Luke Reichelt
Well-known member
Regarding the three Narn vessels' dimensions, the Bin'Tak is about 1,900 meters long, while the military base, when fully assembled, is about 2,200 meters long. I'm not entirely sure about the size of the outpost, but this scene from the episode "The Coming of Shadows" should give you an idea thereof. For reference, the G'Quan-class heavy cruiser is about 1,400 meters long.I don't think texture extensions work with the inline client. I got comparable performance with D3D9 on older PCs, I would give it a try.
I "normally" always make normal maps (and others if appropriate) if I can for every project. It's a bit of a shame if you can't see them though?
I had unexpectedly some extra time so I've been trying to consolidate and finish/release some projects, motivated by the Drakh fighter, which was pretty easy (if all models where like this they could all be done in a week) I took a look at some of the others. The Centuri ships aren't very good models, lots of work for poor results. the Narn Outpost looks workable, and I started the Military base, possibly a mistake, mesh looks ok but lots of pieces and after a couple of hours at object 15 from 150 I notice a texture problem (similar to the B5 station) seems like there are missing textures, maybe I can reconstruct them, but that would be for the long term while I also continue with the Viking etc.

As for the Centauri vessels, The Scarab-class transport is 30 meters long, the Balvarian-class carrier is about 1,000 meters long, the Kutai-class gunship is about 200 meters long, and both Corvan-class variants are about 250 meters long.
Incidentally, you still haven't finished updating the Aurora-type Starfury in order to make it workable in Orbiter 2010 yet, having indicated that you needed to tweak the engine and VC camera placement in the .ini files. Also, if possible, perhaps you could take some time to continue debugging the mesh for the Nova-class dreadnought.
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