New Release D3D9Client Development

jarmonik

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DockingCamera.dll appears as "Generic Camera" in the MFD selection menu...
I would like to either change that to "Docking Camera" or rename the Module to GenericCamera.dll (which is more work, but I am willing to do it ;) )
DockingCamera could be a little missleading since it's not just for docking purposes. But I'll let you to make the decision.



As a next step I would include DX9ExtMFD project, too.


I am working on (as we speak) a new version of the ExtMFD running under OrbiterGUI framework (i.e. ogMFD). It should address the performance and other problems effecting the current ExtMFD implementations. Right now the "DockingCamera" doesn't run under any of ExtMFD(s). It would be running fast and smooth under the ogMFD. So, I guess the DX9ExtMFD could become obsollete after that.

I'll try to get the ogMFD out within a week or two. There is no point in bundling the ogMFD into the client without the GUI itself. Let's get back to this after both has been officially released.

Jarmo
 
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kuddel

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DockingCamera could be a little misleading since it's not just for docking purposes. But I'll let you to make the decision.
Yeah, that was also a point favoring the rename.

I went for the rename...(done for both trunk & 2016-branch with r1100)!


I'll try to get the ogMFD out within a week or two. There is no point in bundling the ogMFD into the client without the GUI itself. Let's get back to this after both has been officially released.
Sure 100% agree. One step after the other.
 

DaveS

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Now that the Lens Flare PP has been fixed, I decided to try out it. Looks great although it doesn't seem to take in account meshes rendered using the EXT_PASS option as shown in the below screenshot where the light should blocked by the gimbal lock structure on the Ku band antenna: https://www.dropbox.com/s/4n8rtq1j6ef4k6r/SSU_onorbit_5.jpg?dl=0
 

jarmonik

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Can someone post the link for the newest version?
Here: D3D9Client Project


---------- Post added at 07:46 ---------- Previous post was at 07:42 ----------

Now that the Lens Flare PP has been fixed, I decided to try out it. Looks great although it doesn't seem to take in account meshes rendered using the EXT_PASS option as shown in the below screenshot where the light should blocked by the gimbal lock structure on the Ku band antenna: https://www.dropbox.com/s/4n8rtq1j6ef4k6r/SSU_onorbit_5.jpg?dl=0


Can you pick the problem parts using mouse with "Pick" feature selected from "D3D9 Debug Controls". They should highlight in green when pressing LMB on them ?
 

Wolf

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I noticed that's not the only part of the Orbiter where this happens. In VC mode the sun gets through the HUD mounting where it attaches to the glare shield. Don't know if this depends on the VC view or the area itself since it is just at the boundary between the Orbiter window and the glare shield itself.
 

jarmonik

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SolarLiner

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I'm guessing "Sun flare occlusion testing" wasn't really on the initial list of use-cases for ray-casting... :lol:
 

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I've finally nailed down an issue that seems to only happen with the D3D9 plugin, XR series 2D lower panel when scram jet fuel is very low or empty. This doesn't show up when using the standard D3D7 or the default glider.

My issue is that if I switch to the lower 2D panel more than once during a session when Scram Jet fuel is very low when flying any of the three XR series spacecraft (somewhere less than 0.355% [I haven't tested and further between the range of 0.351% and 0.354999%]) then I get the following error message:

Microsoft Visual C++ Runtime Error
Assertion Failed!
Program: [path]\D3D9Client.dll
File: D3D9Client.cpp
Line: 769

Expression: pSurf != NULL

Anyway, at least I know I need to carry around at least 197kg of SCRAM fuel (in the XR-5) in order to keep from crashing the sim, or just be sure I don't need to look at my lower panel more than once.

PS. This is on a clean install of orbiter 2016.
 
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Thundersnook

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Is there a known solution for major Framerate drops when using certain MFDs?
I experienced framerates around 10fps or lower when using MapMFD, BaseSyncMFD, GlideslopeMFD, AerobrakeMFD and IMFD5.7 ... when not using them fps are well over 60

These drops seem to occur just with the D3D9 client. When using Orbiter in "normal" mode, Framerate stays well above 60fps even with 2160p resolution and using the above mentioned MFDs.
 
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jarmonik

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Now that the Lens Flare PP has been fixed, I decided to try out it. Looks great although it doesn't seem to take in account meshes rendered using the EXT_PASS option as shown in the below screenshot where the light should blocked by the gimbal lock structure on the Ku band antenna: https://www.dropbox.com/s/4n8rtq1j6ef4k6r/SSU_onorbit_5.jpg?dl=0


This problem is fixed from the next version.

---------- Post added at 18:19 ---------- Previous post was at 18:18 ----------

I've finally nailed down an issue that seems to only happen with the D3D9 plugin.....
File: D3D9Client.cpp
Line: 769
Expression: pSurf != NULL


This issue is fixed in the next release.

---------- Post added at 18:42 ---------- Previous post was at 18:19 ----------

Is there a known solution for major Framerate drops when using certain MFDs?
I experienced framerates around 10fps or lower when using MapMFD, BaseSyncMFD, GlideslopeMFD, AerobrakeMFD and IMFD5.7


I tested IMFD5.7 with stock delta-glider and it maintained stable 600fps even with 100HZ mfd update rates. There may exists problems with other vessels. The DX7 is the leading standard in the orbiter and we have tried our best to make the DX9 to mimic it, otherwise Orbiter wouldn't render a single frame under DX9. The main cause is an improper handling of resources in a multi-threaded environment. And there's not much we can do about it.


What is the vessel where the problem occur ?



Also, it's a good idea to check the Orbiter.log and D3D9ClientLog.html from /Modules/D3D9Client/ if it contains any repeting errors. High log output is also a common cause for low FPS.
 

Thundersnook

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I tested IMFD5.7 with stock delta-glider and it maintained stable 600fps even with 100HZ mfd update rates. There may exists problems with other vessels. The DX7 is the leading standard in the orbiter and we have tried our best to make the DX9 to mimic it, otherwise Orbiter wouldn't render a single frame under DX9. The main cause is an improper handling of resources in a multi-threaded environment. And there's not much we can do about it.

What is the vessel where the problem occur ?

Also, it's a good idea to check the Orbiter.log and D3D9ClientLog.html from /Modules/D3D9Client/ if it contains any repeting errors. High log output is also a common cause for low FPS.


Thanks for the suggestions! :)
The Problem occurs with every Vessel so far (XR2, DeltaGlider, Falson 9,...) so I think its a global issue.


Here are the mentioned logs:
Orbiter log: (There seem some errors at the end, but other than the framerate drops, everything worked fine)

Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 5.14055e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir    : C:\Orbiter\
ConfigDir  : C:\Orbiter\Config\
MeshDir    : C:\Orbiter\Meshes\
TextureDir : C:\Orbiter\Textures\
HightexDir : C:\Orbiter\Textures2\
ScenarioDir: C:\Orbiter\Scenarios\
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 190225, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
000000.000: Module BaseSyncMFD.dll ....... [Build 180408, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module BurnTimeMFD.dll ....... [Build 180706, API 160828]
000000.000: Module Glideslope.dll ........ [Build 180401, API 160828]
000000.000: Glideslope module init: version v2.7, date Apr  1 2018
000000.000: Module LaunchMFD.dll ......... [Build 180706, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
000000.000: Module HUDDrawer.dll ......... [Build 160907, API 160828]
000000.000: Module Multistage2015_MFD.dll  [Build 170626, API 160828]
000000.000: Module StateSaver.dll ........ [Build 100929, API 100830]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 180310, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
            D3D9: 3D-Adapter.............. : Intel(R) UHD Graphics 620
            D3D9: MaxTextureWidth......... : 8192
            D3D9: MaxTextureHeight........ : 8192
            D3D9: MaxTextureRepeat........ : 8192
            D3D9: VolTexAddressCaps....... : 0x3F
            D3D9: NumSimultaneousRTs...... : 4
            D3D9: VertexDeclCaps.......... : 0x37F
            D3D9: MiscCaps................ : 0x2FCCF2
            D3D9: XNA Math Support........ : Yes
            D3D9: Vertex Texture.......... : Yes
            D3D9: Shadow Mapping.......... : Yes
            D3D9: D3DFMT_A16B16G16R16F.... : Yes
            D3D9: D3DFMT_A32B32G32R32F.... : Yes
            D3D9: D3DFMT_D32F_LOCKABLE.... : No
            D3D9: D3DFMT_A2R10G10B10...... : Yes
            D3D9: D3DFMT_L8............... : Yes
            D3D9: D3DDTCAPS_DEC3N......... : No
            D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
            D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
            D3D9: Runs under WINE......... : No
            D3D9: Available Texture Memory : 3937 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module XR2Ravenstar.dll ...... [Build 180220, API 160828]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: XRSound 1.10 (Build Date: Mar  9 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: Glideslope module sim start
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiBlt
000000.000: Colour key argument not supported by graphics client
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising panels
000000.000: GetMFDId(AutoRudder_28_03_2013_malisle)
000000.000: returned 0
000000.000: LoadMFDWaveOBSound3(0,0,Sound/AutoRudder/autorudder_off.wav,0)
000000.000: LoadMFDWaveOBSound3(0,1,Sound/AutoRudder/autorudder_RCS.wav,0)
000000.000: LoadMFDWaveOBSound3(0,2,Sound/AutoRudder/autorudder_rudderonly.wav,0)
000000.000: LoadMFDWaveOBSound3(0,3,Sound/AutoRudder/autorudder_rudder&RCS.wav,0)
000014.031: D3D9: [Session Closed. Scene deleted.]
000014.031: D3D9: [Destroy Render Window Called]
D3D9: ERROR: [Failed to Reset DirectX Device] (Likely blocked by undeleted resources)
000014.031: XRSound 1.10 (Build Date: Mar  9 2018) terminating.
000014.031: Glideslope module sim end
000014.031: **** Closing simulation session
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x82
000014.031: Glideslope module exit


D3D9 Log:
Code:
[COLOR=Gray](0: 0.0s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] [Not Compiled With nVidia API][/COLOR]
[COLOR=Gray](1: 0.0s 05.46ms)(0x553C)[/COLOR][COLOR=Olive] ================ clbkInitialise ===============[/COLOR]
[COLOR=Gray](2: 0.0s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Orbiter Version = 160828[/COLOR]
[COLOR=Gray](3: 0.0s 27.76ms)(0x553C)[/COLOR][COLOR=Olive] Index:0 320 x 200  60Hz (22)[/COLOR]
[COLOR=Gray](4: 0.0s 00.22ms)(0x553C)[/COLOR][COLOR=Olive] Index:1 320 x 240  60Hz (22)[/COLOR]
[COLOR=Gray](5: 0.0s 00.40ms)(0x553C)[/COLOR][COLOR=Olive] Index:2 400 x 300  60Hz (22)[/COLOR]
[COLOR=Gray](6: 0.0s 00.56ms)(0x553C)[/COLOR][COLOR=Olive] Index:3 512 x 384  60Hz (22)[/COLOR]
[COLOR=Gray](7: 0.0s 00.34ms)(0x553C)[/COLOR][COLOR=Olive] Index:4 640 x 400  60Hz (22)[/COLOR]
[COLOR=Gray](8: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:5 640 x 480  60Hz (22)[/COLOR]
[COLOR=Gray](9: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:6 800 x 600  60Hz (22)[/COLOR]
[COLOR=Gray](10: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:7 1024 x 768  60Hz (22)[/COLOR]
[COLOR=Gray](11: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:8 1152 x 864  60Hz (22)[/COLOR]
[COLOR=Gray](12: 0.0s 00.49ms)(0x553C)[/COLOR][COLOR=Olive] Index:9 1280 x 600  60Hz (22)[/COLOR]
[COLOR=Gray](13: 0.0s 00.34ms)(0x553C)[/COLOR][COLOR=Olive] Index:10 1280 x 720  60Hz (22)[/COLOR]
[COLOR=Gray](14: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:11 1280 x 768  60Hz (22)[/COLOR]
[COLOR=Gray](15: 0.0s 00.89ms)(0x553C)[/COLOR][COLOR=Olive] Index:12 1280 x 800  60Hz (22)[/COLOR]
[COLOR=Gray](16: 0.0s 00.35ms)(0x553C)[/COLOR][COLOR=Olive] Index:13 1280 x 960  60Hz (22)[/COLOR]
[COLOR=Gray](17: 0.0s 00.34ms)(0x553C)[/COLOR][COLOR=Olive] Index:14 1280 x 1024  60Hz (22)[/COLOR]
[COLOR=Gray](18: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:15 1360 x 768  60Hz (22)[/COLOR]
[COLOR=Gray](19: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:16 1366 x 768  60Hz (22)[/COLOR]
[COLOR=Gray](20: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:17 1400 x 1050  60Hz (22)[/COLOR]
[COLOR=Gray](21: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:18 1440 x 900  60Hz (22)[/COLOR]
[COLOR=Gray](22: 0.0s 00.41ms)(0x553C)[/COLOR][COLOR=Olive] Index:19 1600 x 900  60Hz (22)[/COLOR]
[COLOR=Gray](23: 0.0s 00.36ms)(0x553C)[/COLOR][COLOR=Olive] Index:20 1600 x 1200  60Hz (22)[/COLOR]
[COLOR=Gray](24: 0.0s 00.34ms)(0x553C)[/COLOR][COLOR=Olive] Index:21 1680 x 1050  60Hz (22)[/COLOR]
[COLOR=Gray](25: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:22 1792 x 1344  60Hz (22)[/COLOR]
[COLOR=Gray](26: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:23 1856 x 1392  60Hz (22)[/COLOR]
[COLOR=Gray](27: 0.0s 00.42ms)(0x553C)[/COLOR][COLOR=Olive] Index:24 1920 x 1080  60Hz (22)[/COLOR]
[COLOR=Gray](28: 0.0s 00.37ms)(0x553C)[/COLOR][COLOR=Olive] Index:25 1920 x 1200  60Hz (22)[/COLOR]
[COLOR=Gray](29: 0.0s 00.34ms)(0x553C)[/COLOR][COLOR=Olive] Index:26 1920 x 1440  60Hz (22)[/COLOR]
[COLOR=Gray](30: 0.0s 00.45ms)(0x553C)[/COLOR][COLOR=Olive] Index:27 2048 x 1152  60Hz (22)[/COLOR]
[COLOR=Gray](31: 0.0s 00.34ms)(0x553C)[/COLOR][COLOR=Olive] Index:28 2048 x 1536  60Hz (22)[/COLOR]
[COLOR=Gray](32: 0.0s 00.33ms)(0x553C)[/COLOR][COLOR=Olive] Index:29 2560 x 1600  60Hz (22)[/COLOR]
[COLOR=Gray](33: 0.0s 00.44ms)(0x553C)[/COLOR][COLOR=Olive] Index:30 2560 x 1920  60Hz (22)[/COLOR]
[COLOR=Gray](34: 0.0s 00.44ms)(0x553C)[/COLOR][COLOR=Olive] Index:31 2560 x 2048  60Hz (22)[/COLOR]
[COLOR=Gray](35: 0.0s 00.10ms)(0x553C)[/COLOR][COLOR=Olive] Index:32 3840 x 2160  60Hz (22)[/COLOR]
[COLOR=Gray](36: 7.2s 7194.20ms)(0x553C)[/COLOR][COLOR=Olive] Scenario = .\Scenarios\XR2 Ravenstar\5 - On Approach to ISS.scn[/COLOR]
[COLOR=Gray](37: 7.3s 24.13ms)(0x553C)[/COLOR][COLOR=Olive] ================ clbkCreateRenderWindow ===============[/COLOR]
[COLOR=Gray](38: 7.3s 16.87ms)(0x553C)[/COLOR][COLOR=Olive] Window Handle = 0x6079C[/COLOR]
[COLOR=Gray](39: 7.3s 16.08ms)(0x553C)[/COLOR][COLOR=Olive] [VideoConfiguration] Adapter=0, ModeIndex=32[/COLOR]
[COLOR=Gray](40: 7.3s 00.24ms)(0x553C)[/COLOR][COLOR=Olive] 3D-Adapter.............. : Intel(R) UHD Graphics 620[/COLOR]
[COLOR=Gray](41: 7.3s 00.30ms)(0x553C)[/COLOR][COLOR=Olive] dwFSMode................ : 0[/COLOR]
[COLOR=Gray](42: 7.3s 19.89ms)(0x553C)[/COLOR][COLOR=Olive] MaxTextureBlendStages... : 8[/COLOR]
[COLOR=Gray](43: 7.3s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] MaxTextureWidth......... : 8192[/COLOR]
[COLOR=Gray](44: 7.3s 00.38ms)(0x553C)[/COLOR][COLOR=Olive] MaxTextureHeight........ : 8192[/COLOR]
[COLOR=Gray](45: 7.3s 00.24ms)(0x553C)[/COLOR][COLOR=Olive] MaxTextureRepeat........ : 8192[/COLOR]
[COLOR=Gray](46: 7.3s 00.22ms)(0x553C)[/COLOR][COLOR=Olive] VolTexAddressCaps....... : 0x3F[/COLOR]
[COLOR=Gray](47: 7.3s 00.27ms)(0x553C)[/COLOR][COLOR=Olive] MaxVolumeExtent......... : 2048[/COLOR]
[COLOR=Gray](48: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] MaxPrimitiveCount....... : 8388607[/COLOR]
[COLOR=Gray](49: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] MaxVertexIndex.......... : 16777215[/COLOR]
[COLOR=Gray](50: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] MaxAnisotropy........... : 16[/COLOR]
[COLOR=Gray](51: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] MaxSimultaneousTextures. : 8[/COLOR]
[COLOR=Gray](52: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] MaxStreams.............. : 16[/COLOR]
[COLOR=Gray](53: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] MaxStreamStride......... : 255[/COLOR]
[COLOR=Gray](54: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] MaxVertexBlendMatrices.. : 4[/COLOR]
[COLOR=Gray](55: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] MaxVShaderInstrExecuted. : 4294967295[/COLOR]
[COLOR=Gray](56: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] MaxPointSize............ : 256.000000[/COLOR]
[COLOR=Gray](57: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] VertexShaderVersion..... : 0x300[/COLOR]
[COLOR=Gray](58: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] PixelShaderVersion...... : 0x300[/COLOR]
[COLOR=Gray](59: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] NumSimultaneousRTs...... : 4[/COLOR]
[COLOR=Gray](60: 7.3s 00.22ms)(0x553C)[/COLOR][COLOR=Olive] D3DPTEXTURECAPS_POW2.... : 0[/COLOR]
[COLOR=Gray](61: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] NONPOW2CONDITIONAL...... : 0[/COLOR]
[COLOR=Gray](62: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] VertexDeclCaps.......... : 0x37F[/COLOR]
[COLOR=Gray](63: 7.3s 00.22ms)(0x553C)[/COLOR][COLOR=Olive] MiscCaps................ : 0x2FCCF2[/COLOR]
[COLOR=Gray](64: 7.3s 00.24ms)(0x553C)[/COLOR][COLOR=Olive] DevCaps................. : 0x19AE50[/COLOR]
[COLOR=Gray](65: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] DevCaps2................ : 0x51[/COLOR]
[COLOR=Gray](66: 7.3s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] XNA Math Support........ : Yes[/COLOR]
[COLOR=Gray](67: 7.3s 00.22ms)(0x553C)[/COLOR][COLOR=Olive] Vertex Texture.......... : Yes[/COLOR]
[COLOR=Gray](68: 7.3s 00.23ms)(0x553C)[/COLOR][COLOR=Olive] Shadow Mapping.......... : Yes[/COLOR]
[COLOR=Gray](69: 7.3s 00.26ms)(0x553C)[/COLOR][COLOR=Olive] D3DFMT_A16B16G16R16F.... : Yes[/COLOR]
[COLOR=Gray](70: 7.3s 00.23ms)(0x553C)[/COLOR][COLOR=Olive] D3DFMT_A32B32G32R32F.... : Yes[/COLOR]
[COLOR=Gray](71: 7.3s 00.27ms)(0x553C)[/COLOR][COLOR=Olive] D3DFMT_D32F_LOCKABLE.... : No[/COLOR]
[COLOR=Gray](72: 7.3s 00.23ms)(0x553C)[/COLOR][COLOR=Olive] D3DFMT_A2R10G10B10...... : Yes[/COLOR]
[COLOR=Gray](73: 7.3s 00.23ms)(0x553C)[/COLOR][COLOR=Olive] D3DFMT_L8............... : Yes[/COLOR]
[COLOR=Gray](74: 7.3s 00.22ms)(0x553C)[/COLOR][COLOR=Olive] D3DDTCAPS_DEC3N......... : No[/COLOR]
[COLOR=Gray](75: 7.3s 00.22ms)(0x553C)[/COLOR][COLOR=Olive] D3DDTCAPS_FLOAT16_2..... : Yes[/COLOR]
[COLOR=Gray](76: 7.3s 00.23ms)(0x553C)[/COLOR][COLOR=Olive] D3DDTCAPS_FLOAT16_4..... : Yes[/COLOR]
[COLOR=Gray](77: 7.3s 00.22ms)(0x553C)[/COLOR][COLOR=Olive] Runs under WINE......... : No[/COLOR]
[COLOR=Gray](78: 7.3s 00.22ms)(0x553C)[/COLOR][COLOR=Olive] [FULLSCREEN MODE] 3840 x 2160,  hWindow=0x6079C[/COLOR]
[COLOR=Gray](79: 7.4s 66.74ms)(0x553C)[/COLOR][COLOR=Olive] Available Texture Memory : 3937 MB[/COLOR]
[COLOR=Gray](80: 7.4s 32.63ms)(0x553C)[/COLOR][COLOR=Olive] === [3DDevice Initialized] ===[/COLOR]
[COLOR=Gray](81: 7.4s 02.09ms)(0x553C)[/COLOR][COLOR=Olive] ----- Initialize D3D9ClientSurface Tech -----[/COLOR]
[COLOR=Gray](82: 7.5s 126.28ms)(0x553C)[/COLOR][COLOR=Olive] Render Target = 0x918DF20[/COLOR]
[COLOR=Gray](83: 7.5s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] DepthStencil = 0x918DCA0[/COLOR]
[COLOR=Gray](84: 7.7s 149.05ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                    Courier New), Size=20, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](85: 7.7s 27.76ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 512 kb[/COLOR]
[COLOR=Gray](86: 7.7s 00.99ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](87: 7.7s 01.16ms)(0x553C)[/COLOR][COLOR=Olive] Splash Window Size = [3840, 2160][/COLOR]
[COLOR=Gray](88: 7.7s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] Splash Window LeftTop = [0, 0][/COLOR]
[COLOR=Gray](89: 8.1s 365.06ms)(0x553C)[/COLOR][COLOR=Olive] Starting to initialize D3D9Client.fx a rendering technique...[/COLOR]
[COLOR=Gray](90: 9.5s 1380.96ms)(0x553C)[/COLOR][COLOR=Olive] TileManager::GlobalInit()...[/COLOR]
[COLOR=Gray](91: 9.6s 149.12ms)(0x553C)[/COLOR][COLOR=Olive] Starting to initialize Surface.fx a shading technique...[/COLOR]
[COLOR=Gray](92: 9.6s 00.23ms)(0x4E8)[/COLOR][COLOR=Olive] TileBuffer::LoadTile thread started[/COLOR]
[COLOR=Gray](93: 9.6s 00.17ms)(0xC34)[/COLOR][COLOR=Olive] TileLoader::Load thread started[/COLOR]
[COLOR=Gray](94: 10.5s 859.38ms)(0x553C)[/COLOR][COLOR=Olive] CSphereManager::GlobalInit()...[/COLOR]
[COLOR=Gray](95: 10.5s 49.72ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=24, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](96: 10.6s 30.57ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 512 kb[/COLOR]
[COLOR=Gray](97: 10.6s 00.36ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](98: 10.6s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=15, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](99: 10.6s 27.90ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 256 kb[/COLOR]
[COLOR=Gray](100: 10.6s 00.41ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](101: 10.6s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Fixed), Size=18, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](102: 10.6s 24.47ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 512 kb[/COLOR]
[COLOR=Gray](103: 10.6s 00.40ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](104: 11.1s 444.02ms)(0x553C)[/COLOR][COLOR=Olive] CSphereManager:: Textures Loaded[/COLOR]
[COLOR=Gray](105: 11.1s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] CSphere Manager constructed[/COLOR]
[COLOR=Gray](106: 11.1s 03.82ms)(0x553C)[/COLOR][COLOR=Olive] Compiling a Shader [Modules/D3D9Client/IPI.hlsl] function [VSMain]...[/COLOR]
[COLOR=Gray](107: 11.1s 03.49ms)(0x553C)[/COLOR][COLOR=Olive] Compiling a Shader [Modules/D3D9Client/LightBlur.hlsl] function [PSMain]...[/COLOR]
[COLOR=Gray](108: 11.1s 44.21ms)(0x553C)[/COLOR][COLOR=Olive] ================ Scene Created ===============[/COLOR]
[COLOR=Gray](109: 11.1s 00.37ms)(0x553C)[/COLOR][COLOR=Olive] D3DQUERYTYPE_OCCLUSION is supported by device[/COLOR]
[COLOR=Gray](110: 11.1s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] D3DQUERYTYPE_PIPELINETIMINGS not supported by device[/COLOR]
[COLOR=Gray](111: 11.1s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] D3DQUERYTYPE_BANDWIDTHTIMINGS not supported by device[/COLOR]
[COLOR=Gray](112: 11.1s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] D3DQUERYTYPE_PIXELTIMINGS not supported by device[/COLOR]
[COLOR=Gray](113: 11.3s 159.08ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                    Courier New), Size=-43, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](114: 11.3s 42.36ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 1024 kb[/COLOR]
[COLOR=Gray](115: 11.3s 00.42ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](116: 11.3s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=20, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](117: 11.3s 14.07ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 512 kb[/COLOR]
[COLOR=Gray](118: 11.3s 00.21ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](119: 12.0s 637.38ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB780F8 (VAB_TL1.dds) added in repository[/COLOR]
[COLOR=Gray](120: 12.0s 03.27ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB78BF0 (VAB_FR01.dds) added in repository[/COLOR]
[COLOR=Gray](121: 12.0s 03.12ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB78230 (VAB_TL2.dds) added in repository[/COLOR]
[COLOR=Gray](122: 12.0s 04.25ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB77FC0 (VAB_FR02.dds) added in repository[/COLOR]
[COLOR=Gray](123: 12.0s 10.08ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB79BC8 (VAB_BK01.dds) added in repository[/COLOR]
[COLOR=Gray](124: 12.0s 03.38ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB79D00 (LCC_WNDS.dds) added in repository[/COLOR]
[COLOR=Gray](125: 12.0s 02.79ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB78368 (LCC_DRS.dds) added in repository[/COLOR]
[COLOR=Gray](126: 12.1s 56.91ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB784A0 (KSC\KLC39B.dds) added in repository[/COLOR]
[COLOR=Gray](127: 12.1s 02.83ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB79958 (generic\concrete1.dds) added in repository[/COLOR]
[COLOR=Gray](128: 12.1s 01.39ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB79A90 (generic\stripes.dds) added in repository[/COLOR]
[COLOR=Gray](129: 12.1s 01.24ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB78980 (generic\concrete2a.dds) added in repository[/COLOR]
[COLOR=Gray](130: 12.1s 02.10ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB795B0 (generic\concrete3.dds) added in repository[/COLOR]
[COLOR=Gray](131: 12.1s 02.36ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB79478 (generic\tiles1.dds) added in repository[/COLOR]
[COLOR=Gray](132: 12.1s 16.81ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB77E88 (KSC\MLP.dds) added in repository[/COLOR]
[COLOR=Gray](133: 12.1s 02.41ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB78F98 (generic\metal_plates1.dds) added in repository[/COLOR]
[COLOR=Gray](134: 12.1s 02.08ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB78D28 (generic\railings1.dds) added in repository[/COLOR]
[COLOR=Gray](135: 12.1s 14.55ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AB78710 (KSC\RSS39B.dds) added in repository[/COLOR]
[COLOR=Gray](136: 12.9s 823.43ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E704378 (ISS_DC.dds) added in repository[/COLOR]
[COLOR=Gray](137: 12.9s 02.37ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E7044B0 (ISS_DCS.dds) added in repository[/COLOR]
[COLOR=Gray](138: 12.9s 03.03ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E704C00 (D_RING.dds) added in repository[/COLOR]
[COLOR=Gray](139: 12.9s 08.99ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E7045E8 (ISSPANEL.dds) added in repository[/COLOR]
[COLOR=Gray](140: 12.9s 03.55ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E704AC8 (ISSMOD.dds) added in repository[/COLOR]
[COLOR=Gray](141: 12.9s 03.06ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE2030 (ISSCOVER.dds) added in repository[/COLOR]
[COLOR=Gray](142: 13.0s 10.15ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE1058 (ISSB.dds) added in repository[/COLOR]
[COLOR=Gray](143: 13.0s 03.19ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE2780 (ISSP2.dds) added in repository[/COLOR]
[COLOR=Gray](144: 13.0s 03.00ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE0DE8 (ISSDOT.dds) added in repository[/COLOR]
[COLOR=Gray](145: 13.0s 04.47ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE1EF8 (ISSB3.dds) added in repository[/COLOR]
[COLOR=Gray](146: 13.0s 06.93ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE1538 (ISSZMOD.dds) added in repository[/COLOR]
[COLOR=Gray](147: 13.0s 03.05ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE23D8 (ISSB2.dds) added in repository[/COLOR]
[COLOR=Gray](148: 13.0s 02.76ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE0F20 (ISSSOLAR.dds) added in repository[/COLOR]
[COLOR=Gray](149: 13.0s 02.59ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE1670 (ISSB4.dds) added in repository[/COLOR]
[COLOR=Gray](150: 13.0s 04.33ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE1A18 (ISSKU.dds) added in repository[/COLOR]
[COLOR=Gray](151: 13.0s 02.43ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE1190 (ISSKU1.dds) added in repository[/COLOR]
[COLOR=Gray](152: 13.0s 02.19ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE17A8 (ISSDISH.dds) added in repository[/COLOR]
[COLOR=Gray](153: 13.0s 02.23ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE12C8 (ISSKU2.dds) added in repository[/COLOR]
[COLOR=Gray](154: 13.0s 09.60ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE1400 (ISSBSO.dds) added in repository[/COLOR]
[COLOR=Gray](155: 13.0s 08.72ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE0CB0 (ISSBSO2.dds) added in repository[/COLOR]
[COLOR=Gray](156: 13.0s 02.02ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE1DC0 (ISSMB.dds) added in repository[/COLOR]
[COLOR=Gray](157: 13.0s 02.70ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE2B28 (ISSUSAF.dds) added in repository[/COLOR]
[COLOR=Gray](158: 13.0s 03.51ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE1C88 (NASDA.dds) added in repository[/COLOR]
[COLOR=Gray](159: 13.0s 03.22ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE2168 (ISSRAD.dds) added in repository[/COLOR]
[COLOR=Gray](160: 13.0s 02.70ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE29F0 (ISSESA.dds) added in repository[/COLOR]
[COLOR=Gray](161: 13.0s 02.65ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE22A0 (ISSBS.dds) added in repository[/COLOR]
[COLOR=Gray](162: 13.0s 02.35ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE18E0 (ISSCUP.dds) added in repository[/COLOR]
[COLOR=Gray](163: 13.0s 02.43ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE1B50 (METALCON.dds) added in repository[/COLOR]
[COLOR=Gray](164: 13.0s 03.41ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE2510 (ISSINS.dds) added in repository[/COLOR]
[COLOR=Gray](165: 13.0s 04.08ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE2648 (QUESTCOV.dds) added in repository[/COLOR]
[COLOR=Gray](166: 13.0s 04.37ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1AAE28B8 (GRAPLE.dds) added in repository[/COLOR]
[COLOR=Gray](167: 13.0s 04.65ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80E838 (ISSCOV2.dds) added in repository[/COLOR]
[COLOR=Gray](168: 13.0s 02.82ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80F330 (ISSHAND.dds) added in repository[/COLOR]
[COLOR=Gray](169: 13.1s 03.36ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80EBE0 (ISS_UN.dds) added in repository[/COLOR]
[COLOR=Gray](170: 13.1s 01.84ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80DE78 (ISSRED.dds) added in repository[/COLOR]
[COLOR=Gray](171: 13.1s 03.03ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80F5A0 (ISSUSA.dds) added in repository[/COLOR]
[COLOR=Gray](172: 13.1s 46.29ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80DFB0 (036MB.dds) added in repository[/COLOR]
[COLOR=Gray](173: 13.1s 02.49ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80E220 (036METAL.dds) added in repository[/COLOR]
[COLOR=Gray](174: 13.1s 02.68ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80EF88 (036MIRM.dds) added in repository[/COLOR]
[COLOR=Gray](175: 13.1s 01.62ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80E970 (036MC1.dds) added in repository[/COLOR]
[COLOR=Gray](176: 13.1s 02.55ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80EE50 (036PANEL.dds) added in repository[/COLOR]
[COLOR=Gray](177: 13.1s 01.77ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80EAA8 (036MOD1.dds) added in repository[/COLOR]
[COLOR=Gray](178: 13.1s 01.74ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80F6D8 (036MC3.dds) added in repository[/COLOR]
[COLOR=Gray](179: 13.1s 01.66ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80F0C0 (036POINT.dds) added in repository[/COLOR]
[COLOR=Gray](180: 13.1s 15.57ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80D860 (Station2.dds) added in repository[/COLOR]
[COLOR=Gray](181: 13.2s 21.26ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=34, Weight=700 Pitch&Family=31[/COLOR]
[COLOR=Gray](182: 13.2s 29.48ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 1024 kb[/COLOR]
[COLOR=Gray](183: 13.2s 00.43ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](184: 13.2s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=22, Weight=700 Pitch&Family=31[/COLOR]
[COLOR=Gray](185: 13.2s 17.79ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 512 kb[/COLOR]
[COLOR=Gray](186: 13.2s 00.32ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](187: 13.2s 05.40ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80F1F8 (XR2Ravenstar\ExhaustXR2.dds) added in repository[/COLOR]
[COLOR=Gray](188: 13.2s 05.46ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80E0E8 (XR2Ravenstar\ExhaustXR2-rcs.dds) added in repository[/COLOR]
[COLOR=Gray](189: 13.6s 430.26ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80D998 (XR2Ravenstar\bottom_hull.dds) added in repository[/COLOR]
[COLOR=Gray](190: 13.7s 09.01ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80E358 (XR2Ravenstar\interiordetails.dds) added in repository[/COLOR]
[COLOR=Gray](191: 13.8s 190.01ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80F468 (XR2Ravenstar\top_hull_colour_XR2_paint.dds) added in repository[/COLOR]
[COLOR=Gray](192: 13.9s 23.35ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80DAD0 (XR2Ravenstar\landinggear.dds) added in repository[/COLOR]
[COLOR=Gray](193: 13.9s 11.81ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80DC08 (XR2Ravenstar\pilotschair_2.dds) added in repository[/COLOR]
[COLOR=Gray](194: 13.9s 14.98ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80E490 (XR2Ravenstar\dockingports_02.dds) added in repository[/COLOR]
[COLOR=Gray](195: 13.9s 02.39ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80ED18 (XR2Ravenstar\windowtrim.dds) added in repository[/COLOR]
[COLOR=Gray](196: 14.1s 170.79ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80DD40 (XR2Ravenstar\glass_instruments_dark.dds) added in repository[/COLOR]
[COLOR=Gray](197: 14.1s 34.56ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80E5C8 (XR2Ravenstar\rockets_2.dds) added in repository[/COLOR]
[COLOR=Gray](198: 14.2s 61.74ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1E80E700 (XR2Ravenstar\interior_exposed_03.dds) added in repository[/COLOR]
[COLOR=Gray](199: 14.2s 46.53ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DB810 (XR2Ravenstar\interior_cabin.dds) added in repository[/COLOR]
[COLOR=Gray](200: 14.3s 52.88ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DA490 (XR2Ravenstar\CARGOBAY.dds) added in repository[/COLOR]
[COLOR=Gray](201: 14.3s 13.49ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DAF88 (XR2Ravenstar\furrydice_pink.dds) added in repository[/COLOR]
[COLOR=Gray](202: 14.3s 51.25ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DAD18 (XR2Ravenstar\suit.dds) added in repository[/COLOR]
[COLOR=Gray](203: 14.3s 13.67ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DA5C8 (XR2Ravenstar\spacegirlface.dds) added in repository[/COLOR]
[COLOR=Gray](204: 14.3s 02.24ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DB948 (XR2Ravenstar\eye.dds) added in repository[/COLOR]
[COLOR=Gray](205: 14.4s 57.38ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DB0C0 (XR2Ravenstar\suit_male.dds) added in repository[/COLOR]
[COLOR=Gray](206: 14.4s 11.92ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DB468 (XR2Ravenstar\spaceboyface.dds) added in repository[/COLOR]
[COLOR=Gray](207: 14.4s 02.37ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DBA80 (XR2Ravenstar\eye_blue.dds) added in repository[/COLOR]
[COLOR=Gray](208: 14.4s 17.72ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DB6D8 (XR2Ravenstar\grey.dds) added in repository[/COLOR]
[COLOR=Gray](209: 14.6s 183.44ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DBE28 (XR2Ravenstar\pitinterior3.dds) added in repository[/COLOR]
[COLOR=Gray](210: 14.6s 24.01ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x229551C8 (XR2Ravenstar\XR2Ravenstar)[/COLOR]
[COLOR=Gray](211: 14.7s 38.57ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DAAA8 (XR2Ravenstar\heateffect.dds) added in repository[/COLOR]
[COLOR=Gray](212: 14.7s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x22954D30 (XR2Ravenstar\RavenstarHeatShield)[/COLOR]
[COLOR=Gray](213: 14.9s 252.15ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DB1F8 (SHA1TX1.dds) added in repository[/COLOR]
[COLOR=Gray](214: 14.9s 05.85ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DA970 (SHA1TX2.dds) added in repository[/COLOR]
[COLOR=Gray](215: 14.9s 03.06ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DC098 (SHA1TX4.dds) added in repository[/COLOR]
[COLOR=Gray](216: 14.9s 02.99ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DABE0 (SHA1TX3.dds) added in repository[/COLOR]
[COLOR=Gray](217: 14.9s 02.34ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DAE50 (SHA1FT1.dds) added in repository[/COLOR]
[COLOR=Gray](218: 14.9s 02.06ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DB330 (SHA1CP1.dds) added in repository[/COLOR]
[COLOR=Gray](219: 14.9s 02.45ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F2DB5A0 (SHA1TX5.dds) added in repository[/COLOR]
[COLOR=Gray](220: 14.9s 00.14ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x229552E0 (ShuttleA\ShuttleA)[/COLOR]
[COLOR=Gray](221: 15.0s 53.48ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F338DF0 (ShuttleA\panel1.dds) added in repository[/COLOR]
[COLOR=Gray](222: 15.0s 15.21ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F337F50 (ShuttleA\panel2.dds) added in repository[/COLOR]
[COLOR=Gray](223: 15.0s 05.38ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F3392D0 (ShuttleA\Thrust.dds) added in repository[/COLOR]
[COLOR=Gray](224: 15.0s 03.15ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F338A48 (ShuttleA\PodAngle.dds) added in repository[/COLOR]
[COLOR=Gray](225: 15.0s 02.85ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F3386A0 (ShuttleA\NavMode.dds) added in repository[/COLOR]
[COLOR=Gray](226: 15.0s 05.37ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F337E18 (ShuttleA\MFD_buttons.dds) added in repository[/COLOR]
[COLOR=Gray](227: 15.0s 06.22ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F3387D8 (ShuttleA\FuelMgmt.dds) added in repository[/COLOR]
[COLOR=Gray](228: 15.0s 03.08ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F338568 (ShuttleA\Indicator.dds) added in repository[/COLOR]
[COLOR=Gray](229: 15.0s 05.02ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F339198 (ShuttleA\CargoCnt.dds) added in repository[/COLOR]
[COLOR=Gray](230: 15.0s 00.12ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x22955190 (ShuttleA\ShuttleA_vc)[/COLOR]
[COLOR=Gray](231: 15.1s 98.10ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F338430 (ShuttleA\panel2d.dds) added in repository[/COLOR]
[COLOR=Gray](232: 15.2s 08.34ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F338910 (ShuttleA\panel_el.dds) added in repository[/COLOR]
[COLOR=Gray](233: 15.2s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x22954E80 (ShuttleA\ShuttleA_2dpanel1)[/COLOR]
[COLOR=Gray](234: 15.2s 74.04ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F339408 (Contrail1a.dds) added in repository[/COLOR]
[COLOR=Gray](235: 15.4s 148.77ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F3381C0 (DG\DGMK4_4.dds) added in repository[/COLOR]
[COLOR=Gray](236: 15.4s 50.56ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F3382F8 (DG\DGMK4_1.dds) added in repository[/COLOR]
[COLOR=Gray](237: 15.5s 52.38ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F337590 (DG\DGMK4_2_ns.dds) added in repository[/COLOR]
[COLOR=Gray](238: 15.5s 49.59ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F336480 (DG\DGMK4_3.dds) added in repository[/COLOR]
[COLOR=Gray](239: 15.5s 04.49ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F335AC0 (DG\IDPANEL1.dds) added in repository[/COLOR]
[COLOR=Gray](240: 15.5s 14.80ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F336A98 (DG\DGPILOT1.dds) added in repository[/COLOR]
[COLOR=Gray](241: 15.6s 15.15ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F336210 (DG\PSNGR2.dds) added in repository[/COLOR]
[COLOR=Gray](242: 15.6s 13.72ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F337BA8 (DG\PSNGR1.dds) added in repository[/COLOR]
[COLOR=Gray](243: 15.6s 15.20ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F3376C8 (DG\PSNGR3.dds) added in repository[/COLOR]
[COLOR=Gray](244: 15.6s 15.18ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F335BF8 (DG\PSNGR4.dds) added in repository[/COLOR]
[COLOR=Gray](245: 15.6s 00.15ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x22B30860 (DG\deltaglider_ns)[/COLOR]
[COLOR=Gray](246: 15.7s 105.05ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F335718 (DG\dg_panel.dds) added in repository[/COLOR]
[COLOR=Gray](247: 15.8s 41.97ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F337320 (DG\dg_instr.dds) added in repository[/COLOR]
[COLOR=Gray](248: 15.8s 13.99ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F336E40 (DG\blittgt1.dds) added in repository[/COLOR]
[COLOR=Gray](249: 15.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x22B306A0 (DG\dg_2dpanel0)[/COLOR]
[COLOR=Gray](250: 15.8s 01.56ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x22B30358 (DG\dg_2dpanel1)[/COLOR]
[COLOR=Gray](251: 15.9s 153.95ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F3355E0 (DG\DGMK4_2.dds) added in repository[/COLOR]
[COLOR=Gray](252: 15.9s 02.48ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F337800 (DG\DGIP_01.dds) added in repository[/COLOR]
[COLOR=Gray](253: 15.9s 03.10ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F336BD0 (DG\DGIP_04.dds) added in repository[/COLOR]
[COLOR=Gray](254: 16.0s 50.09ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F336D08 (DG\dg_vc5.dds) added in repository[/COLOR]
[COLOR=Gray](255: 16.0s 03.04ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F337938 (DG\DGIP_03.dds) added in repository[/COLOR]
[COLOR=Gray](256: 16.0s 03.43ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F337A70 (DG\DGIP_05.dds) added in repository[/COLOR]
[COLOR=Gray](257: 16.0s 08.07ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F335850 (DG\DG_VC2.dds) added in repository[/COLOR]
[COLOR=Gray](258: 16.0s 06.82ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F3371E8 (DG\DG_VC1.dds) added in repository[/COLOR]
[COLOR=Gray](259: 16.0s 07.19ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F335D30 (generic\noise1.dds) added in repository[/COLOR]
[COLOR=Gray](260: 16.0s 07.60ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F3365B8 (DG\DG_VC3.dds) added in repository[/COLOR]
[COLOR=Gray](261: 16.1s 51.26ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F336960 (DG\dg_vc4.dds) added in repository[/COLOR]
[COLOR=Gray](262: 16.1s 00.18ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x22B302E8 (DG\deltaglider_vc)[/COLOR]
[COLOR=Gray](263: 16.1s 09.28ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x229552E0 (ShuttleA\ShuttleA)[/COLOR]
[COLOR=Gray](264: 16.1s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x22955190 (ShuttleA\ShuttleA_vc)[/COLOR]
[COLOR=Gray](265: 16.1s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Storing a mesh 0x22954E80 (ShuttleA\ShuttleA_2dpanel1)[/COLOR]
[COLOR=Gray](266: 16.1s 68.93ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x1F335FA0 (XR2Ravenstar\supportmodule.dds) added in repository[/COLOR]
[COLOR=Gray](267: 16.2s 65.91ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=43, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](268: 16.2s 23.52ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 1024 kb[/COLOR]
[COLOR=Gray](269: 16.2s 00.38ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](270: 16.2s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=43, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](271: 16.3s 21.39ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 1024 kb[/COLOR]
[COLOR=Gray](272: 16.3s 00.36ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](273: 16.3s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                    Courier New), Size=43, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](274: 16.3s 16.73ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 1024 kb[/COLOR]
[COLOR=Gray](275: 16.3s 00.34ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](276: 16.3s 00.32ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=-61, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](277: 16.3s 21.29ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 2048 kb[/COLOR]
[COLOR=Gray](278: 16.3s 00.52ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](279: 16.3s 07.81ms)(0x553C)[/COLOR][COLOR=Olive] ================ clbkPostCreation ===============[/COLOR]
[COLOR=Gray](280: 16.3s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] ==== Scanning Configuration Files ====[/COLOR]
[COLOR=Gray](281: 16.3s 00.12ms)(0x553C)[/COLOR][COLOR=Olive] Scenario System=Sol[/COLOR]
[COLOR=Gray](282: 16.3s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] Scenario MJD=51984.642776203800[/COLOR]
[COLOR=Gray](283: 16.3s 00.86ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3406310, .\Config\Earth\Base\Alcantara.cfg[/COLOR]
[COLOR=Gray](284: 16.3s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3400AD8, .\Config\Earth\Base\Al_Anbar.cfg[/COLOR]
[COLOR=Gray](285: 16.3s 00.08ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3413780, .\Config\Earth\Base\Baikonur.cfg[/COLOR]
[COLOR=Gray](286: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3439EA0, .\Config\Earth\Base\Barent_Sea.cfg[/COLOR]
[COLOR=Gray](287: 16.3s 00.08ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x343A210, .\Config\Earth\Base\Canaveral.cfg[/COLOR]
[COLOR=Gray](288: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3482E40, .\Config\Earth\Base\China_Lake.cfg[/COLOR]
[COLOR=Gray](289: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34831B0, .\Config\Earth\Base\Doberai.cfg[/COLOR]
[COLOR=Gray](290: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34974A8, .\Config\Earth\Base\Edwards.cfg[/COLOR]
[COLOR=Gray](291: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x349C128, .\Config\Earth\Base\Gran_canaria.cfg[/COLOR]
[COLOR=Gray](292: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x349C498, .\Config\Earth\Base\Habana.cfg[/COLOR]
[COLOR=Gray](293: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x349D0E0, .\Config\Earth\Base\Hammaguira.cfg[/COLOR]
[COLOR=Gray](294: 16.3s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x349D450, .\Config\Earth\Base\Inyokern.cfg[/COLOR]
[COLOR=Gray](295: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x349D7C0, .\Config\Earth\Base\Jingyu.cfg[/COLOR]
[COLOR=Gray](296: 16.3s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x349DB78, .\Config\Earth\Base\Jiuquan.cfg[/COLOR]
[COLOR=Gray](297: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x349DF30, .\Config\Earth\Base\Kagoshima.cfg[/COLOR]
[COLOR=Gray](298: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x349E330, .\Config\Earth\Base\Kapustin_Yar.cfg[/COLOR]
[COLOR=Gray](299: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x349EEF0, .\Config\Earth\Base\Kourou.cfg[/COLOR]
[COLOR=Gray](300: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34A5090, .\Config\Earth\Base\Matagorda.cfg[/COLOR]
[COLOR=Gray](301: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34A5EB0, .\Config\Earth\Base\Musudan.cfg[/COLOR]
[COLOR=Gray](302: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34A5418, .\Config\Earth\Base\Overberg.cfg[/COLOR]
[COLOR=Gray](303: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34A57A0, .\Config\Earth\Base\Palmachim.cfg[/COLOR]
[COLOR=Gray](304: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34A5B28, .\Config\Earth\Base\Peenemunde.cfg[/COLOR]
[COLOR=Gray](305: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34A4D08, .\Config\Earth\Base\Plesetsk.cfg[/COLOR]
[COLOR=Gray](306: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34A6238, .\Config\Earth\Base\Salto_di_Quirra.cfg[/COLOR]
[COLOR=Gray](307: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34A45F8, .\Config\Earth\Base\San_Marco.cfg[/COLOR]
[COLOR=Gray](308: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34A4980, .\Config\Earth\Base\Sriharikota.cfg[/COLOR]
[COLOR=Gray](309: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3475D48, .\Config\Earth\Base\Svobodniy.cfg[/COLOR]
[COLOR=Gray](310: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3477D10, .\Config\Earth\Base\Taiyuan.cfg[/COLOR]
[COLOR=Gray](311: 16.3s 00.10ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3477988, .\Config\Earth\Base\Tanegashima.cfg[/COLOR]
[COLOR=Gray](312: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3476B68, .\Config\Earth\Base\Vandenberg.cfg[/COLOR]
[COLOR=Gray](313: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3476EF0, .\Config\Earth\Base\Wallops_Island.cfg[/COLOR]
[COLOR=Gray](314: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3474108, .\Config\Earth\Base\White_Sands.cfg[/COLOR]
[COLOR=Gray](315: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3474490, .\Config\Earth\Base\Woomera.cfg[/COLOR]
[COLOR=Gray](316: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34759C0, .\Config\Earth\Base\Wuzhai.cfg[/COLOR]
[COLOR=Gray](317: 16.3s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3477278, .\Config\Earth\Base\Xichang.cfg[/COLOR]
[COLOR=Gray](318: 16.3s 05.05ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x3474F28, .\Config\Moon\Base\Brighton.cfg[/COLOR]
[COLOR=Gray](319: 16.3s 00.35ms)(0x553C)[/COLOR][COLOR=Olive] Base Added: 0x34760D0, .\Config\Mars\Base\Olympus.cfg[/COLOR]
[COLOR=Gray](320: 16.3s 04.83ms)(0x553C)[/COLOR][COLOR=Olive] =============== Loading Completed and Visuals Created ================[/COLOR]
[COLOR=Gray](321: 16.4s 115.24ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=38, Weight=700 Pitch&Family=31[/COLOR]
[COLOR=Gray](322: 16.5s 23.87ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 1024 kb[/COLOR]
[COLOR=Gray](323: 16.5s 00.41ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](324: 16.6s 187.73ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                    Courier New), Size=-26, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](325: 16.7s 36.17ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 1024 kb[/COLOR]
[COLOR=Gray](326: 16.7s 00.35ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](327: 16.7s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=-19, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](328: 16.7s 16.60ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 512 kb[/COLOR]
[COLOR=Gray](329: 16.7s 00.32ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](330: 16.7s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=-26, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](331: 16.7s 17.40ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 1024 kb[/COLOR]
[COLOR=Gray](332: 16.7s 00.31ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](333: 17.1s 372.06ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Sun) hVessel=0x0, hObj=0x33F6440, Vis=0x1EF58518, Rec=0x26E288F0, Type=3[/COLOR]
[COLOR=Gray](334: 17.1s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Mercury) hVessel=0x0, hObj=0x3421AB8, Vis=0x272A28B0, Rec=0x26E28730, Type=4[/COLOR]
[COLOR=Gray](335: 17.1s 06.53ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x271EB458 (cloud1.dds) added in repository[/COLOR]
[COLOR=Gray](336: 17.1s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Venus) hVessel=0x0, hObj=0x33F8778, Vis=0x272A6EC8, Rec=0x26E287D0, Type=4[/COLOR]
[COLOR=Gray](337: 17.1s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Loading Atmospheric Configuration file [GC/Earth.atms.cfg] Handle=0x222E03A0[/COLOR]
[COLOR=Gray](338: 17.1s 00.56ms)(0x553C)[/COLOR][COLOR=Olive] Loading Atmospheric Configuration file [GC/Earth.atmo.cfg] Handle=0x222E0270[/COLOR]
[COLOR=Gray](339: 17.2s 108.25ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Earth) hVessel=0x0, hObj=0x342F6D0, Vis=0x272B1390, Rec=0x26E28750, Type=4[/COLOR]
[COLOR=Gray](340: 17.2s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Loading Atmospheric Configuration file [GC/Moon.atms.cfg] Handle=0x222E0270[/COLOR]
[COLOR=Gray](341: 17.2s 41.32ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Moon) hVessel=0x0, hObj=0x223761F0, Vis=0x274C5C18, Rec=0x26E28C70, Type=4[/COLOR]
[COLOR=Gray](342: 17.2s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Loading Atmospheric Configuration file [GC/Mars.atms.cfg] Handle=0x222E0860[/COLOR]
[COLOR=Gray](343: 17.2s 00.46ms)(0x553C)[/COLOR][COLOR=Olive] Loading Atmospheric Configuration file [GC/Mars.atmo.cfg] Handle=0x222E0270[/COLOR]
[COLOR=Gray](344: 17.3s 38.59ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Mars) hVessel=0x0, hObj=0x22388B98, Vis=0x274C6D30, Rec=0x26E28990, Type=4[/COLOR]
[COLOR=Gray](345: 17.3s 37.98ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Phobos) hVessel=0x0, hObj=0x223933B0, Vis=0x273E2FB0, Rec=0x26E28DD0, Type=4[/COLOR]
[COLOR=Gray](346: 17.4s 38.38ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Deimos) hVessel=0x0, hObj=0x22383380, Vis=0x274B8CE0, Rec=0x26E28E30, Type=4[/COLOR]
[COLOR=Gray](347: 17.4s 49.11ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Vesta) hVessel=0x0, hObj=0x223B6250, Vis=0x274B9DF8, Rec=0x26E29270, Type=4[/COLOR]
[COLOR=Gray](348: 17.4s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Loading Atmospheric Configuration file [GC/Jupiter.atms.cfg] Handle=0x222E0270[/COLOR]
[COLOR=Gray](349: 17.4s 00.51ms)(0x553C)[/COLOR][COLOR=Olive] Loading Atmospheric Configuration file [GC/Jupiter.atmo.cfg] Handle=0x222E0860[/COLOR]
[COLOR=Gray](350: 17.5s 80.50ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Jupiter) hVessel=0x0, hObj=0x223B69A8, Vis=0x274BA568, Rec=0x26E29110, Type=4[/COLOR]
[COLOR=Gray](351: 17.5s 33.25ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Io) hVessel=0x0, hObj=0x223CC230, Vis=0x275350E0, Rec=0x26E21750, Type=4[/COLOR]
[COLOR=Gray](352: 17.6s 35.56ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Europa) hVessel=0x0, hObj=0x2243E718, Vis=0x275361F8, Rec=0x26E215F0, Type=4[/COLOR]
[COLOR=Gray](353: 17.6s 37.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Ganymede) hVessel=0x0, hObj=0x223CC988, Vis=0x275CB430, Rec=0x275BD928, Type=4[/COLOR]
[COLOR=Gray](354: 17.6s 35.24ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Callisto) hVessel=0x0, hObj=0x223CD0E0, Vis=0x276E6838, Rec=0x275BDB68, Type=4[/COLOR]
[COLOR=Gray](355: 17.6s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Saturn) hVessel=0x0, hObj=0x223C6B98, Vis=0x276CE060, Rec=0x275BDFC8, Type=4[/COLOR]
[COLOR=Gray](356: 17.7s 35.32ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Mimas) hVessel=0x0, hObj=0x22479890, Vis=0x276CEC78, Rec=0x275BDE68, Type=4[/COLOR]
[COLOR=Gray](357: 17.7s 33.85ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Enceladus) hVessel=0x0, hObj=0x223B5A48, Vis=0x276E0388, Rec=0x275BE068, Type=4[/COLOR]
[COLOR=Gray](358: 17.7s 39.75ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Tethys) hVessel=0x0, hObj=0x22479FE8, Vis=0x276E2A48, Rec=0x275BDD08, Type=4[/COLOR]
[COLOR=Gray](359: 17.8s 32.65ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Dione) hVessel=0x0, hObj=0x224464A8, Vis=0x1A8E50C0, Rec=0x275BE148, Type=4[/COLOR]
[COLOR=Gray](360: 17.8s 60.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Rhea) hVessel=0x0, hObj=0x22444688, Vis=0x1A8E3A28, Rec=0x275BE168, Type=4[/COLOR]
[COLOR=Gray](361: 17.8s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Titan) hVessel=0x0, hObj=0x22446C30, Vis=0x1A8E4938, Rec=0x275BE848, Type=4[/COLOR]
[COLOR=Gray](362: 17.8s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Hyperion) hVessel=0x0, hObj=0x22445D20, Vis=0x277580B8, Rec=0x275BE868, Type=4[/COLOR]
[COLOR=Gray](363: 17.9s 38.77ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Iapetus) hVessel=0x0, hObj=0x22447B40, Vis=0x27758840, Rec=0x275BE668, Type=4[/COLOR]
[COLOR=Gray](364: 17.9s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Uranus) hVessel=0x0, hObj=0x224473B8, Vis=0x2775DB18, Rec=0x275BE628, Type=4[/COLOR]
[COLOR=Gray](365: 17.9s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Miranda) hVessel=0x0, hObj=0x22444E10, Vis=0x2775A660, Rec=0x275BE588, Type=4[/COLOR]
[COLOR=Gray](366: 17.9s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Ariel) hVessel=0x0, hObj=0x22445598, Vis=0x27758FC8, Rec=0x275BE648, Type=4[/COLOR]
[COLOR=Gray](367: 17.9s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Umbriel) hVessel=0x0, hObj=0x2244B3C0, Vis=0x27759ED8, Rec=0x275BE728, Type=4[/COLOR]
[COLOR=Gray](368: 17.9s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Titania) hVessel=0x0, hObj=0x2244A4B0, Vis=0x27759750, Rec=0x275BE7C8, Type=4[/COLOR]
[COLOR=Gray](369: 17.9s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Oberon) hVessel=0x0, hObj=0x2244C2D0, Vis=0x2775D390, Rec=0x275BE768, Type=4[/COLOR]
[COLOR=Gray](370: 17.9s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Neptune) hVessel=0x0, hObj=0x2244E878, Vis=0x2775ADE8, Rec=0x275BE808, Type=4[/COLOR]
[COLOR=Gray](371: 17.9s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Triton) hVessel=0x0, hObj=0x2244E0F0, Vis=0x2775EA28, Rec=0x275BE928, Type=4[/COLOR]
[COLOR=Gray](372: 17.9s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Proteus) hVessel=0x0, hObj=0x2244F788, Vis=0x2775E2A0, Rec=0x275BEA88, Type=4[/COLOR]
[COLOR=Gray](373: 17.9s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Nereid) hVessel=0x0, hObj=0x22448690, Vis=0x2775B570, Rec=0x275BEC28, Type=4[/COLOR]
[COLOR=Gray](374: 17.9s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(0x224607C8) ProjectAlpha_ISS has 1 meshes[/COLOR]
[COLOR=Gray](375: 17.9s 02.75ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x25326418) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](376: 17.9s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (ISS) hVessel=0x224607C8, hObj=0x224635C0, Vis=0x27536968, Rec=0x275BEB48, Type=10[/COLOR]
[COLOR=Gray](377: 17.9s 10.53ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(0x22460A08) Mir has 1 meshes[/COLOR]
[COLOR=Gray](378: 17.9s 03.28ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x25326028) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](379: 17.9s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Mir) hVessel=0x22460A08, hObj=0x228D0090, Vis=0x275E0A98, Rec=0x275BEBA8, Type=10[/COLOR]
[COLOR=Gray](380: 17.9s 12.01ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(0x224608D8) Wheel has 1 meshes[/COLOR]
[COLOR=Gray](381: 17.9s 01.10ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x25326370) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](382: 17.9s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (Luna-OB1) hVessel=0x224608D8, hObj=0x22953D60, Vis=0x2766B9F0, Rec=0x275BEB88, Type=10[/COLOR]
[COLOR=Gray](383: 17.9s 12.07ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(0x20368C3C) XR2Ravenstar has 2 meshes[/COLOR]
[COLOR=Gray](384: 17.9s 03.04ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x229551C8) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](385: 17.9s 00.73ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x22954D30) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](386: 17.9s 00.10ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (XR2-01) hVessel=0x20368C3C, hObj=0x22928DB8, Vis=0x27807CB8, Rec=0x275BED88, Type=10[/COLOR]
[COLOR=Gray](387: 17.9s 12.13ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(0x22A84824) ShuttleA has 2 meshes[/COLOR]
[COLOR=Gray](388: 17.9s 01.61ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x229552E0) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](389: 17.9s 00.81ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x22955190) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](390: 17.9s 00.12ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (SH-03) hVessel=0x22A84824, hObj=0x22A7F638, Vis=0x2AE42200, Rec=0x275BED28, Type=10[/COLOR]
[COLOR=Gray](391: 17.9s 12.24ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(0x223C1B5C) ShuttlePB has 1 meshes[/COLOR]
[COLOR=Gray](392: 18.0s 11.43ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x271E9E68 (shuttlepb.dds) added in repository[/COLOR]
[COLOR=Gray](393: 18.0s 08.45ms)(0x553C)[/COLOR][COLOR=Olive] Texture 0x271EC088 (shuttlepbwing.dds) added in repository[/COLOR]
[COLOR=Gray](394: 18.0s 00.90ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x25326028) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](395: 18.0s 00.10ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (PB-01) hVessel=0x223C1B5C, hObj=0x25190C68, Vis=0x2782E708, Rec=0x275BF348, Type=10[/COLOR]
[COLOR=Gray](396: 18.0s 12.29ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(0x22B24894) DeltaGlider has 2 meshes[/COLOR]
[COLOR=Gray](397: 18.0s 01.80ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x22B30860) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](398: 18.0s 01.90ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x22B302E8) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](399: 18.0s 00.10ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (GL-02) hVessel=0x22B24894, hObj=0x22B2BA50, Vis=0x2AE72710, Rec=0x275BF2A8, Type=10[/COLOR]
[COLOR=Gray](400: 18.0s 13.50ms)(0x553C)[/COLOR][COLOR=Olive] Reading a custom configuration file for a vessel GL-02 (DeltaGlider)[/COLOR]
[COLOR=Gray](401: 18.0s 00.32ms)(0x553C)[/COLOR][COLOR=Olive] Applying custom configuration to a mesh (DG\deltaglider_ns)[/COLOR]
[COLOR=Gray](402: 18.0s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Applying custom configuration to a mesh (DG\deltaglider_vc)[/COLOR]
[COLOR=Gray](403: 18.0s 00.25ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(0x25299F44) ShuttleA has 2 meshes[/COLOR]
[COLOR=Gray](404: 18.0s 01.43ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x229552E0) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](405: 18.0s 00.77ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x22955190) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](406: 18.0s 00.08ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (SH-01) hVessel=0x25299F44, hObj=0x252A15C8, Vis=0x2AF05438, Rec=0x275BF1A8, Type=10[/COLOR]
[COLOR=Gray](407: 18.0s 12.38ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(0x22461AB8) XRPayloadBay has 1 meshes[/COLOR]
[COLOR=Gray](408: 18.0s 00.96ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x25326178) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](409: 18.0s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (XR2-01_Bay) hVessel=0x22461AB8, hObj=0x2531D240, Vis=0x2AF44D80, Rec=0x275BF708, Type=10[/COLOR]
[COLOR=Gray](410: 18.0s 11.92ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(0x22461BD8) XR2PayloadCHM has 1 meshes[/COLOR]
[COLOR=Gray](411: 18.0s 00.98ms)(0x553C)[/COLOR][COLOR=Olive] Mesh(0x25326220) Offset = (0, 0, 0)[/COLOR]
[COLOR=Gray](412: 18.0s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] RegisteringVisual (XR2PayloadCHM-01-1) hVessel=0x22461BD8, hObj=0x2531E138, Vis=0x2AF87250, Rec=0x275BF648, Type=10[/COLOR]
[COLOR=Gray](413: 18.1s 101.57ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                    Courier New), Size=24, Weight=700 Pitch&Family=31[/COLOR]
[COLOR=Gray](414: 18.2s 62.62ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 512 kb[/COLOR]
[COLOR=Gray](415: 18.2s 00.44ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](416: 18.2s 06.43ms)(0x553C)[/COLOR][COLOR=Olive] New Base Visual(0x2AFBEB80) Sriharikota hBase=0x34A4980, nsbs=1, nsas=0[/COLOR]
[COLOR=Gray](417: 18.2s 00.12ms)(0x553C)[/COLOR][COLOR=Olive] Creating Runway Lights from .\Config\Earth\Base\Sriharikota.cfg[/COLOR]
[COLOR=Gray](418: 18.2s 01.38ms)(0x553C)[/COLOR][COLOR=Olive] New Base Visual(0x2AFBEEB0) Xichang hBase=0x3477278, nsbs=1, nsas=0[/COLOR]
[COLOR=Gray](419: 18.2s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Creating Runway Lights from .\Config\Earth\Base\Xichang.cfg[/COLOR]
[COLOR=Gray](420: 23.3s 5099.24ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                    Courier New), Size=-20, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](421: 23.3s 22.94ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 512 kb[/COLOR]
[COLOR=Gray](422: 23.3s 00.30ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](423: 25.0s 1660.56ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                    Courier New), Size=-46, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](424: 25.0s 38.01ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 2048 kb[/COLOR]
[COLOR=Gray](425: 25.0s 01.49ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](426: 25.0s 00.18ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=-34, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](427: 25.0s 28.88ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 1024 kb[/COLOR]
[COLOR=Gray](428: 25.1s 00.69ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](429: 25.1s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] [NEW FONT] (                          Arial), Size=-46, Weight=400 Pitch&Family=31[/COLOR]
[COLOR=Gray](430: 25.1s 35.19ms)(0x553C)[/COLOR][COLOR=Olive] Font Video Memory Usage = 2048 kb[/COLOR]
[COLOR=Gray](431: 25.1s 00.86ms)(0x553C)[/COLOR][COLOR=Olive] Font and Charter set creation succesfull[/COLOR]
[COLOR=Gray](432: 32.8s 7676.36ms)(0x553C)[/COLOR][COLOR=Olive] ================ clbkCloseSession ===============[/COLOR]
[COLOR=Gray](433: 32.8s 00.06ms)(0x4E8)[/COLOR][COLOR=Olive] TileBuffer::LoadTile thread terminated[/COLOR]
[COLOR=Gray](434: 32.8s 00.36ms)(0xC34)[/COLOR][COLOR=Olive] TileLoader::Load thread terminated[/COLOR]
[COLOR=Gray](435: 32.8s 00.35ms)(0x553C)[/COLOR][COLOR=Olive] ================= Deleting Scene ================[/COLOR]
[COLOR=Gray](436: 32.8s 15.23ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x1EF58518[/COLOR]
[COLOR=Gray](437: 32.8s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x272A28B0[/COLOR]
[COLOR=Gray](438: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x272A6EC8[/COLOR]
[COLOR=Gray](439: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x272B1390[/COLOR]
[COLOR=Gray](440: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E7F718 Removed from catalog[/COLOR]
[COLOR=Gray](441: 32.8s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E3FDE8 Removed from catalog[/COLOR]
[COLOR=Gray](442: 32.8s 13.43ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x272B1B00 ...[/COLOR]
[COLOR=Gray](443: 32.8s 09.52ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=122, nIdx=122[/COLOR]
[COLOR=Gray](444: 32.8s 05.80ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x2736D960 ...[/COLOR]
[COLOR=Gray](445: 32.8s 06.74ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=82, nIdx=82[/COLOR]
[COLOR=Gray](446: 32.8s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x274C5C18[/COLOR]
[COLOR=Gray](447: 32.8s 00.10ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x274C6388 ...[/COLOR]
[COLOR=Gray](448: 32.8s 00.10ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](449: 32.8s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x274C6D30[/COLOR]
[COLOR=Gray](450: 32.8s 00.36ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x274C74A0 ...[/COLOR]
[COLOR=Gray](451: 32.8s 00.11ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](452: 32.8s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x273E2FB0[/COLOR]
[COLOR=Gray](453: 32.8s 00.08ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x273E3720 ...[/COLOR]
[COLOR=Gray](454: 32.8s 00.12ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](455: 32.8s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x274B8CE0[/COLOR]
[COLOR=Gray](456: 32.8s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x274B9450 ...[/COLOR]
[COLOR=Gray](457: 32.8s 00.14ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](458: 32.8s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x274B9DF8[/COLOR]
[COLOR=Gray](459: 32.8s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x27475428 ...[/COLOR]
[COLOR=Gray](460: 32.8s 00.12ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](461: 32.8s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x274BA568[/COLOR]
[COLOR=Gray](462: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x27520EB8 ...[/COLOR]
[COLOR=Gray](463: 32.8s 00.16ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](464: 32.8s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x275E0FE0 ...[/COLOR]
[COLOR=Gray](465: 32.8s 00.20ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](466: 32.8s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x275350E0[/COLOR]
[COLOR=Gray](467: 32.8s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x27535850 ...[/COLOR]
[COLOR=Gray](468: 32.8s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](469: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x275361F8[/COLOR]
[COLOR=Gray](470: 32.8s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x276768F8 ...[/COLOR]
[COLOR=Gray](471: 32.8s 00.12ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](472: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x275CB430[/COLOR]
[COLOR=Gray](473: 32.8s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x275CBBA0 ...[/COLOR]
[COLOR=Gray](474: 32.8s 00.13ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](475: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x276E6838[/COLOR]
[COLOR=Gray](476: 32.8s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x275DDB40 ...[/COLOR]
[COLOR=Gray](477: 32.8s 00.08ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](478: 32.8s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x276CE060[/COLOR]
[COLOR=Gray](479: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x276CEC78[/COLOR]
[COLOR=Gray](480: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x276CF3E8 ...[/COLOR]
[COLOR=Gray](481: 32.8s 00.14ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](482: 32.8s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x276E0388[/COLOR]
[COLOR=Gray](483: 32.8s 00.11ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x276E0AF8 ...[/COLOR]
[COLOR=Gray](484: 32.8s 00.12ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](485: 32.8s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x276E2A48[/COLOR]
[COLOR=Gray](486: 32.8s 00.07ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x276E31B8 ...[/COLOR]
[COLOR=Gray](487: 32.8s 00.13ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](488: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x1A8E50C0[/COLOR]
[COLOR=Gray](489: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x276E3B60 ...[/COLOR]
[COLOR=Gray](490: 32.8s 00.10ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](491: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x1A8E3A28[/COLOR]
[COLOR=Gray](492: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x2765FC90 ...[/COLOR]
[COLOR=Gray](493: 32.8s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](494: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x1A8E4938[/COLOR]
[COLOR=Gray](495: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x277580B8[/COLOR]
[COLOR=Gray](496: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x27758840[/COLOR]
[COLOR=Gray](497: 32.8s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Deleting TileManagerBase 0x2765B658 ...[/COLOR]
[COLOR=Gray](498: 32.8s 00.11ms)(0x553C)[/COLOR][COLOR=Olive] Recycling Pool Status nVtx=2, nIdx=2[/COLOR]
[COLOR=Gray](499: 32.8s 00.36ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2775DB18[/COLOR]
[COLOR=Gray](500: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2775A660[/COLOR]
[COLOR=Gray](501: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x27758FC8[/COLOR]
[COLOR=Gray](502: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x27759ED8[/COLOR]
[COLOR=Gray](503: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x27759750[/COLOR]
[COLOR=Gray](504: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2775D390[/COLOR]
[COLOR=Gray](505: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2775ADE8[/COLOR]
[COLOR=Gray](506: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2775EA28[/COLOR]
[COLOR=Gray](507: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2775E2A0[/COLOR]
[COLOR=Gray](508: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2775B570[/COLOR]
[COLOR=Gray](509: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x27536968[/COLOR]
[COLOR=Gray](510: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Vessel Visual 0x27536968 ...[/COLOR]
[COLOR=Gray](511: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x276E4508 Removed from catalog[/COLOR]
[COLOR=Gray](512: 32.8s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] Vessel visual deleted succesfully[/COLOR]
[COLOR=Gray](513: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x275E0A98[/COLOR]
[COLOR=Gray](514: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Vessel Visual 0x275E0A98 ...[/COLOR]
[COLOR=Gray](515: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x2766B450 Removed from catalog[/COLOR]
[COLOR=Gray](516: 32.8s 00.11ms)(0x553C)[/COLOR][COLOR=Olive] Vessel visual deleted succesfully[/COLOR]
[COLOR=Gray](517: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2766B9F0[/COLOR]
[COLOR=Gray](518: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Vessel Visual 0x2766B9F0 ...[/COLOR]
[COLOR=Gray](519: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x27803F10 Removed from catalog[/COLOR]
[COLOR=Gray](520: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Vessel visual deleted succesfully[/COLOR]
[COLOR=Gray](521: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x27807CB8[/COLOR]
[COLOR=Gray](522: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Vessel Visual 0x27807CB8 ...[/COLOR]
[COLOR=Gray](523: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(XR2-01) Vis=0x27807CB8: deleting 20 animations[/COLOR]
[COLOR=Gray](524: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x27808D88 Removed from catalog[/COLOR]
[COLOR=Gray](525: 32.8s 00.15ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E75D10 Removed from catalog[/COLOR]
[COLOR=Gray](526: 32.8s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] Vessel visual deleted succesfully[/COLOR]
[COLOR=Gray](527: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2AE42200[/COLOR]
[COLOR=Gray](528: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Vessel Visual 0x2AE42200 ...[/COLOR]
[COLOR=Gray](529: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(SH-03) Vis=0x2AE42200: deleting 18 animations[/COLOR]
[COLOR=Gray](530: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E77D08 Removed from catalog[/COLOR]
[COLOR=Gray](531: 32.8s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E782D8 Removed from catalog[/COLOR]
[COLOR=Gray](532: 32.8s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] Vessel visual deleted succesfully[/COLOR]
[COLOR=Gray](533: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2782E708[/COLOR]
[COLOR=Gray](534: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Vessel Visual 0x2782E708 ...[/COLOR]
[COLOR=Gray](535: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(PB-01) Vis=0x2782E708: deleting 3 animations[/COLOR]
[COLOR=Gray](536: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E75A28 Removed from catalog[/COLOR]
[COLOR=Gray](537: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Vessel visual deleted succesfully[/COLOR]
[COLOR=Gray](538: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2AE72710[/COLOR]
[COLOR=Gray](539: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Vessel Visual 0x2AE72710 ...[/COLOR]
[COLOR=Gray](540: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(GL-02) Vis=0x2AE72710: deleting 26 animations[/COLOR]
[COLOR=Gray](541: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E79730 Removed from catalog[/COLOR]
[COLOR=Gray](542: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E7D150 Removed from catalog[/COLOR]
[COLOR=Gray](543: 32.8s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Vessel visual deleted succesfully[/COLOR]
[COLOR=Gray](544: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2AF05438[/COLOR]
[COLOR=Gray](545: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Vessel Visual 0x2AF05438 ...[/COLOR]
[COLOR=Gray](546: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Vessel(SH-01) Vis=0x2AF05438: deleting 18 animations[/COLOR]
[COLOR=Gray](547: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E79FE8 Removed from catalog[/COLOR]
[COLOR=Gray](548: 32.8s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E79D00 Removed from catalog[/COLOR]
[COLOR=Gray](549: 32.8s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] Vessel visual deleted succesfully[/COLOR]
[COLOR=Gray](550: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2AF44D80[/COLOR]
[COLOR=Gray](551: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Vessel Visual 0x2AF44D80 ...[/COLOR]
[COLOR=Gray](552: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E7B440 Removed from catalog[/COLOR]
[COLOR=Gray](553: 32.8s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Vessel visual deleted succesfully[/COLOR]
[COLOR=Gray](554: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Visual 0x2AF87250[/COLOR]
[COLOR=Gray](555: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Vessel Visual 0x2AF87250 ...[/COLOR]
[COLOR=Gray](556: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x26E7EE60 Removed from catalog[/COLOR]
[COLOR=Gray](557: 32.8s 00.09ms)(0x553C)[/COLOR][COLOR=Olive] Vessel visual deleted succesfully[/COLOR]
[COLOR=Gray](558: 32.8s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] ============== Deleting Mesh Manager ============[/COLOR]
[COLOR=Gray](559: 32.8s 00.01ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x1F3DDD20 Removed from catalog[/COLOR]
[COLOR=Gray](560: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x1E0BBD00 Removed from catalog[/COLOR]
[COLOR=Gray](561: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x1EFEF2C8 Removed from catalog[/COLOR]
[COLOR=Gray](562: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x1F274C88 Removed from catalog[/COLOR]
[COLOR=Gray](563: 32.8s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0xC70B908 Removed from catalog[/COLOR]
[COLOR=Gray](564: 32.8s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x1F1D3C40 Removed from catalog[/COLOR]
[COLOR=Gray](565: 32.8s 00.34ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x1F5C20E0 Removed from catalog[/COLOR]
[COLOR=Gray](566: 32.8s 00.04ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x1E813C50 Removed from catalog[/COLOR]
[COLOR=Gray](567: 32.8s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x1F86BAA8 Removed from catalog[/COLOR]
[COLOR=Gray](568: 32.8s 16.46ms)(0x553C)[/COLOR][COLOR=Olive] ============= clbkDestroyRenderWindow ===========[/COLOR]
[COLOR=Gray](569: 32.8s 00.03ms)(0x553C)[/COLOR][COLOR=Olive] =========== Clearing Texture Repository =========[/COLOR]
[COLOR=Gray](570: 32.8s 07.20ms)(0x553C)[/COLOR][COLOR=Olive] ===== Calling GlobalExit() for sub-systems ======[/COLOR]
[COLOR=Gray](571: 32.9s 48.16ms)(0x553C)[/COLOR][COLOR=Olive] =============== Deleting 0 Tile Buffers =================[/COLOR]
[COLOR=Gray](572: 32.9s 02.30ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x1F216D48 Removed from catalog[/COLOR]
[COLOR=Gray](573: 32.9s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Mesh 0x1F27CB40 Removed from catalog[/COLOR]
[COLOR=Gray](574: 32.9s 00.06ms)(0x553C)[/COLOR][COLOR=Olive] Clearing Font Cache... 21 Fonts are stored in the cache[/COLOR]
[COLOR=Gray](575: 32.9s 03.29ms)(0x553C)[/COLOR][COLOR=Olive] ====== D3D9Effect Global Exit =======[/COLOR]
[COLOR=Gray](576: 32.9s 03.11ms)(0x553C)[/COLOR][COLOR=Olive] ============ Checking Object Catalogs ===========[/COLOR]
[COLOR=Gray](577: 32.9s 00.02ms)(0x553C)[/COLOR][COLOR=Olive] ========== Destroying framework objects ==========[/COLOR]
[COLOR=Gray](578: 32.9s 12.95ms)(0x553C)[/COLOR][COLOR=Red] [ERROR] [Failed to Reset DirectX Device] (Likely blocked by undeleted resources)[/COLOR]
[COLOR=Gray](579: 32.9s 00.51ms)(0x553C)[/COLOR][COLOR=Olive] Deleting Framework[/COLOR]
[COLOR=Gray](580: 32.9s 33.60ms)(0x553C)[/COLOR][COLOR=Red] [ERROR] Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x82[/COLOR]
[COLOR=Gray](581: 35.9s 2904.52ms)(0x553C)[/COLOR][COLOR=Olive] Scenario = .\Scenarios\(Current state).scn[/COLOR]
[COLOR=Gray](582: 35.9s 79.63ms)(0x553C)[/COLOR][COLOR=Olive] D3D9Client destructor called[/COLOR]
[COLOR=Gray](583: 35.9s 00.05ms)(0x553C)[/COLOR][COLOR=Olive] --------------ExitModule------------[/COLOR]
[COLOR=Gray](584: 35.9s 00.73ms)(0x553C)[/COLOR][COLOR=Olive] Log Closed[/COLOR]


Unfortunatley I'm not much of a code-guru, so I'm not sure if my problem and its solution is reveald within the log ... :(
 

jarmonik

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Thanks for the suggestions! :)
The Problem occurs with every Vessel so far (XR2, DeltaGlider, Falson 9,...) so I think its a global issue.


I have tried IMFD and AerobrakeMFD under XR2 and I couldn't detect noticable change in FPS, it remained over 400. There are some technical problems in the Orbiter, Addons and the Client. It's possible that the Inter UHD graphics chip is more "sensitive" to these problems. We could be using the hardware in a way that designers have never expected it to be used, resulting a major impact.

There are some modules active...
It would be a good idea to test without "HUDDrawer". What does "StateSaver" do ? Could you disable that too.


One thing that might help is to change a surface type used for MFD screens. If you have a hex editor you could find orbiter.exe from Modules/Server/ folder. and change a value "88" (in hex) found from offset 0x34A46 to "01". But you are doing that with your own risk. :thumbup: If you don't see "88" right there then don't touch anything.


That could confirm if the Intel UHD has a problem with GDI and RenderTargets.
 
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Thundersnook

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There are some modules active...
It would be a good idea to test without "HUDDrawer". What does "StateSaver" do ? Could you disable that too.


HudDrawer is some module needed for some Addon I could not remember :lol: But deactivating it and state saver didnt change anything unfortunatley. Statesaver just generates a Mission-File every 30s in case something bad happens or some major f**kup is happenign because of 1000x time aceleration :D in this case you can load your mission from 30s ago :)


One thing that might help is to change a surface type used for MFD screens. If you have a hex editor you could find orbiter.exe from Modules/Server/ folder. and change a value "88" (in hex) found from offset 0x34A46 to "01". But you are doing that with your own risk. :thumbup: If you don't see "88" right there then don't touch anything.


That could confirm if the Intel UHD has a problem with GDI and RenderTargets.
I've donloaded a hex editor but was not able to find a collum named "0x34A46" or similar unfortunatley. To be honest I wouldn't know what I was doing there anyway :D


But thanks nevertheless! :thumbup: Maybe its indeed an Intel UHD specific problem :)
 

jarmonik

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But thanks nevertheless! :thumbup: Maybe its indeed an Intel UHD specific problem :)


I have compiled a new build of the client for testing purposes only. Does it show any improvement in the FPS with any vessel ?
Copy the DLL in Modules/Plugin/ and the DLL is for your Orbiter 2016 installation (Not Orbiter Beta).

Do you use ReShade or ENB Series mods ?
.
 

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Thundersnook

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I have compiled a new build of the client for testing purposes only. Does it show any improvement in the FPS with any vessel ?
Copy the DLL in Modules/Plugin/ and the DLL is for your Orbiter 2016 installation (Not Orbiter Beta).

Do you use ReShade or ENB Series mods ?
.


There is indeed a signifficant improvement on every vessel! :cheers:

The framerate drop is basicly gone for BaseSync, IMFD, Aerobrake and Glideslope.
MapMFD keeps causing some framerate problems, but I can live with that! :D
I don't use any ReShade or ENB Series mods that I know of. If this is something you have to install willfully then definetley not. If that is something my graphiccard might do without my consent, than I dont know :D


But nevertheless whatever you did, it worked almost perfectly!:hailprobe:
Thank you so much!
 

DaveS

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I think something is amiss with the latest D3D9Client version for the Orbiter beta (r1089 for beta revision 85) as I keep getting these error messages:

Code:
[ERROR] Tilemgr2.cpp Line:1150 Error:-2005532292 pDev->CreateVertexBuffer(nv*sizeof(VERTEX_2TEX), D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, pVB, NULL)
[ERROR] Failed to create vertex buffer
They only appear when I use 10° FoV looking at the Earth. The full D9D9Client log can found here: https://www.dropbox.com/s/ylnxre7fkw5vw0z/D3D9ClientLog.html?dl=0
 

kuddel

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@DaveS: Do you get the same errors when you start a basic non-SSU scenario?

I could not reproduce this and the code around there hasn't changed since 2016... (though I haven't tried SSU).
Hopefully you didn't ran out of memory ;)

[*] e.g. "Scenarios\Delta-glider\DG Mk4 in orbit.scn"
 
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DaveS

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@DaveS: Do you get the same errors when you start a basic non-SSU scenario?

I could not reproduce this (though I haven't tried SSU).
Hopefully you didn't ran out of memory ;)
[*] e.g. "Scenarios\Delta-glider\DG Mk4 in orbit.scn"
Something I noticed now that checked the D3D9Client Statics screen is that the application size kept increasing at a very fast rate (about 8-10 MB/s), eating up the available VRAM. This was with that very scenario that you suggested I try.


These are my D3D9Client settings: https://www.dropbox.com/s/v7o58c75u74tr49/D3D9Client_AdvancedSettings.jpg?dl=0

---------- Post added at 05:35 PM ---------- Previous post was at 05:30 PM ----------

Another thing that has cropped up starting with the previous D3D9Client version is these "tiger stripes" caused by the self-shadows: https://www.dropbox.com/s/538eykho83qsf8s/D3D9Client_tiger_stripes.jpg?dl=0. It goes away on-orbit for whatever reason.
 
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