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Kuddel, nice work. Looks like the misplaced line causing the multi-threading error was responsible for a tile appearance problems. Tiles seems to render fine now. :thumbup:
Should we create a new vPlanet2 visual class for a planets having new tile format and atmosphere ? Or should we keep everything packed in vPlanet ? Having them in the same class might allow to mix old and new formats, like new surface with old cloud layer.
Regarding your visitor comment, I suppose having a .lib instead of .cpp for the OGCI works for me. The interface isn't meant to be D3D9 specific but that's unlikely a problem if the linking is done with GetProcAddress().
Should we create a new vPlanet2 visual class for a planets having new tile format and atmosphere ? Or should we keep everything packed in vPlanet ? Having them in the same class might allow to mix old and new formats, like new surface with old cloud layer.
Regarding your visitor comment, I suppose having a .lib instead of .cpp for the OGCI works for me. The interface isn't meant to be D3D9 specific but that's unlikely a problem if the linking is done with GetProcAddress().