- Joined
- Mar 28, 2008
- Messages
- 2,668
- Reaction score
- 796
- Points
- 128
Is there any way that the water layer specular reflections could be disabled for the cloud layer? Also how hard would it be to implement a bump or normal map for the cloud layer? This would give the clouds some depth.
Will look into the specular issue... I did think about normal mapped clouds several years ago but it would be very difficult to obtain a proper normal maps and it would still be flat.
An other possibility is a mesh based clouds where a mesh would provide some real 3D. Of course, those would need to be covered by particles when viewed from up-close to bringing some detail and volume. Different kind of clouds could have a different altitudes. But that's just an idea, there's lot of design and work required to actually become implemented and I am not an artist so that's a road-block no:1.
Any other ideas for better clouds ?