Well, it is a rumor that there are either no 3D cockpits or bad 3D cockpits in X-Plane (there are bad 3D cockpits, but not on the whole). If we talk about the default cessna, X-Plane does it better than FSX in my point of view (especially the 2D panel), while there are many freeware and some payware addons for X-Plane that include 3D cockpits with the same quality like in MSFS.
That's the default Cessna 172 of X-Plane:
That's the Eurocopter 120 Colibri (freeware) for X-Plane:
That's the Mitsubishi MU-2 which I'm going to buy:
The normal 3d cockpit view in X-Plane (as far as I can tell) is all but impossible to use without a TrackIR, since mouse look is always on. I don't want the cockpit moving around while I'm trying to get to a button.
It requires the CD to be in the drive--annoying but not uncommon. FSX doesn't do that, though.
Overmind also pointed out things like the default F-22, which when standing still on the ground will dig its tail into the ground if you pull back on the stick....
If I can boot up X-Plane and find a half-dozen very obvious and very annoying bugs in the first five minutes, it's not ready to be sold. Apparently I paid $40 for the privilege of being a beta tester. Yeah, no thanks.
Both communities, X-Plane and MSFS, basically consist of people who like professional detailed aircraft. The casual flier makes only a very small part of flight simulator communities. The same for Orbiter by the way. It is all the addons and advanced aircraft/spacecraft who make a simulator.
You're underestimating the presence of the "casual flier" in FSX, I suspect. What you say may be true of X-Plane, where the default airplanes are junk and it has much less "newbie-friendliness," but FSX fliers don't need to go out and buy addons to have advanced aircraft, since they come standard.
I would be very surprised if more than half of the FSX community has bought addons for FSX, and I'd bet it's more than that. Look at us, too--we're all Orbiter players, so we like those advanced aircraft...but you're the odd man out when it comes to having bought professional addons.
The TM Hotas Cougar is one of the best flight simulator hardware I know of. I never had any issues with it (but it is a very complex thing, which requires some configuration). My brother even got a 400€ update for it, which removes the movability of the stick and adds real behavior (the real one also can't be "moved" actually). I don't use it very often at the moment because I'm waiting for the new Falcon which includes an updated graphics engine.
Hmmm, wasn't one of the main reasons for the real F-16's stick not needing to be moved so that the pilot could still have full control under extreme g-loads? Yeah, I think if I'm experiencing "extreme g-loads" in my simpit, I have bigger problems...
I sadly don't have any experiences with pedals.
OK...I'd have to get pedals if I got the Cougar, since it doesn't have a twist stick.
This, on the the other hand DOES seem right, for FSX. If you cannot set temperatures directly then obviously the program handles enviornmental lapse rates for itself, as well as vertical pressure to temperature gradients. Heilor, from what you report it appears correct, even in the magnitude of the alteration (how many feet was the indicated drop?). ADDED EDIT: And a thought; did you check if the true pressure at sea level in both temperature cases was 29.92" Hg? The issue is station adjusted QNH for high elevation aerodromes, not the actual sea level pressure, which would stay constant in both examples for control purposes.
The indicated drop was maybe 400-600 feet? I don't remember.
I didn't check the true pressure at sea level, no, but I don't think it would have been 29.92 in the "heavy snow" case, since there would've been heavy snow at sea level....