDoorSquib
InletValveSquib
OutletValveSquib
MainChuteDisconnectSquib
FlotationBagVentingSquib
BalloonAntennaTetherSquib
ManualHeliumSystemValveSquib
BalloonAntennaCoverSquib
FlotationBagSquib
ReserveChuteDisconnectSquib
ReserveChuteEjectorSquib
ReserveChuteDeployGunSquib
MainChuteDisconnectSquib
ReserveChuteDisconnectSquib
ReserveChuteEjectorSquib
WhipAntennaSquib
Valves - will remain locked in their last position on failure
PrimaryReducer
SecondaryReducer
SecondaryToMain
CabinReliefValve
CabinControlValveCutoff
OutflowSnorkelDoor
OutflowValve
CabinControlValve
SuitBleedAneroid
SuitReliefValve
SuitRegulator
EmergencyO2Rate
SuitShutoffValve
AutoHeliumRegulator
ManualHeliumRegulator
ReserveHeliumRegulator
AutoPitchUpHighValve
AutoPitchDownHighValve
AutoYawRightHighValve
AutoYawLeftHighValve
AutoRollRightHighValve
AutoRollLeftHighValve
AutoPitchUpLowValve
AutoPitchDownLowValve
AutoRollRightLowValve
AutoRollLeftValve
AutoYawRightLowValve
AutoYawLeftLowValve
RatePitchUpValve
RatePitchDownValve
RateYawLeftValve
RateYawRightValve
RateRollLeftValve
RateRollRightValve
Thrusters - on failure will have their thrust multipied by the generated value
RCSPitchUp24ManualDirect
RCSPitchDown24ManualDirect
RCSYawRight24ManualDirect
RCSYawLeft24ManualDirect
RCSRollRight6ManualDirect
RCSRollLeft6ManualDirect
RCSPitchUp24Manual
RCSPitchDown24Manual
RCSYawRight24Manual
RCSYawLeft24Manual
RCSRollRight6Manual
RCSRollLeft6Manual
RCSPitchUp24Auto
RCSPitchDown24Auto
RCSYawRight24Auto
RCSYawLeft24Auto
RCSRollRight6Auto
RCSRollLeft6Auto
RCSPitchUp1Auto
RCSPitchDown1Auto
RCSYawRight1Auto
RCSYawLeft1Auto
RCSRollRight1Auto
RCSRollLeft1Auto
Limit switches - on failure will be set closed if value is greater than 0.5, and open if value is less than 0.5
AdapterSeparationLimitSwitch
CapsuleSeparationLimitSwitch
BoosterLimitSwitch
TowerLimitSwitch
RetroPackLimitSwitch
LandingBagLimitSwitch
AntennaFairingLimitSwitch
Fuses - if value is greater than 0.5 position 1 will fail, if less than 0.5 position 2 will fail
FuseEmergCapSepCntrl
SuitFanFuse
EnvrControlFuse
FuseEmergDrogue
FuseEmergMain
FuseReserve
FuseEmergLandingBag
FuseEmerEscapeRocket
FuseEmerTowerJett
FuseEmerTowerSep
FuseTowerSepControl
FusePeriscope
FuseEmergPosigrade
FuseEmerRescueAids
FuseRetroJett
FuseManRetroFire
FuseRetro1
FuseRetro2
FuseRetro3
FuseEmergRetroJett
FuseASCSG
FuseEmergG
FuseEmergRetroSeq
Heat exchangers - on failure will have their heat transfer multipied by the generated value
SuitHeatExchanger
CabinHeatExchanger
SuitFreonHeatExchanger
CabinFreonHeatExchanger
Compressors - on failure will have their mass flow rate multipied by the generated value
CabinFan
Compressor1
Compressor2
Other components - on failure will not function
ASCSCalibrator
RSCSCalibrator
ASCSTorqueController
RSCSPitch
RSCSRoll
RSCSYaw
SatelliteClock
Inverters - on failure will have their outputs multiplied by the generated value
Inverter
Solenoids - on failure will remain closed
PressurisationSolenoid
Sensors - on failure will have their outputs offset by a multiple of the generated value
PitchRateGyro
RollRateGyro
YawRateGyro
HorizontalGyroMainAxis
HorizontalGyroSecondaryAxis
VerticalGyroMainAxis
VerticalGyroSecondaryAxis
IntegratingGyro
Valves - will remain locked in their last position on failure
FuelPressValve
LoxPressValve
PeroxidePressValve
FuelRegulator
LoxRegulator
PeroxideRegulator
LoxReliefValve
FuelReliefValve
PumpControlValve
FuelFlowValve
LoxFlowValve
Actuators - on failure will remain in their last position
ActuatorPitch
ActuatorYaw
ActuatorFuelFlow
ActuatorLoxFlow
ActuatorLoxPress
ActuatorFuelPress
ActuatorPeroxidePress
Pumps - on failure will have their pressures multiplied by the generated value
TurboPump
Engines - on failure will have their thrusts multiplied by the generated value
Engine
Inverter
Solenoids - on failure will remain closed
PressurisationSolenoid
Sensors - on failure will have their outputs offset by a multiple of the generated value
PitchRateGyro
RollRateGyro
YawRateGyro
HorizontalGyroMainAxis
HorizontalGyroSecondaryAxis
VerticalGyroMainAxis
VerticalGyroSecondaryAxis
IntegratingGyro
Valves - will remain locked in their last position on failure
FuelPressValve
LoxPressValve
PeroxidePressValve
FuelRegulator
LoxRegulator
PeroxideRegulator
LoxReliefValve
FuelReliefValve
PumpControlValve
FuelFlowValve
LoxFlowValve
Actuators - on failure will remain in their last position
ActuatorPitch
ActuatorYaw
ActuatorFuelFlow
ActuatorLoxFlow
ActuatorLoxPress
ActuatorFuelPress
ActuatorPeroxidePress
Pumps - on failure will have their pressures multiplied by the generated value
TurboPump
Engines - on failure will have their thrusts multiplied by the generated value
Engine
Inverters - on failure will have their outputs multiplied by the generated value
Inverter
Solenoids - on failure will remain closed
PressurisationSolenoid
Sensors - on failure will have their outputs offset by a multiple of the generated value
PitchRateGyro
RollRateGyro
YawRateGyro
HorizontalGyroMainAxis
HorizontalGyroSecondaryAxis
VerticalGyroMainAxis
VerticalGyroSecondaryAxis
IntegratingGyro
Valves - will remain locked in their last position on failure
FuelPressValve
LoxPressValve
VernierFuelPressValve
VernierLoxPressValve
FuelRegulator
LoxRegulator
VernierFuelRegulator
VernierLoxRegulator
LoxReliefValve
FuelReliefValve
CorePumpFuelControlValve
CorePumpLoxControlValve
BoosterPumpFuelControlValve
BoosterPumpLoxControlValve
CoreFuelFlowValve
CoreLoxFlowValve
Booster1FuelFlowValve
Booster1LoxFlowValve
Booster2FuelFlowValve
Booster2LoxFlowValve
Vernier1FuelFlowValve
Vernier1LoxFlowValve
Vernier2FuelFlowValve
Vernier2LoxFlowValve
Actuators - on failure will remain in their last position
ActuatorPitch
ActuatorYaw
ActuatorVernier1
ActuatorVernier2
ActuatorCoreFuelFlow
ActuatorCoreLoxFlow
ActuatorBooster1FuelFlow
ActuatorBooster1LoxFlow
ActuatorBooster2FuelFlow
ActuatorBooster2LoxFlow
ActuatorVernier1FuelFlow
ActuatorVernier1LoxFlow
ActuatorVernier2FuelFlow
ActuatorVernier2LoxFlow
ActuatorLoxPress
ActuatorFuelPress
ActuatorVernierLoxPress
ActuatorVernierFuelPress
Pumps - on failure will have their pressures multiplied by the generated value
CorePump
BoosterPump
Engines - on failure will have their thrusts multiplied by the generated value
CoreMotor
Booster1Motor
Booster2Motor
Vernier1Motor
Vernier2Motor
Inverter
Solenoids - on failure will remain closed
PressurisationSolenoid
Sensors - on failure will have their outputs offset by a multiple of the generated value
PitchRateGyro
RollRateGyro
YawRateGyro
HorizontalGyroMainAxis
HorizontalGyroSecondaryAxis
VerticalGyroMainAxis
VerticalGyroSecondaryAxis
IntegratingGyro
Valves - will remain locked in their last position on failure
FuelPressValve
LoxPressValve
VernierFuelPressValve
VernierLoxPressValve
FuelRegulator
LoxRegulator
VernierFuelRegulator
VernierLoxRegulator
LoxReliefValve
FuelReliefValve
CorePumpFuelControlValve
CorePumpLoxControlValve
BoosterPumpFuelControlValve
BoosterPumpLoxControlValve
CoreFuelFlowValve
CoreLoxFlowValve
Booster1FuelFlowValve
Booster1LoxFlowValve
Booster2FuelFlowValve
Booster2LoxFlowValve
Vernier1FuelFlowValve
Vernier1LoxFlowValve
Vernier2FuelFlowValve
Vernier2LoxFlowValve
Actuators - on failure will remain in their last position
ActuatorPitch
ActuatorYaw
ActuatorVernier1
ActuatorVernier2
ActuatorCoreFuelFlow
ActuatorCoreLoxFlow
ActuatorBooster1FuelFlow
ActuatorBooster1LoxFlow
ActuatorBooster2FuelFlow
ActuatorBooster2LoxFlow
ActuatorVernier1FuelFlow
ActuatorVernier1LoxFlow
ActuatorVernier2FuelFlow
ActuatorVernier2LoxFlow
ActuatorLoxPress
ActuatorFuelPress
ActuatorVernierLoxPress
ActuatorVernierFuelPress
Pumps - on failure will have their pressures multiplied by the generated value
CorePump
BoosterPump
Engines - on failure will have their thrusts multiplied by the generated value
CoreMotor
Booster1Motor
Booster2Motor
Vernier1Motor
Vernier2Motor
Failures can be configured by adding the following lines to the scenario file after the rest of the configuration for the vessel:
FAILURE GLOBAL,<Enabled>,<FailureTime>
Will enable/disable failures for all components with the average time to failure being <FailureTime> seconds, e.g.:
FAILURE GLOBAL,1,600 will enable failures with an average failure time of 10 minutes
FAILURE GLOBAL,0 will disable all failures
FAILURE COMPONENT,<ComponentName>,<Enabled>,<FailureTime>
Will enable /disable failue of an individual component with the average time to failure being <FailureTime> seconds, e.g.:
FAILURE COMPONENT,MainBattery1,1,600 will enable failure for the first main battery with an average failure time of 10 minutes
FAILURE COMPONENT,MainBattery1,0 will disable failure of the first main battery
FAILURE COMPONENTTIME,<ComponentName>,<FailureTime>,<FailureValue>
Will enable failure of a particular component with an average time to failure of <FailureTime> seconds, and the value assosciated with the failure being <FailureValue>, e.g.:
FAILURE COMPONENTTIME,MainBattery1,300 will enable failure of the main battery at an average time of 5 minutes with the battery output dropping to a random value on failure
FAILURE COMPONENTTIME,MainBattery1,300,0.5 will enable failure of the main battery at an average time of 5 minutes with the battery output dropping to half it's nominal output on failure
FAILURE COMPONENTABSOLUTE,<ComponentName>,<FailureTime>,<FailureValue>
Will enable failure of a particular component at a specific mission elapsed time, e.g.:
FAILURE COMPONENTABSOLUTE,MainBattery1,120 will enable failure of the main battery 2 minutes in to the mission with the battery output dropping to a random value on failure
FAILURE COMPONENTABSOLUTE,MainBattery1,120,0.5 will enable failure of the main battery 2 minutes in to the mission with the battery output dropping to half it's nominal output on failure
Notes/known issues:
- Some of the systems may be a bit unstable at high time acceleratoions - I would reccomend using no higher than 10x for the time being.
- Given the size of the meshes/textures involved and the number of components modelled performance may not be great depending on your system - there is definitely the potential to impove this
- If you have wind effects enabled in the launchpad the accelerometer may jump around quite a bit during reentry - this just seems to be an artifact of how winds are currently simulated in Orbiter
- On my PC I have an issue with the frame rate dropping substantially during ground contact, however this does not manifest itself on my laptop so it may just be something specific to the system I'm using
Right panel:
- Comms switches
- Blood press/programmer fuses
- Excess suit/cabin H20 warning lights
- Retro warn/retro reset warning lights
- Blood pressure start/stop buttons
- O2 flow switch
- Launch control switch
- Pressure regulator lever
- Low frequency telemetry switch
- Filter handle
Screenshots:









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