dont worry about it, ill just play with the internet for a while.
cant wait to see the results!
cant wait to see the results!
your best bet, use a series of flights to stack up a trans-lunar vessel... much cheaper than an Apollo-like approach, and you might even be able to use the transfer craft again if desireable
. / °°° \
. (## O ##) RCS retracted and covered by paneling
. \ /
. )/ °°° \(
. ## O ## RCS extended and panels open
. )\ /(
not half bad at all. and if that thing flies at about 5* AoA there should be no problems whatsoever with aerodynamics that i can see
will the canards open flat onto the vessels x axis? they should really ne angled downwards so when the vessel pitches up for its Angle of Attack they are THEN level, because when they are used at takeoff, and without any flaps (a delta wing has no need for them) you will be as high as 10* AoA, maybe even 15, and at that AoA, you really want your canards at peak efficiency, not creating more drag than lift
nice work Moach!
The inlet splitter (the horizontal wedge) seems alright for hypersonic flight... but what about reentry? will it survive the bashing of mach 20+ air at a 40 deg AoA?
On that note... how is the reentry profile anyways?
Looking good!! I like the overall shape of the nose. Wasn't too sure about it from the 3-views... the mesh looks very clean, and that's always a good thing.
Oh, and I just thought that those canard 'rails', or protrusions, could make an excellent place to have the forward RCS thrusters... like the DG has those bulges on each side of the nose... just extend the leading edge of those rails, and you got a good place for 'em.
you might even have RCS doors there, like the retro doors on the DG... they could open like this ( XY cross section, nose on Z axis):
Code:. / °°° \ . (## O ##) RCS retracted and covered by paneling . \ / . )/ °°° \( . ## O ## RCS extended and panels open . )\ /(
Cheers
(...)
some method of telling when to switch engine modes, at a simple level, a G meter like that in the XR vessels, or an engine thrust readout. at a more complex level, a projection of the main contributing elements into engine thrust (like dynamic pressure, freestream velocity or whatever) so the pilot can tell whether he needs to go up a notch, or whether he's ballsed it up and needs to abort
second: get rid of the current throttle system where the rocket engines have a system for smooth throttle changes, it just puts off your instruments
make main engines and main tank defines as engine and tank 1, not 2, otherwise orbiter cant use align plane MFD, IMFD etc
increase range (and easiness for noobs) by either increasing total delta-V, allowing bay (auxillary) tanks or making a JATO/RATO extention
put a docking MFD into the rear view VC (that was a nice addition )
and otherwise make the craft handle better under aerodynamic forces, the 100 had a wierd oscillation with pitch and it somehow generates slip all throughout the ascent (about 3*...)
im off now to put it onto a TX and get it to orbit that way... hopefully
well, i got the G42 up, but i had to ditch the Tx somewhere on the east coast of USA
the G42-100 is hard to re-enter without any autopilots, but i managed it, with some overshoot landing wasnt too bad, but two things came to my attention:
pressing j moved the CoG further back, but so does the K key. so although your instruments may say your CoG is centered, it isnt. this also causes the thrusters to move, (see point 3) which gives your engine exhausts about 10 m behind the vessels mesh
i get a wierd bug whereby the view sometimes changes when i go grom glass cockpit view to VC view, putting the veiwepoint well behind the pilots seat, so youre a good 20 yards from your flight instruments. (this is probably due to the CoG shift bug)
finally, there are hover thrusters on this, which act as main engines, and take fuel from a mysterious 4th tank (i think its the oxidiser) but not the main propellant tank :hmm:
i only give these bugs from an obsolete version in case you copy the coding straight over from the 100 to the 200, and from what ive seen so far: its best to leave the old one and start afresh
thanks moach!
(...) maybe rather than moving the mesh, just change the coding to shift the Center of lift?
:rofl: <-- all that needs to be saidMoach said:a safe reentry after which the ship and crew can be reused...