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Well, your log there still shows the CameraMFD.dll loading.
Odd, I did uncheck it. But here's what I get after ensuring that it is off:
Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.05195e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 130923, API 100830]
Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module AtmDataMFD.dll ........ [Build ******, API 060425]
Module DVToolsMFD.dll ........ [Build 120331, API 100830]
Module Lagrange.dll .......... [Build ******, API 060425]
Module LagrangeMFD.dll ....... [Build ******, API 060425]
Module Load.dll .............. [Build 110920, API 100830]
Module Map3DMFD.dll .......... [Build 101102, API 100830]
Module Telescope.dll ......... [Build 110413, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module transx.dll ............ [Build 100824, API 100823]
**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client:WARNING: [Hardware has only a limited non-power of 2 texture support]
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 3.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Finished initialising world
Module IMS.dll ............... [Build 130413, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
Base Object 0x1B67F8 = 'obj1' not cataloged
D3D9Client: [Scene Initialized]
and again with almost all of the plugins shut down:
Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.05195e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 130923, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client:WARNING: [Hardware has only a limited non-power of 2 texture support]
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 3.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Finished initialising world
Module IMS.dll ............... [Build 130413, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
Base Object 0x3037B0 = 'obj1' not cataloged
D3D9Client: [Scene Initialized]
Last edited:
