@4thRock looking good, I don't suppose you'd be available to or interested in doing textures for the rest of the interior would you?
any way keep up the good work :thumbup:
Also: being a fan of and regular commentor on
David Portree's blog I was kind of miffed when I found out that "Beyond Apollo" had already been claimed as an addon name.
Anywho now for progress...
I did some further testing on the ascent autopilot it flys the full profile even if you shift focus to another vessel.
Flying formation with the computer.
Unfortunatly the landing program is proving to be much more dificult to impliment than I expected and after several hours of frustration and false starts :beathead: I decided to work on something else.
Animations and UMMU support...
The hatch now opens and and it's state determines whether pushing the UMMU key will transfer a crewman to a docked vessel or cause them to egress. Cabin pressurization has also been implimented and functions similar to that in the XR Fleet's air-locks.
Also note that as a UMMU exits the lander his mesh is removed. I'm currently trying to figure out a way to determine the "class" a UMMU so I can add the appropriate mesh to the lander.
IE if you have a Scientist and a Tech on board you will actually see a Scientist and Tech looking through the windows.