"ENBseries_D3D9_v100"? Can you elaborate what that is / was?
You can set the Panel scale setting via the Parameters page of the Orbiter Launchpad to scale any ship's 2D panels to fit a given screen resolution. For example, setting Panel scale to 1.25 would make 2D panels 25% larger (the 1920 panel becomes 2400 pixels wide), and setting it to 2.0 is good for a 4k monitor (the 1920 panel becomes 3840 pixels wide).
9>c:\shuttleultra\orbitersdk\include\gcconst.h(389): error C3646: 'normal': unknown override specifier (compiling source file vc\PanelR11.cpp)
9>c:\shuttleultra\orbitersdk\include\gcconst.h(389): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file vc\PanelR11.cpp)
9>c:\shuttleultra\orbitersdk\include\gcconst.h(390): error C3646: 'pos': unknown override specifier (compiling source file vc\PanelR11.cpp)
9>c:\shuttleultra\orbitersdk\include\gcconst.h(390): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file vc\PanelR11.cpp)
Updated Orbiter r85 and everything compiled fine. No changes to anything as I wrote, other than updating VS. In fact, I hadn't done any code work in a few weeks as I have concentrated on the meshes/textures which is why these errors appearing out of the blue was such a surprise.Side-Note: Are you sure you have also updated Orbiter (to r85) when you use the current D3D9Client code (r1085)? r1085 is for that Orbiter revision.
Although gcconst.h wasn't changed for that step, it changed at r1082.
Ahh I see: from the line numbers it must be gcconst.h r1062.
You are still on Orbiter r84, you might be better off to not change that too earlyFocus on one step/error at the time.
For the errors you get (gcconst.h r1062) it looks like D3DXVECTOR3 isn't defined...maybe you did change the include order a bit?!
For the errors you get (gcconst.h r1062) it looks like D3DXVECTOR3 isn't defined...maybe you did change the include order a bit?!
I have changed the D3DXVECTOR3 into FVECTOR3 as it should be.
---------- Post added at 18:53 ---------- Previous post was at 08:14 ----------
New build for Orbiter Beta r85 is out. There are some minor bug fixes and the LensFlare now blocks the sun if behind a mesh.
Sure. I'll merge the changes jarmonik did into the 2016 branch.Will this lens flare fix be available also for the O2016 version?
Sure, I'll take a look at it this evening.@Kuddel
Could the build script be modified to copy the CameraMFD from /modules/plugin/ or should we include the DLL in the svn repository ?
Not yet :lol:Does this mean that DX9ExtMFD is not actually shipped within D3D9 client?
Sure. I'll merge the changes jarmonik did into the 2016 branch.
Once this has been done (and checked) I'll drop a note.
Then you'll just have to wait a bit, so jarmonik can upload a new 2016-binary to the official site and voila: it's done
So, just wait a bit!
In the meantime you can use the attached build (r1091), which I will remove once the "official release" is published."Official release" is out
DockingCamera could be a little missleading since it's not just for docking purposes. But I'll let you to make the decision.DockingCamera.dll appears as "Generic Camera" in the MFD selection menu...
I would like to either change that to "Docking Camera" or rename the Module to GenericCamera.dll (which is more work, but I am willing to do it)
As a next step I would include DX9ExtMFD project, too.
Yeah, that was also a point favoring the rename.DockingCamera could be a little misleading since it's not just for docking purposes. But I'll let you to make the decision.
Sure 100% agree. One step after the other.I'll try to get the ogMFD out within a week or two. There is no point in bundling the ogMFD into the client without the GUI itself. Let's get back to this after both has been officially released.
Here: D3D9Client ProjectCan someone post the link for the newest version?
Now that the Lens Flare PP has been fixed, I decided to try out it. Looks great although it doesn't seem to take in account meshes rendered using the EXT_PASS option as shown in the below screenshot where the light should blocked by the gimbal lock structure on the Ku band antenna: https://www.dropbox.com/s/4n8rtq1j6ef4k6r/SSU_onorbit_5.jpg?dl=0