News Gallery of add-ons in development

Are you working on tile making now, or are you testing the TileEdit for Linux you ported?
 
Are you working on tile making now, or are you testing the TileEdit for Linux you ported?
I think I'm doing both at the same time. I've been wanting to texture my cities in Bahía Blanca and Monte Hermoso for years, and now that I've resolved a major segfault in the Linux port of TileEdit, I'm experimenting. I also plan to improve the tool's documentation. I need to test the elevation as well.
 
Orbiter Multiuser eXperience (a fork of the great OMP) --- Before leaving for the summer break (to Yellowstone and, after, to the SmallSat conf in SLC), here is an "in-dev" release of OMX 1.6.0. Still alpha, still unstable, my server still running (may crash and I should restart it), still for bold explorers :) I am seriously expecting to release a somewhat-stable version in late September. The user manual can guide you through the new features. Readme is not updated, this time.

See the Gitlab for dev resources, and here is the install package for a download-and-connect package.

(I'm not upgrading OHM now due to this "in-dev" status)
 
Interesting thread... Just for relaxing... Reposting from AI thread...
In most cases googling helps better than AI code, because you find whom where AI took code, read that stackoverflow, google litle more and solve your problem. For example, right now I am working on external HUD for Simpit. No idea how to use SDL under linux, but... Few hours and here is result! Working on number (aka text) drawing now. How AI can help me better than reading SDL wiki, some good tutorials on web and Orbiter source code? Part of code is copy/paste from hud.cpp with some modifications.

Can AI generate SDL code, what prevents memory leaks? Learning and reading prevents memory leaks... AI helps to become more stupid.
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Basic idea: Simpit builders need separate HUD. How to extract HUD from orbiter? By looking on Orbiter source code, we can understand how HUD drawing works and what input data are necessary to draw HUD. So, we can obtain data remotely using ORB:Connect add-on by @kamaz, then write own program to draw HUD on Raspberry Pi or whatever. Some creativity and copy/paste from original code and we have SDL2 program, who can connect via Ethernet not Orbiter and draw HUD on... Analog Composite display. Now only remain to build HUD hardware wit semitransparent glass and optics. Nice that this works over Ethernet.

Still under development. Today I only made Surface HUD witout text and numbers. Work in progress.
 
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