Project Gemini

This link may come in handy:

http://www.geminiguide.com/

It separates the differences in cockpits into Gemini 3-7 and 8-12. Perhaps that would cut some work and consolidate things a bit?
 
I already have all those pictures.
This is a much more interesting reference (Gemini Digital Computer Manual):
https://www.ibiblio.org/apollo/Documents/Gemini Digital Computer Manual.pdf


But let's keep focus. My goal is getting it to do the basics.
Mission specific details are still a long way in the future.
And then there's Gemini B! I have detailed references for that panel.
But again, FOCUS on getting the basics done ;)


Right now I'm working on the GATV launch using multistage, it looks good but I must get performance right.

If someone wants to model a new LC14, I'd welcome that.
The same for the Atlas. The existing models have some scale issues.
 
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#4throck So. Are you going to do the floating.

[ame="https://youtu.be/m7hpU9pV3N8?t=546"]Orbiter - Vostok 1 - First Ever Manned Spaceflight - YouTube[/ame] what i mean

---------- Post added at 05:30 PM ---------- Previous post was at 05:29 PM ----------

Go to 9:05
 
#4throck So. Are you going to do the floating.

I understand what you mean but it's not considered.

You will have a floating astronaut in space and the AMU.
WET-F%20GT_IXA%20AMU.jpg



I think that's better than a sandwich :thumbup:
Seriously, I welcome your suggestion, but it's a matter or spending time on what's more important.
 
THanks 4th rock. Thats a good idea. Maybe it could be an update. Thanks. Very kind with suggestions.

---------- Post added 11-17-18 at 10:08 AM ---------- Previous post was 11-16-18 at 06:44 PM ----------

So.
 
3245d91038493574.png


Panel has working status displays, now let's see about those dials....
Once I get one to work, the rest falls into place ;)

(the panel has a light source, but it doesn't show up on the internal view...)
 
Yuri, great that you are interested on the addon!
But don't expect fast progress, development takes time.

Right now I'm struggling with the rigidize function.
Once you activate that, the docking collar is supposed to retract into the Agena.
But the meshes only shift one way ;) so I'm doing something wrong.

The hardest part of programming is solving your own logic errors. :hmm:
 
Good luck with getting a moving Dock. I tried that on the shuttle and just gave up
 
Good luck with getting a moving Dock. I tried that on the shuttle and just gave up


There is a "fix" for that, by creating the docking port only when you are about to hard-dock. But that is not very portable and sure no option if you plan using the Orbiter MFDs.
 
Always good to merge groups. It makes animations easier.:thumbup:
 
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