Vessel Finishing what stevecast Started

The Battle Crab is facing in the right direction, but the scout is upside down and the other vessels are facing backwards
This is what I feared🤦‍♂️ So generic stats across races, I'll copy the SC4 stats.
 
This is what I feared🤦‍♂️ So generic stats across races, I'll copy the SC4 stats.
Here are the (updated) SC4 files for the various Shadow vessels. And while we're at it, here's a screenshot showcasing a Battle Crab in orbit above Z'ha'dum:

Screenshot10.jpg
 

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Shadow Fleet beta
updated .cfgs, mshs, added generic LEO .scns

If you have (can make) ,scn files in the right system(s) (and screenshots(?)) I can include them and add links to the addons.
Do you have any background info on the Shadow?
 

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Shadow Fleet beta
updated .cfgs, mshs, added generic LEO .scns

If you have (can make) ,scn files in the right system(s) (and screenshots(?)) I can include them and add links to the addons.
Do you have any background info on the Shadow?
Very good, but the Chaser is still facing in the wrong direction. (Or perhaps it was facing the right way originally and I simply misremembered. Either way, it needs to be fixed.)

Regarding the .cfg versions of the vessels, I recommend going to someone else for the stats, similar to how you did with the Minbari vessels. And just as a reminder, when you release the completed package, you need to include versions of the spacecraft for both Orbiter 2010 and the current version of Orbiter.

The upcoming update for my Z'ha'dum system will include scenarios featuring the Shadow fleet. Before said update can be released, however, we'll also have to do the Drakh advanced fighter along with the updated IPX Icarus and White Star with shading effects. Regarding the former vessel's size, according to bcelestia's notes it's about 200 meters long.
 
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Regarding the .cfg
You were right, they all have the same generic stats, .cfgs are now the same as the .inis.
Again, the .cgfs work with both Orbiter2016 and Orbiter2010 and more importantly don't need any third party dependancy, also work without conflict wth SC4, you can make/release .ini/.scn as you wish.
The upcoming update for my Z'ha'dum system will include scenarios featuring the Shadow fleet.
I see it's already been up a while with reference to the unfinished vessels, and have screenshots and info there, will release simply as a basic package asap.
we'll also have to do the Drakh advanced fighter along with the updated IPX Icarus and White Star with shading effects
What do you need to do and what needs updating? The Drakh advanced fighter is not yet in Orbiter? Is it the "Drakh advanced" on Motherlode? I can put it on the list.
 
What do you need to do and what needs updating? The Drakh advanced fighter is not yet in Orbiter? Is it the "Drakh advanced" on Motherlode? I can put it on the list.
As I mentioned before, some of the earlier B5 addons are in need of mesh updates, in order to add shading effects that were not present in their original release, namely the Thunderbolt-type Starfury, White Star (both standard and advanced), Blue Star, ISA Excalibur, IPX Icarus, Centauri atmospheric shuttle, Centauri base, and Narn Jumpgate. In addition, while they don't feature in any of my B5 system scenarios, the Aeolus-class towship and Earthforce One are also in need of such updates. In addition, the Thunderbolt-type Starfury now features docking ports. Linked below are the SC4 files for said spacecraft.

As for the Drakh advanced fighter, yes, that is the exact vessel.
will release simply as a basic package asap.
The Chaser is still facing the wrong way, though. Once that's fixed, then I can publish the .pdf document containing info on the various Shadow vessels.
 

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The Chaser is still facing the wrong way
The Chaser (in the release) is currently back to it's original orientation, "nose" forward, trailing spikes behind, this is correct?
in need of mesh updates, in order to add shading effects
still not following, you mean normal maps?
I think I've gone through some of those already, I've posted on the shuttle, I liked it but the mesh was not good (even thought about rebuilding, maybe oneday).
As for the Drakh advanced fighter, yes, that is the exact vessel.
I'll take a look at the mesh.
 
still not following, you mean normal maps?
Yes, that's exactly what I meant.

The Chaser (in the release) is currently back to it's original orientation, "nose" forward, trailing spikes behind, this is correct?
Actually, yes, you were right, it is facing the right way. I must've just put the mesh in the wrong folder.

Linked below is the PDF document containing technical info on the Shadow vessels.
 

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screenshots showcasing the various Shadow vessels
PDF document containing technical info on the Shadow vessels
Shall I add these to the Shadow Fleet addon?

Attached, normal maps for the Whitestar, you can include in your update.
0592.jpg
0593.jpg
Do you have any specs/.ini for this (other than 200m)? If you know of any (B5) ship of similar dimensions that would probably do.
 

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Shall I add these to the Shadow Fleet addon?

Attached, normal maps for the Whitestar, you can include in your update.
View attachment 39795
View attachment 39796
Do you have any specs/.ini for this (other than 200m)? If you know of any (B5) ship of similar dimensions that would probably do.
Yes, I'll include the normal maps for the Icarus (once you get those done) in my next update. Personally, I'm thinking the normal maps for the Excalibur, White Star (both the regular and advanced versions), and Blue Star should be included as part of the Minbar system add-on, seeing as those vessels are featured prominently in the included scenarios. Likewise, the normal maps for the EA vessels (and the modified .ini files for the Thunderbolt-type Starfury) will be included in the next update to the Epsilon Eridani system, and the maps for the Centauri and Narn vessels will be included in the updates to their respective systems.

And yes, you can add the PDF document to the Shadow Fleet add-on.

Also, linked below are the SC4 config files for the Drakh advanced fighter (which were largely cannibalized from those of the Vorlon transport.)
 

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Yes, I'll include the normal maps for the Icarus (once you get those done) in my next update...
Icarus is off the cards, basicaly would need retexturing, if anything is mapped like the white star I can do that relatively quickly and seemed to look ok.
First the Z'ha'dum system, everything else is open for the future, also have other projects to continue.;)
 
Icarus is off the cards, basicaly would need retexturing, if anything is mapped like the white star I can do that relatively quickly and seemed to look ok.
First the Z'ha'dum system, everything else is open for the future, also have other projects to continue.;)
Did the White Star's normal maps work for you? Because for some reason I can't get them to work, and I can't figure out why.
 
Did the White Star's normal maps work for you? Because for some reason I can't get them to work, and I can't figure out why.
I had the White Star already installed in Orbiter2010 and a quick test looked like it worked. Where did you put them? The names of the textures should match up with the ones in the original folder. Are there different versions? I'll check and see if I can find anything.
 
I had the White Star already installed in Orbiter2010 and a quick test looked like it worked. Where did you put them? The names of the textures should match up with the ones in the original folder. Are there different versions? I'll check and see if I can find anything.
As far as I know, I put all the files in the correct folder. My best guess is that the file names didn't perfectly match up, although I could be wrong.
 
Really nice pdf and screens, makes the package more complete. I've added the Drakh A. fighter and upped.:)
As far as I know, I put all the files in the correct folder. My best guess is that the file names didn't perfectly match up, although I could be wrong.
I checked the zip, looks ok, I noticed they're not in the babylon5 folder but go in Textures/Whitestar.
But I also noticed that none of your screenshots (shadow vessels) show bump/normal mapping?
This is the whitestar in Orbiter2010 and you can (hopefully) see that it's "bumpy", the shadow ships should also be very "bumpy"?
WStar.jpg
 
I don't think texture extensions work with the inline client. I got comparable performance with D3D9 on older PCs, I would give it a try.
By the way, are you going to do the normal maps for the other vessels?
I "normally" always make normal maps (and others if appropriate) if I can for every project. It's a bit of a shame if you can't see them though?

I had unexpectedly some extra time so I've been trying to consolidate and finish/release some projects, motivated by the Drakh fighter, which was pretty easy (if all models where like this they could all be done in a week) I took a look at some of the others. The Centuri ships aren't very good models, lots of work for poor results. the Narn Outpost looks workable, and I started the Military base, possibly a mistake, mesh looks ok but lots of pieces and after a couple of hours at object 15 from 150 I notice a texture problem (similar to the B5 station) seems like there are missing textures, maybe I can reconstruct them, but that would be for the long term while I also continue with the Viking etc.
 
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