I released the first version of Long Shot, an Ummu compatible ship for 50 crewman. You've got it in Orbithangar or in this link. Enjoy! :thumbup:
How big is it? 386m?
50 Crewmen seems like a lot. It will sure be fun ejecting them into the depths of Jupiter's atmosphere!
Yes, but I didn't say about gettingto Jupiter.
In your case, you could strip away the following files:
In addition, with Dan's license note on redistribution, I am not sure, if the following 2 files are allowed (although it is quite clearly depicted in his documentation walk-through to copy them to the project directory):
- Doc\Long Shot\Sources\LongShot\LongShot.ncb
- Doc\Long Shot\Sources\LongShot\LongShot.suo
- Doc\Long Shot\Sources\LongShot\LongShot.vcproj.HISPA-I.Hispa.user
- Doc\Long Shot\Sources\LongShot\Debug\*
- Doc\Long Shot\Sources\LongShot\Release\*
- Doc\Long Shot\Sources\LongShot\UMmuSDK.h
- Doc\Long Shot\Sources\LongShot\UMmuSDK.lib
I thought this ship was going to be the one from Ringworld
I thought this ship was going to be the one from Ringworld
a rotation speed limiter, like the arrow freighter has: this way it would be possible to turn the ship in a realistic manner even under light loads, while still keeping it usable with two XR5 and a huge station docked up front.
Maybe it could be a system that, if angular velocity is over a certain threshold, thrusts in the opposite direction of rotation.
Second question: is it normal that the exhaust flames are THAT long? Wouln't it look better if the exhaust was just a glow in the nozzle like in the deepstar?
Considering how huge the ship is I think 0.05 rad/s is appropriate...it should be somewhere about 2,8deg/s if math doesn't fail me.
Regarding the RCS types: thats also a good idea! Should avoid having the crew splattered on the walls.