hmm, that's a tricky one, actually....
i did a hefty amount of research on existing concepts for craft of this type.... then i went on and estimated towards what i hope is a good approximation for how a ship like this would fly... mostly working out from figures on real-world aircraft
so most of the engine and wing dynamics are based on lookup code that interpolates over values from educated assumptions based on similar aircraft...
a good amount of it is also tuned out by "feel" (i have flow real aircraft before, and have some years of experience building flying models - so i like to think i got a good "eye" for how something should fly)
another conceptual loophole i've never been shy to exploit - is that the '42 features a powerful fly-by-wire SAS device.... so any handling instabilities are ironed out by the flight computer in such a way that cuts a few corners, simulator-wise....
i mean, i wouldn't model a handling "problem" just so i had to code a "solution" around it later.... not if doing this meant neither would be apparent to the player - remember, it's a simulator, not a digital analysis tool.... so if something doesn't "look like" it's there - it may as well not be and save us a couple of CPU cycles :hmm:
but i don't expect any of it to hold up to an analytical level of precision - still it should be "close enough" for most purposes... i.e. you wouldn't really notice any more precise modeling in a simulation like this, specially since there's nothing to compare by
anyways, as of WIP-3 in the form it's currently released, the wings code is pretty much rubbish....
i took it out from the stock DG sample, and have only updated it recently (will be in WIP-4) to match up with the actual design of the '42 a little better
the engines have also been significantly revised... the dynamics are still lookup-interpolation based, but now this is done by a combination of dynamic pressure and mach number, rather than altitude and mach.... so it should converge on a more coherent flight model, i expect (i say "coherent" instead of "realistic", as the latter is well unfeasible since this ship does not exist)
still making changes to it tho.... will be done when its done..... and 'till then, i'm still learning and whenever i see something that could be made more "correct" - i go back and make it happen (which also explains why we can't have a full flight manual at this time, too many changes to keep up with)
