- Joined
- Feb 4, 2008
- Messages
- 9,446
- Reaction score
- 698
- Points
- 203
Thanks for the reply. I decided to do a bit of investigating myself and found that the self-shadows depend on on the focus vessel. After changing it to the ET vessel, the SRB shadows appeared: https://www.dropbox.com/s/cviz01acbdlvhdz/D3D9Client_selfshadows_on_ET.jpg?dl=0It should be casting shadows. However, some bugs have been detected and I am working on it. I haven't had much time to code during the summer.
This seems counter to the mapping setting which for me is "All visible objects".