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Thanks, that works much better.
Color-key blitting however does not, so that piece of API documentation isn't outdated. I do however remember that Jarmonik said it worked. So... how does it work?
Thanks. I'll put something in Announcements, but I think probably sometime soon, once I have a clear plan in mind.
I'm actually talking about sunlight reflections, not actual environment reflections (those work great). I have already tried playing around with the Tuning with no success whatsoever. This is what everything looks like right now: https://www.dropbox.com/s/342as8a4oq0wvmq/D3D9Client_no_sunlight_reflections.jpg?dl=0On the debugger window there are options to change materials in real time. For values coming from textures, check material property » tune.
Those options should give an idea of what changes to make to your .dds files (lighter, darker, whatever)
Of course, you need to have reflections active. Check the D3D9 options on Orbiter Launchpad.
YesDid you remember to activate the D3D9 module in the 'Modules' tab -> Graphics engines -> check D3D9Client checkbox?
Also make sure that you have the correct DirectX runtimes installed. There is a link on Jarmo's D3D9Client download page.
Also make sure that you have the correct DirectX runtimes installed. There is a link on Jarmo's D3D9Client download page.
From the site click on Documentation, there you will find RUN time libs.I'm having trouble finding this item. :tiphat: