- Joined
- Jan 7, 2008
- Messages
- 5,790
- Reaction score
- 780
- Points
- 203
- Location
- Earth
- Website
- orbides.org
- Preferred Pronouns
- she/her
Hius.
It was a long way from there to here.
1998.
A book about UFOs, ghosts and other woo-woo stuff.
In it, there was a beauty of a ship, an alien UFO-carrying mothership.
It was still 4 years before Orbiter, so it looked nice and reasonable to me.
2004.
Vespucchi D era.
I wanted to make a big ship with a lot of systems.
I (temporarily) lost the book, but i remembered the idea i liked back then.
So, at first it was like this.
Big antimatter engine, a couple of hydrogen scoops for local manoeuvring, crazy side-mounted ports for flying saucers.
Almost no internals, only a kind-of-a-cockpit and a DG-esque panel.
2007.
Another book fell into my hands, Space Traveller's Handbook by Michael Freeman.
In there was another beauty of a ship.
And i knew at once, that this shape will fit the Hius idea perfectly.
2008.
New shape used, new systems designed.
Bussard Ramscoop, Fusion pods to get it up to speed, some auxillary engines.
2011 version was basically the same, only ported to O2010P1.
There was a lot of unfinished stuff inside.
2012.
And now, the future.
For a while, i considered using another concept of mine as the new Hius
http://orbides.1gb.ru/concepts.php?lng=&mode=rhego.
But it turned out to be impractical to implement.
I'm keeping the Freeman's shape, but the old mesh is, well, plain old.
Somewhere along the road 3DSMax screwed up compatibility, making the old files easier to throw out than to fix.
And i've been slowly re-making Hius's mesh from scratch.
The new mesh is parametric and tool-independent, and i've been thinking on making several versions of it.
Namely, a scaled down interplanetary version, because frankly, there are no interstellar flights in Orbiter.
Interplanetary version would have a much more efficient scoop, to be usable.
And much smaller (therefore easier to finish) internal spaces.
Also on the list is Shukra's collision detection system, at least for directly UMMU-walkable areas.
Another new thing are the panels.
Being design-blind, i decided to take a safe colour scheme.
Now they should look a little bit less kaleidoscopic.
So, when is it coming out?
I don't know.
I don't want to release another half-baked add-on, and perfection is a difficult standard to achieve.
It was a long way from there to here.
1998.
A book about UFOs, ghosts and other woo-woo stuff.
In it, there was a beauty of a ship, an alien UFO-carrying mothership.
It was still 4 years before Orbiter, so it looked nice and reasonable to me.
2004.
Vespucchi D era.
I wanted to make a big ship with a lot of systems.
I (temporarily) lost the book, but i remembered the idea i liked back then.
So, at first it was like this.
Big antimatter engine, a couple of hydrogen scoops for local manoeuvring, crazy side-mounted ports for flying saucers.
Almost no internals, only a kind-of-a-cockpit and a DG-esque panel.
2007.
Another book fell into my hands, Space Traveller's Handbook by Michael Freeman.
In there was another beauty of a ship.
And i knew at once, that this shape will fit the Hius idea perfectly.
2008.
New shape used, new systems designed.
Bussard Ramscoop, Fusion pods to get it up to speed, some auxillary engines.
2011 version was basically the same, only ported to O2010P1.
There was a lot of unfinished stuff inside.
2012.
And now, the future.
For a while, i considered using another concept of mine as the new Hius
http://orbides.1gb.ru/concepts.php?lng=&mode=rhego.
But it turned out to be impractical to implement.
I'm keeping the Freeman's shape, but the old mesh is, well, plain old.
Somewhere along the road 3DSMax screwed up compatibility, making the old files easier to throw out than to fix.
And i've been slowly re-making Hius's mesh from scratch.
The new mesh is parametric and tool-independent, and i've been thinking on making several versions of it.
Namely, a scaled down interplanetary version, because frankly, there are no interstellar flights in Orbiter.
Interplanetary version would have a much more efficient scoop, to be usable.
And much smaller (therefore easier to finish) internal spaces.
Also on the list is Shukra's collision detection system, at least for directly UMMU-walkable areas.
Another new thing are the panels.
Being design-blind, i decided to take a safe colour scheme.
Now they should look a little bit less kaleidoscopic.
So, when is it coming out?
I don't know.
I don't want to release another half-baked add-on, and perfection is a difficult standard to achieve.