New Release D3D9Client Development

Ok, it happened to me again, so I ran the debug.


got some red text...

(25950: 21.26s 8780226223us)(0x1860) RegisteringVisual (Sun) hVessel=0x0, hObj=0xE3B3E8, Vis=0x11B52910, Rec=0x11AB4D78, Type=3
(25951: 21.26s 8780226240us)(0x1860)[TRACE] .\Scene.cpp Line:194 Scene::CheckVisual
(25952: 21.26s 8780226254us)(0x1860)[TRACE] .\Scene.cpp Line:299 Scene::AddVisualRec
(25953: 21.26s 8780226268us)(0x1860)[TRACE] .\VObject.cpp Line:58 vObject::Create
(25954: 21.26s 8780226283us)(0x1860)[TRACE] .\D3D9Client.cpp Line:2226 oapi::VisObject::VisObject
(25955: 21.26s 8780226297us)(0x1860)[TRACE] .\VObject.cpp Line:45 vObject::vObject
(25956: 21.26s 8780226310us)(0x1860)[TRACE] .\VPlanet.cpp Line:42 vPlanet::vPlanet
(25957: 21.26s 8780226362us)(0x1860)[ERROR] Orbiter Version 100830
(25958: 21.26s 8780226958us)(0x1860)[ERROR] D3D9Client Build [May 12 2013]
(25959: 21.26s 8780227474us)(0x1860)[ERROR] Exception Code=0xC0000005, Address=0x00472AB4
(25960: 21.26s 8780227988us)(0x1860)[ERROR] EAX=0x00000000 EBX=0x00000002 ECX=0x16A070F0 EDX=0x00000000 ESI=0x009FEFEC EDI=0x009FF2A0 EBP=0x009FF2AC ESP=0x009FEFE8 EIP=0x00472AB4
(25961: 21.26s 8780228574us)(0x1860)[ERROR] I:\ORBITER-Win7\modules\server\orbiter.exe EntryPoint=0x004ACFAC, Base=0x00400000, Size=2097152


I attached the whole thing for reference.
https://dl.dropboxusercontent.com/u/68333863/D3D9ClientLog - Mercury Crash.html
 
I found that specular highlights have been overpowering the Fresnel reflections. This is a fix. I don't know if it breaks the instruction limit, though. It's relatively minor issue, so if it breaks it, it isn't that important.

And this is a fix of the fix. This corrects a mistake I made- full reflection would cancel out any specular reflection. Again, I don't know if the fix breaks the instruction limit, but here it is anyway.

PHP:
//    float3 cTot = cSpec.rgb * (frg.spec.rgb + s * gSun.specular.rgb);
    float4 cFres;
    cFres = float4(0,0,0,0);
    cSpec.rgb *= frg.spec.rgb + s * gSun.specular.rgb;
#if defined(_ENVMAP)
    if (gEnvMapEnable) {
        if (gUseRefl) cRefl = tex2D(ReflS, frg.tex0);
        else cRefl = gMtrl.reflect;
        float fresnel = gMtrl.fresnel.x + gMtrl.fresnel.y * pow(1.0f-saturate(dot(CamW, nrmW)), gMtrl.fresnel.z);
        cFres = saturate((cRefl.a>0) * fresnel);
        float3 cEnv = texCUBE(EnvMapS, reflect(-CamW, nrmW));
        cFres.rgb *= cEnv;
        cRefl.rgb *= cEnv;
        cTex.rgb *= (1.0f - cRefl.a);    // darken for refl
        cTex.rgb += cRefl.rgb;        // add refl
    }
#endif
    cTex.rgb += cSpec;            // add spec
    cTex.rgb *= (1.0f - cFres.a);    // darken for fresnel
    cTex.rgb += cFres.rgb;        // add fresnel
//    cTex.rgb += cTot.rgb;               // Apply reflections
 
And this is a fix of the fix. This corrects a mistake I made- full reflection would cancel out any specular reflection. Again, I don't know if the fix breaks the instruction limit, but here it is anyway.

PHP:
//    float3 cTot = cSpec.rgb * (frg.spec.rgb + s * gSun.specular.rgb);
    float4 cFres;
    cFres = float4(0,0,0,0);
    cSpec.rgb *= frg.spec.rgb + s * gSun.specular.rgb;
#if defined(_ENVMAP)
    if (gEnvMapEnable) {
        if (gUseRefl) cRefl = tex2D(ReflS, frg.tex0);
        else cRefl = gMtrl.reflect;
        float fresnel = gMtrl.fresnel.x + gMtrl.fresnel.y * pow(1.0f-saturate(dot(CamW, nrmW)), gMtrl.fresnel.z);
        cFres = saturate((cRefl.a>0) * fresnel);
        float3 cEnv = texCUBE(EnvMapS, reflect(-CamW, nrmW));
        cFres.rgb *= cEnv;
        cRefl.rgb *= cEnv;
        cTex.rgb *= (1.0f - cRefl.a);    // darken for refl
        cTex.rgb += cRefl.rgb;        // add refl
    }
#endif
    cTex.rgb += cSpec;            // add spec
    cTex.rgb *= (1.0f - cFres.a);    // darken for fresnel
    cTex.rgb += cFres.rgb;        // add fresnel
//    cTex.rgb += cTot.rgb;               // Apply reflections
In which files does this go?
 
Ok, it happened to me again, so I ran the debug.
got some red text...

(25957: 21.26s 8780226362us)(0x1860)[ERROR] Orbiter Version 100830
(25958: 21.26s 8780226958us)(0x1860)[ERROR] D3D9Client Build [May 12 2013]
(25959: 21.26s 8780227474us)(0x1860)[ERROR] Exception Code=0xC0000005, Address=0x00472AB4
(25960: 21.26s 8780227988us)(0x1860)[ERROR] EAX=0x00000000 EBX=0x00000002 ECX=0x16A070F0 EDX=0x00000000 ESI=0x009FEFEC EDI=0x009FF2A0 EBP=0x009FF2AC ESP=0x009FEFE8 EIP=0x00472AB4
(25961: 21.26s 8780228574us)(0x1860)[ERROR] I:\ORBITER-Win7\modules\server\orbiter.exe EntryPoint=0x004ACFAC, Base=0x00400000, Size=2097152

I had little luck with that one. But the reason for the CTD remains unclear, most likely a buggy add-on as usual.

Here is a disassembly from the code section that appears to be Vessel->GetSurfaceRef()

Code:
00072AA0 ?GetSurfaceRef@VESSEL@@QBEQAXXZ

  00472AA0: 8B 01              mov         eax,dword ptr [ecx]
  00472AA2: 8B 88 40 06 00 00  mov         ecx,dword ptr [eax+00000640h]
  00472AA8: 85 C9              test        ecx,ecx
  00472AAA: 74 0B              je          00472AB7
  00472AAC: 8B 49 4C           mov         ecx,dword ptr [ecx+4Ch]
  00472AAF: E8 EC 20 FA FF     call        00414BA0
  00472AB4: 8B 00              mov         eax,dword ptr [eax]
  00472AB6: C3                 ret
  00472AB7: 83 B8 F0 07 00 00  cmp         dword ptr [eax+000007F0h],0
            00
  00472ABE: 74 07              je          00472AC7
  00472AC0: 8B 80 48 0A 00 00  mov         eax,dword ptr [eax+00000A48h]
  00472AC6: C3                 ret
  00472AC7: 33 C0              xor         eax,eax
  00472AC9: 8B 00              mov         eax,dword ptr [eax]
  00472ACB: C3                 ret

And it was most likely called from this line from the client

PHP:
if (Config->PreLBaseVis && _hObj==oapiGetFocusInterface()->GetSurfaceRef()) {

Only thing that can be done is to secure that oapiGetFocusInterface() returns a non-null pointer. But I don't think it would help at all.

---------- Post added at 18:51 ---------- Previous post was at 14:18 ----------

And this is a fix of the fix. This corrects a mistake I made- full reflection would cancel out any specular reflection. Again, I don't know if the fix breaks the instruction limit, but here it is anyway.

PHP:
//    float3 cTot = cSpec.rgb * (frg.spec.rgb + s * gSun.specular.rgb);
    float4 cFres;
    cFres = float4(0,0,0,0);
    cSpec.rgb *= frg.spec.rgb + s * gSun.specular.rgb;
#if defined(_ENVMAP)
    if (gEnvMapEnable) {
        if (gUseRefl) cRefl = tex2D(ReflS, frg.tex0);
        else cRefl = gMtrl.reflect;
        float fresnel = gMtrl.fresnel.x + gMtrl.fresnel.y * pow(1.0f-saturate(dot(CamW, nrmW)), gMtrl.fresnel.z);
        cFres = saturate((cRefl.a>0) * fresnel);
        float3 cEnv = texCUBE(EnvMapS, reflect(-CamW, nrmW));
        cFres.rgb *= cEnv;
        cRefl.rgb *= cEnv;
        cTex.rgb *= (1.0f - cRefl.a);    // darken for refl
        cTex.rgb += cRefl.rgb;        // add refl
    }
#endif
    cTex.rgb += cSpec;            // add spec
    cTex.rgb *= (1.0f - cFres.a);    // darken for fresnel
    cTex.rgb += cFres.rgb;        // add fresnel
//    cTex.rgb += cTot.rgb;               // Apply reflections

Then how would you suggest that this part of the code is written. It's not compatible with the code above.

PHP:
#if defined(_ENVMAP) || defined(_GLASS)
	cTex.a = saturate(cTex.a + max(max(cTot.r, cTot.g), cTot.b));		// Re-compute output alpha for alpha blending stage
#endif
 
I had little luck with that one. But the reason for the CTD remains unclear, most likely a buggy add-on as usual.

This is a tough one. I figured it had to be an add-on doing something silly causing this, but I have found it very difficult to figure out what is causing it.

It doesn't seem to be easy to reproduce. It happens out of the blue. I can be working on something, close orbiter, be able to load the last state, work some more, then close then one time I will load the current state, and then all of a sudden this. It so far has happened twice independently, and it seems to happen prior to the closing of orbiter because I usually have to step back a few quick saves to be able to get Orbiter to boot again, but the fact it points to Mercury, its all so odd. I don't have anything in the scenario named Mercury, but maybe it just is that my scenario is just too large and I have too many vessels, though I have been told that there is no upper limit to vessels in Orbiter.
 
Then how would you suggest that this part of the code is written. It's not compatible with the code above.

PHP:
#if defined(_ENVMAP) || defined(_GLASS)
    cTex.a = saturate(cTex.a + max(max(cTot.r, cTot.g), cTot.b));       // Re-compute output alpha for alpha blending stage
#endif

This seems to work well. As the reflectivity and fresnel increase, so does the opacity.

PHP:
#if defined(_ENVMAP) || defined(_GLASS)
    cTex.a = saturate(cTex.a + cRefl.a);        // Re-compute output alpha for alpha blending stage
#endif
Here's a visual effect I'm trying for sun glare on reflective surfaces. Add these lines to Mesh.fx

PHP:
    cTex.rgb += cTot.rgb;                                                // Apply reflections to output color
////////
    if (dot(reflect(gSun.direction, nrmW), CamW) > 0.99 && cRefl.a>0) {                // add sun glint
        cTex.rgb += saturate(gSun.diffuse.rgb * 4.0);
        cTex.a = 1.0;
    }
////////
    if (gNight) cTex.rgb += tex2D(NightS, frg.tex0).rgb;                 // Apply building nightlights
And add these lines to NormalMap.fx

PHP:
    cTex.rgb += cFres.rgb;        // add fresnel
////////
    if (dot(reflect(gSun.direction, nrmW), CamW) > 0.99 && cRefl.a>0)
        cTex.rgb += saturate(gSun.diffuse.rgb * 4.0);                // add sun glint
////////
#if defined(_DEBUG)    
    if (gDebugHL) cTex.rgb = cTex.rgb*0.5 + gColor.rgb;
#endif
Playing with the value 0.99 changes the size of the sun glint circle.

P.S. I don't know if the saturate() is necessary.
 
Last edited:
PHP:
#if defined(_ENVMAP) || defined(_GLASS)
    cTex.a = saturate(cTex.a + cRefl.a);        // Re-compute output alpha for alpha blending stage
#endif

That does not work one bit. Window reflections are completely broken and there are no logic at all in that equation using cFres.a instead of cRefl.a would make some sense but it's still causing problems like windows becoming non transparent and black when viewed against black background.


Here's a visual effect I'm trying for sun glare on reflective surfaces. Add these lines to Mesh.fx

PHP:
if (dot(reflect(gSun.direction, nrmW), CamW) > 0.99 && cRefl.a>0) {                // add sun glint
        cTex.rgb += saturate(gSun.diffuse.rgb * 4.0);
        cTex.a = 1.0;
    }

So, this is some sort of work-a-round to fix a broken specular reflection model. I can't get a proper specular reflections from a windows or other fresnel surfaces anymore.

---------- Post added at 16:24 ---------- Previous post was at 16:19 ----------

Could you explain what's so bad about the current implementation of the reflection model in R11 ?

Specular power can be raised to 1000.0 but there is something limiting it to 512.0.
 
That does not work one bit. Window reflections are completely broken and there are no logic at all in that equation using cFres.a instead of cRefl.a would make some sense but it's still causing problems like windows becoming non transparent and black when viewed against black background.
Fresnel and reflections on glass should work on the same principle as on opaque reflective surfaces. The intensity of reflection (fresnel.a and reflection.a) is what darkens the underlying surface, not the color of the reflection. Also, making glass opaque at low angles (using fresnel.a) simulates total internal reflection which prevents light from exiting the glass at those angles.

I am assuming that the line in question goes in Mesh.fx, right? If I was to add it to NormalMap.fx (to make a glass surface with a normal map), I think it would instead be cTex.a = saturate(cTex.a + cRefl.a + cFres.a);.

Could you explain what's so bad about the current implementation of the reflection model in R11 ?
The reflection model in R11 does not fully obey the principle of conservation of energy. It's been getting closer as more work is done, but specular and glass reflections still need some tweaking. This website explains what I mean. Scroll down to the heading "Conservation of Energy". http://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_mtl.html


So, this is some sort of work-a-round to fix a broken specular reflection model. I can't get a proper specular reflections from a windows or other fresnel surfaces anymore.
The sun glint tweak is only an experiment. It is not really a work-around as much as a supplement, enhancing the specular effect. If the underlying surface has specular reflections that are smaller than the sun glint, they are not visible (the sun glint then does replace the specular reflection), but if the specular reflections are larger, they become separately visible and the overall effect is enhanced.

A couple of short videos in a .zip showing the sun glint (it looks best when there is motion):
 

Attachments

I had little luck with that one. But the reason for the CTD remains unclear, most likely a buggy add-on as usual.

That's why I'm usually so anal about clean code in Orbiter addons of other authors, although this clearly doesn't buy me popularity :)

Good job on the disassembly, Jarmo.
 
Last edited:
cTex.a = saturate(cTex.a + cRefl.a + cFres.a);
Ok, now you think that. How long it takes until you think something else. Please take your time and finish the equations. Then I'll take a look what you have.

A couple of short videos in a .zip showing the sun glint (it looks best when there is motion):
Not sure what to think about that but an odd circle like that could result bug reports.
 
Not sure what to think about that but an odd circle like that could result bug reports.

Its not bad, but it looks too harsh, IMO. Its a good effect, but it drowns out everything else going on in the shot, so I would lower its intensity if possible.
 
Yeah, some of my ideas are half-baked, but this is a development thread, right? :tiphat:
 
I have a small problem to report. When using Donamy's ISS A2Z there is mesh flickering in some areas. There is no flickering with default client (orbiter.exe). Also, flickering stops when zoomed in enough. I am using R10, graphic card is ATI 4870 with latest drivers. In the following screenshot I marked areas where the problem happens:
where2look.jpg
so it would be easier to find in the video:
View attachment flickers.zip
 
That's (in my limited knowledge) caused by limited accuracy of z-buffer. Parallel faces separated by small distance are usually primary suspect for this issue. I encountered this problem in many applications and it tend to grow with smaller FOV settings of camera.

Other than recoding z-buffer section in the client or re-making the mesh I don't see a solution to this problem.
 
When i start orbiter with some scenarios with dx9 client, it crashes when the loading is done, or few seconds after the simulation started, with this error:
Failed to create vertex/index buffers. MaxVert=0, MaxFace=0, MeshOpt=0x8, nGrp=0

But some scenarios work. Which is work or not is totally random, changes every day.

Sometimes this happens after minutes of playing

Edit: i don't know what is that error, but orbiter crashes anyway, with any graphics clients if there are more than 5 vessel types in a scenario.
 
Last edited:
When i start orbiter with some scenarios with dx9 client, it crashes when the loading is done, or few seconds after the simulation started, with this error:
Failed to create vertex/index buffers. MaxVert=0, MaxFace=0, MeshOpt=0x8, nGrp=0
Looks like there could be a problem in error handling. Direct X can't create a vertex buffer for zero vertices. So, any access in such mesh should be ignored or rejected by the client.

But some scenarios work. Which is work or not is totally random, changes every day. Sometimes this happens after minutes of playing

Vessels, Surface bases and Planets do exists in the client only when they are with-in a visual range. So, having a buggy surface base can cause random crashes while in orbit at some point because the base enters with-in the visual range. That's the point where the client loads textures and meshes for the base or a vessel.

Edit: i don't know what is that error, but orbiter crashes anyway, with any graphics clients if there are more than 5 vessel types in a scenario.

Can someone confirm this ?
 
Can someone confirm this ?

The crash was caused by a different issue unrelated to the D3D9Client (100606 version of VESSEL3 class of one of the vessels).
 
I was reinstalling Orbiter, and everything went ok until I saw this:

EXM3qDv.jpg


Checked everything, also tried redownloading ORB & D3D9 (3.iii.2013 release) and again with only the vanilla sim and this graphics client, unsuccessfully (even using GDI mode). Same error image and a couple of CTDs.

Here's the log. Errors are at the bottom of that.

Code:
D3D9Client Log



(0: 0.00s 612492135us)(0xE90) [nVidia API Not Available]
(1: 0.01s 612497860us)(0xE90) ================ clbkInitialise ===============
(2: 0.01s 612497949us)(0xE90) Orbiter Version = 100830
(3: 0.29s 612782453us)(0xE90) Index:0 640 x 480 60Hz (22)
(4: 0.29s 612782752us)(0xE90) Index:1 800 x 480 60Hz (22)
(5: 0.29s 612783040us)(0xE90) Index:2 800 x 600 60Hz (22)
(6: 0.29s 612783311us)(0xE90) Index:3 1024 x 480 60Hz (22)
(7: 0.29s 612783580us)(0xE90) Index:4 1024 x 768 60Hz (22)
(8: 0.29s 612783913us)(0xE90) Index:5 1280 x 800 60Hz (22)
(9: 3.31s 615801579us)(0xE90) Node[1] = Checklists (0x1D45F0)
(10: 3.31s 615801667us)(0xE90) Node[0] = Mission 1 - DG to ISS (0x1D4630)
(11: 3.31s 615801694us)(0xE90) Scenario = .\Scenarios\Checklists\Mission 1 - DG to ISS.scn
(12: 3.35s 615842792us)(0xE90) ================ clbkCreateRenderWindow ===============
(13: 3.39s 615883627us)(0xE90) [VideoConfiguration] Adapter=0, ModeIndex=0
(14: 3.39s 615883704us)(0xE90) dwFSMode = 0
(15: 3.39s 615884245us)(0xE90) Adapter = ATI Radeon Xpress 1200
(16: 3.39s 615884328us)(0xE90) MaxTextureBlendStages..: 8
(17: 3.39s 615884358us)(0xE90) MaxTextureWidth........: 2048
(18: 3.39s 615884382us)(0xE90) MaxTextureHeight.......: 2048
(19: 3.39s 615884405us)(0xE90) MaxPrimitiveCount......: 1048575
(20: 3.39s 615884428us)(0xE90) MaxVertexIndex.........: 16777215
(21: 3.39s 615884450us)(0xE90) MaxAnisotropy..........: 16
(22: 3.39s 615884472us)(0xE90) MaxSimultaneousTextures: 8
(23: 3.39s 615884495us)(0xE90) MaxStreams.............: 16
(24: 3.39s 615884517us)(0xE90) MaxStreamStride........: 508
(25: 3.39s 615884539us)(0xE90) MaxVertexBlendMatrices.: 4
(26: 3.39s 615884561us)(0xE90) MaxVShaderInstrExecuted: 4294967295
(27: 3.39s 615884584us)(0xE90) MaxPointSize...........: 256.000000
(28: 3.39s 615884608us)(0xE90) VertexShaderVersion....: 0x200
(29: 3.39s 615884631us)(0xE90) PixelShaderVersion.....: 0x200
(30: 3.39s 615884654us)(0xE90) NumSimultaneousRTs.....: 4
(31: 3.39s 615884677us)(0xE90) D3DPTEXTURECAPS_POW2...: 1
(32: 3.39s 615884700us)(0xE90) NONPOW2CONDITIONAL.....: 1
(33: 3.39s 615884726us)(0xE90) VertexDeclCaps.........: 0x3FF
(34: 3.39s 615884857us)(0xE90) DevCaps................: 0x1BBEF0
(35: 3.39s 615884886us)(0xE90) DevCaps2...............: 0x71
(36: 3.39s 615884908us)(0xE90) XNA Math Support.......: Yes
(37: 3.40s 615888296us)(0xE90) D3DFMT_D24S8
(38: 3.40s 615888361us)(0xE90) D3DFMT_D24X8
(39: 3.43s 615920361us)(0xE90) Available Texture Memory = 1331 MB
(40: 3.44s 615930642us)(0xE90) ----- Initialize D3D9ClientSurface Tech -----
(41: 3.60s 616092726us)(0xE90) Render Target = 0x3B57E20
(42: 3.90s 616388865us)(0xE90) [NEW FONT] ( Courier New), Size=20, Weight=400 Pitch&Family=31
(43: 3.95s 616441967us)(0xE90) Font Video Memory Usage = 256 kb
(44: 3.95s 616442686us)(0xE90) Font and Charter set creation succesfull
(45: 4.22s 616715276us)(0xE90) Starting to initialize basic a rendering technique...
(46: 4.22s 616715407us)(0xE90) [Compiling Effects for Shader Model 2.0]
(47: 8.70s 621186813us)(0xE90) [NEW FONT] ( Arial), Size=24, Weight=400 Pitch&Family=31
(48: 8.75s 621238739us)(0xE90) Font Video Memory Usage = 512 kb
(49: 8.75s 621239248us)(0xE90) Font and Charter set creation succesfull
(50: 8.75s 621239344us)(0xE90) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
(51: 8.79s 621281197us)(0xE90) Font Video Memory Usage = 256 kb
(52: 8.79s 621281467us)(0xE90) Font and Charter set creation succesfull
(53: 8.79s 621281556us)(0xE90) [NEW FONT] ( Fixed), Size=18, Weight=400 Pitch&Family=31
(54: 8.84s 621331425us)(0xE90) Font Video Memory Usage = 256 kb
(55: 8.84s 621331698us)(0xE90) Font and Charter set creation succesfull
(56: 8.84s 621331790us)(0xE90) ================ Scene Created ===============
(57: 9.73s 622224020us)(0xE90) [NEW FONT] ( Courier New), Size=-15, Weight=400 Pitch&Family=31
(58: 9.79s 622277238us)(0xE90) Font Video Memory Usage = 256 kb
(59: 9.79s 622277516us)(0xE90) Font and Charter set creation succesfull
(60: 9.79s 622277604us)(0xE90) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
(61: 9.80s 622286425us)(0xE90) Font Video Memory Usage = 256 kb
(62: 9.80s 622286704us)(0xE90) Font and Charter set creation succesfull
(63: 10.39s 622881110us)(0xE90) Texture 0x33AA300 (VAB_TL1.dds) added in repository
(64: 10.40s 622895600us)(0xE90) Texture 0x33AA428 (VAB_FR01.dds) added in repository
(65: 10.41s 622904733us)(0xE90) Texture 0x33AA550 (VAB_TL2.dds) added in repository
(66: 10.43s 622920842us)(0xE90) Texture 0x33B2618 (VAB_FR02.dds) added in repository
(67: 10.45s 622943901us)(0xE90) Texture 0x33B2740 (VAB_BK01.dds) added in repository
(68: 10.46s 622950624us)(0xE90) Texture 0x33B2868 (LCC_WNDS.dds) added in repository
(69: 10.47s 622963418us)(0xE90) Texture 0x33B2990 (LCC_DRS.dds) added in repository
(70: 12.70s 625188587us)(0xE90) Texture 0x33B2AB8 (ISS_DC.dds) added in repository
(71: 12.71s 625201693us)(0xE90) Texture 0x33B2BE0 (ISS_DCS.dds) added in repository
(72: 12.72s 625214045us)(0xE90) Texture 0x33B2D08 (D_RING.dds) added in repository
(73: 12.75s 625236965us)(0xE90) Texture 0x33B2E30 (ISSPANEL.dds) added in repository
(74: 12.75s 625244331us)(0xE90) Texture 0x33B2F58 (ISSMOD.dds) added in repository
(75: 12.77s 625256679us)(0xE90) Texture 0x33B3080 (ISSCOVER.dds) added in repository
(76: 12.79s 625280644us)(0xE90) Texture 0x33B31A8 (ISSB.dds) added in repository
(77: 12.80s 625287654us)(0xE90) Texture 0x33B32D0 (ISSP2.dds) added in repository
(78: 12.81s 625299937us)(0xE90) Texture 0x33B33F8 (ISSDOT.dds) added in repository
(79: 12.82s 625315187us)(0xE90) Texture 0x33B3520 (ISSB3.dds) added in repository
(80: 12.85s 625337302us)(0xE90) Texture 0x33B3648 (ISSZMOD.dds) added in repository
(81: 12.86s 625347526us)(0xE90) Texture 0x33B3770 (ISSB2.dds) added in repository
(82: 12.87s 625359216us)(0xE90) Texture 0x33B3898 (ISSSOLAR.dds) added in repository
(83: 12.88s 625369571us)(0xE90) Texture 0x33B39C0 (ISSB4.dds) added in repository
(84: 12.89s 625384352us)(0xE90) Texture 0x33B3AE8 (ISSKU.dds) added in repository
(85: 12.90s 625395229us)(0xE90) Texture 0x33B3C10 (ISSKU1.dds) added in repository
(86: 12.92s 625406581us)(0xE90) Texture 0x33B3D38 (ISSDISH.dds) added in repository
(87: 12.93s 625419938us)(0xE90) Texture 0x33B3E60 (ISSKU2.dds) added in repository
(88: 12.95s 625437602us)(0xE90) Texture 0x33B3F88 (ISSBSO.dds) added in repository
(89: 12.96s 625451949us)(0xE90) Texture 0x33B40B0 (ISSBSO2.dds) added in repository
(90: 12.97s 625459512us)(0xE90) Texture 0x33B41D8 (ISSMB.dds) added in repository
(91: 12.98s 625472005us)(0xE90) Texture 0x33B4300 (ISSUSAF.dds) added in repository
(92: 12.99s 625484631us)(0xE90) Texture 0x33B4428 (NASDA.dds) added in repository
(93: 13.01s 625497828us)(0xE90) Texture 0x33B5A90 (ISSRAD.dds) added in repository
(94: 13.02s 625509864us)(0xE90) Texture 0x33B5BB8 (ISSESA.dds) added in repository
(95: 13.03s 625521244us)(0xE90) Texture 0x33B5CE0 (ISSBS.dds) added in repository
(96: 13.04s 625533780us)(0xE90) Texture 0x33B5E08 (ISSCUP.dds) added in repository
(97: 13.06s 625546882us)(0xE90) Texture 0x33B5F30 (METALCON.dds) added in repository
(98: 13.07s 625562591us)(0xE90) Texture 0x33B6058 (ISSINS.dds) added in repository
(99: 13.09s 625578568us)(0xE90) Texture 0x33B6180 (QUESTCOV.dds) added in repository
(100: 13.10s 625587966us)(0xE90) Texture 0x33B62A8 (GRAPLE.dds) added in repository
(101: 13.11s 625604677us)(0xE90) Texture 0x33B63D0 (ISSCOV2.dds) added in repository
(102: 13.12s 625612724us)(0xE90) Texture 0x33B64F8 (ISSHAND.dds) added in repository
(103: 13.13s 625625656us)(0xE90) Texture 0x33B6620 (ISS_UN.dds) added in repository
(104: 13.15s 625636370us)(0xE90) Texture 0x33B6748 (ISSRED.dds) added in repository
(105: 13.16s 625650926us)(0xE90) Texture 0x33B6870 (ISSUSA.dds) added in repository
(106: 13.24s 625731211us)(0xE90) Texture 0x33B6998 (036MB.dds) added in repository
(107: 13.25s 625745343us)(0xE90) Texture 0x33B6AC0 (036METAL.dds) added in repository
(108: 13.27s 625758807us)(0xE90) Texture 0x33B6BE8 (036MIRM.dds) added in repository
(109: 13.28s 625768847us)(0xE90) Texture 0x33B6D10 (036MC1.dds) added in repository
(110: 13.29s 625785760us)(0xE90) Texture 0x33B6E38 (036PANEL.dds) added in repository
(111: 13.30s 625794095us)(0xE90) Texture 0x33B6F60 (036MOD1.dds) added in repository
(112: 13.32s 625806873us)(0xE90) Texture 0x33B7088 (036MC3.dds) added in repository
(113: 13.33s 625821020us)(0xE90) Texture 0x33B71B0 (036POINT.dds) added in repository
(114: 13.36s 625846616us)(0xE90) Texture 0x33B72D8 (Station2.dds) added in repository
(115: 13.78s 626272944us)(0xE90) Texture 0x33B7528 (Contrail1a.dds) added in repository
(116: 14.16s 626651682us)(0xE90) Texture 0x33B7650 (DG\DGMK4_4.dds) added in repository
(117: 14.34s 626833974us)(0xE90) Texture 0x33B7778 (DG\DGMK4_1.dds) added in repository
(118: 14.55s 627045954us)(0xE90) Texture 0x33B78A0 (DG\DGMK4_2_ns.dds) added in repository
(119: 14.73s 627219288us)(0xE90) Texture 0x33B84E8 (DG\DGMK4_3.dds) added in repository
(120: 14.75s 627237252us)(0xE90) Texture 0x33B8610 (DG\IDPANEL1.dds) added in repository
(121: 14.80s 627291312us)(0xE90) Texture 0x33B8738 (DG\DGPILOT1.dds) added in repository
(122: 14.86s 627346292us)(0xE90) Texture 0x33B8860 (DG\PSNGR2.dds) added in repository
(123: 14.97s 627457328us)(0xE90) Texture 0x33B8988 (DG\PSNGR1.dds) added in repository
(124: 15.02s 627512072us)(0xE90) Texture 0x33B8AB0 (DG\PSNGR3.dds) added in repository
(125: 15.09s 627576067us)(0xE90) Texture 0x33B8BD8 (DG\PSNGR4.dds) added in repository
(126: 15.09s 627577856us)(0xE90) Storing a mesh 0x9DE0B20 (DG\deltaglider_ns)
(127: 15.74s 628229524us)(0xE90) Texture 0x33B8D00 (DG\DGMK4_2.dds) added in repository
(128: 15.85s 628340039us)(0xE90) Texture 0x33B8E28 (DG\DGIP_01.dds) added in repository
(129: 15.86s 628354740us)(0xE90) Texture 0x33B8F50 (DG\DGIP_04.dds) added in repository
(130: 15.88s 628369305us)(0xE90) Texture 0x33B9078 (DG\DGIP_02.dds) added in repository
(131: 15.89s 628381646us)(0xE90) Texture 0x33B91A0 (DG\DGIP_03.dds) added in repository
(132: 15.90s 628393898us)(0xE90) Texture 0x33B92C8 (DG\DGIP_05.dds) added in repository
(133: 15.92s 628407708us)(0xE90) Texture 0x33B93F0 (DG\DGIP_06.dds) added in repository
(134: 15.97s 628460100us)(0xE90) Texture 0x33B9518 (DG\DG_VC2.dds) added in repository
(135: 15.98s 628471739us)(0xE90) Texture 0x33B9640 (DG\DG_VC1.dds) added in repository
(136: 16.01s 628504425us)(0xE90) Texture 0x33B9768 (DG\DG_VC3.dds) added in repository
(137: 16.21s 628696458us)(0xE90) Texture 0x33B9890 (DG\dg_instr.dds) added in repository
(138: 16.21s 628697288us)(0xE90) Storing a mesh 0x9DE0CE0 (DG\DeltaGliderCockpit)
(139: 16.55s 629039347us)(0xE90) Texture 0x33B9AE0 (SHA1TX1.dds) added in repository
(140: 16.56s 629051747us)(0xE90) Texture 0x33B9C08 (SHA1TX2.dds) added in repository
(141: 16.57s 629065661us)(0xE90) Texture 0x33B9D30 (SHA1TX4.dds) added in repository
(142: 16.59s 629077133us)(0xE90) Texture 0x33B9E58 (SHA1TX3.dds) added in repository
(143: 16.63s 629119206us)(0xE90) Texture 0x33B9F80 (SHA1FT1.dds) added in repository
(144: 16.64s 629126743us)(0xE90) Texture 0x33BA0A8 (SHA1CP1.dds) added in repository
(145: 16.65s 629143852us)(0xE90) Texture 0x33BA1D0 (SHA1TX5.dds) added in repository
(146: 16.65s 629144522us)(0xE90) Storing a mesh 0x9DE0E30 (ShuttleA\ShuttleA)
(147: 16.91s 629405188us)(0xE90) Texture 0x33BA2F8 (ShuttleA\panel1.dds) added in repository
(148: 16.96s 629446393us)(0xE90) Texture 0x33D7230 (ShuttleA\panel2.dds) added in repository
(149: 16.97s 629457774us)(0xE90) Texture 0x33D7358 (ShuttleA\Thrust.dds) added in repository
(150: 16.99s 629484210us)(0xE90) Texture 0x33D7480 (ShuttleA\PodAngle.dds) added in repository
(151: 17.01s 629501835us)(0xE90) Texture 0x33D75A8 (ShuttleA\NavMode.dds) added in repository
(152: 17.02s 629513251us)(0xE90) Texture 0x33D76D0 (ShuttleA\MFD_buttons.dds) added in repository
(153: 17.04s 629529123us)(0xE90) Texture 0x33D77F8 (ShuttleA\FuelMgmt.dds) added in repository
(154: 17.05s 629537429us)(0xE90) Texture 0x33D7920 (ShuttleA\Indicator.dds) added in repository
(155: 17.06s 629554105us)(0xE90) Texture 0x33D7A48 (ShuttleA\CargoCnt.dds) added in repository
(156: 17.06s 629554430us)(0xE90) Storing a mesh 0x9DE0F48 (ShuttleA\ShuttleA_vc)
(157: 17.09s 629583404us)(0xE90) Storing a mesh 0x9DE0B20 (DG\deltaglider_ns)
(158: 17.09s 629583508us)(0xE90) Storing a mesh 0x9DE0CE0 (DG\DeltaGliderCockpit)
(159: 17.10s 629594220us)(0xE90) Storing a mesh 0x9DE0E30 (ShuttleA\ShuttleA)
(160: 17.10s 629594333us)(0xE90) Storing a mesh 0x9DE0F48 (ShuttleA\ShuttleA_vc)
(161: 17.11s 629596646us)(0xE90) [NEW FONT] ( Arial), Size=38, Weight=700 Pitch&Family=31
(162: 17.19s 629680383us)(0xE90) Font Video Memory Usage = 1024 kb
(163: 17.19s 629682520us)(0xE90) Font and Charter set creation succesfull
(164: 17.53s 630020031us)(0xE90) [NEW FONT] ( Courier New), Size=-12, Weight=400 Pitch&Family=31
(165: 17.57s 630064772us)(0xE90) Font Video Memory Usage = 256 kb
(166: 17.57s 630065075us)(0xE90) Font and Charter set creation succesfull
(167: 17.57s 630065177us)(0xE90) [NEW FONT] ( Arial), Size=-9, Weight=400 Pitch&Family=31
(168: 17.62s 630111080us)(0xE90) Font Video Memory Usage = 128 kb
(169: 17.62s 630111288us)(0xE90) Font and Charter set creation succesfull
(170: 17.62s 630111369us)(0xE90) [NEW FONT] ( Arial), Size=-12, Weight=400 Pitch&Family=31
(171: 17.66s 630147133us)(0xE90) Font Video Memory Usage = 256 kb
(172: 17.66s 630147433us)(0xE90) Font and Charter set creation succesfull
(173: 17.75s 630243690us)(0xE90) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
(174: 17.80s 630290070us)(0xE90) Font Video Memory Usage = 256 kb
(175: 17.80s 630290367us)(0xE90) Font and Charter set creation succesfull
(176: 17.80s 630290474us)(0xE90) [NEW FONT] ( Courier New), Size=15, Weight=400 Pitch&Family=31
(177: 17.85s 630336616us)(0xE90) Font Video Memory Usage = 256 kb
(178: 17.85s 630336933us)(0xE90) Font and Charter set creation succesfull
(179: 17.85s 630337086us)(0xE90) [NEW FONT] ( Arial), Size=-22, Weight=400 Pitch&Family=31
(180: 17.93s 630421926us)(0xE90) Font Video Memory Usage = 512 kb
(181: 17.93s 630422514us)(0xE90) Font and Charter set creation succesfull
(182: 17.94s 630429211us)(0xE90) ================ clbkPostCreation ===============
(183: 17.94s 630429458us)(0xE90) ==== Scanning Configuration Files ====
(184: 17.94s 630430076us)(0xE90) Scenario System=Sol
(185: 17.94s 630430136us)(0xE90) Scenario MJD=51983.561932017401
(186: 17.94s 630430909us)(0xE90) Planet Added: 0xE7CC18, Sun.cfg
(187: 17.94s 630431479us)(0xE90) Planet Added: 0xE7F6B0, Mercury.cfg
(188: 17.94s 630432179us)(0xE90) Planet Added: 0xE7D1A8, Venus.cfg
(189: 17.94s 630432819us)(0xE90) Planet Added: 0xF14F98, Earth.cfg
(190: 17.94s 630433582us)(0xE90) Base Added: 0xF27EB8, .\Config\Earth\Base\Alcantara.cfg
(191: 17.94s 630434055us)(0xE90) Base Added: 0xF6EF80, .\Config\Earth\Base\Al_Anbar.cfg
(192: 17.94s 630434532us)(0xE90) Base Added: 0xF04848, .\Config\Earth\Base\Baikonur.cfg
(193: 17.94s 630435032us)(0xE90) Base Added: 0xF186B8, .\Config\Earth\Base\Barent_Sea.cfg
(194: 17.94s 630435485us)(0xE90) Base Added: 0xF18A20, .\Config\Earth\Base\Canaveral.cfg
(195: 17.94s 630435988us)(0xE90) Base Added: 0xFCF808, .\Config\Earth\Base\China_Lake.cfg
(196: 17.95s 630436446us)(0xE90) Base Added: 0xF71500, .\Config\Earth\Base\Doberai.cfg
(197: 17.95s 630436901us)(0xE90) Base Added: 0xF71868, .\Config\Earth\Base\Edwards.cfg
(198: 17.95s 630437333us)(0xE90) Base Added: 0xF71BD0, .\Config\Earth\Base\Gran_canaria.cfg
(199: 17.95s 630437796us)(0xE90) Base Added: 0xF71F38, .\Config\Earth\Base\Habana.cfg
(200: 17.95s 630438260us)(0xE90) Base Added: 0x62D2110, .\Config\Earth\Base\Hammaguira.cfg
(201: 17.95s 630438683us)(0xE90) Base Added: 0x62D2478, .\Config\Earth\Base\Inyokern.cfg
(202: 17.95s 630439481us)(0xE90) Base Added: 0xFD4FB8, .\Config\Earth\Base\Jingyu.cfg
(203: 17.95s 630439959us)(0xE90) Base Added: 0xFD5720, .\Config\Earth\Base\Jiuquan.cfg
(204: 17.95s 630440381us)(0xE90) Base Added: 0xFD5A88, .\Config\Earth\Base\Kagoshima.cfg
(205: 17.95s 630440839us)(0xE90) Base Added: 0xFD6FC0, .\Config\Earth\Base\Kapustin_Yar.cfg
(206: 17.95s 630441271us)(0xE90) Base Added: 0xFD7328, .\Config\Earth\Base\Kourou.cfg
(207: 17.95s 630441678us)(0xE90) Base Added: 0xFD76A8, .\Config\Earth\Base\Matagorda.cfg
(208: 17.95s 630442156us)(0xE90) Base Added: 0xFD7A10, .\Config\Earth\Base\Musudan.cfg
(209: 17.95s 630442617us)(0xE90) Base Added: 0xFD7D78, .\Config\Earth\Base\Overberg.cfg
(210: 17.95s 630443104us)(0xE90) Base Added: 0xFD80E0, .\Config\Earth\Base\Palmachim.cfg
(211: 17.95s 630443532us)(0xE90) Base Added: 0xFD8448, .\Config\Earth\Base\Peenemunde.cfg
(212: 17.95s 630443987us)(0xE90) Base Added: 0xFD87B0, .\Config\Earth\Base\Plesetsk.cfg
(213: 17.95s 630444426us)(0xE90) Base Added: 0xFD8B18, .\Config\Earth\Base\Salto_di_Quirra.cfg
(214: 17.95s 630445036us)(0xE90) Base Added: 0xFD8E80, .\Config\Earth\Base\San_Marco.cfg
(215: 17.95s 630445514us)(0xE90) Base Added: 0xFD91E8, .\Config\Earth\Base\Sriharikota.cfg
(216: 17.95s 630445967us)(0xE90) Base Added: 0xFD9550, .\Config\Earth\Base\Svobodniy.cfg
(217: 17.96s 630446393us)(0xE90) Base Added: 0xFD98B8, .\Config\Earth\Base\Taiyuan.cfg
(218: 17.96s 630446831us)(0xE90) Base Added: 0xFD9C20, .\Config\Earth\Base\Tanegashima.cfg
(219: 17.96s 630447254us)(0xE90) Base Added: 0xFD9F88, .\Config\Earth\Base\Vandenberg.cfg
(220: 17.96s 630447673us)(0xE90) Base Added: 0xFDA2F0, .\Config\Earth\Base\Wallops_Island.cfg
(221: 17.96s 630448559us)(0xE90) Base Added: 0xFDA658, .\Config\Earth\Base\White_Sands.cfg
(222: 17.96s 630449099us)(0xE90) Base Added: 0xFDA9C0, .\Config\Earth\Base\Woomera.cfg
(223: 17.96s 630449519us)(0xE90) Base Added: 0xFDAD28, .\Config\Earth\Base\Wuzhai.cfg
(224: 17.96s 630449940us)(0xE90) Base Added: 0xFDB090, .\Config\Earth\Base\Xichang.cfg
(225: 17.96s 630455138us)(0xE90) Planet Added: 0xFE3AA8, Moon.cfg
(226: 17.96s 630455756us)(0xE90) Base Added: 0x62D3000, .\Config\Moon\Base\Brighton.cfg
(227: 17.97s 630456297us)(0xE90) Planet Added: 0x62DC358, Mars.cfg
(228: 17.97s 630456950us)(0xE90) Base Added: 0x62D3368, .\Config\Mars\Base\Olympus.cfg
(229: 17.97s 630457485us)(0xE90) Planet Added: 0x62F5B80, Phobos.cfg
(230: 17.97s 630458043us)(0xE90) Planet Added: 0x62DCA40, Deimos.cfg
(231: 17.97s 630458586us)(0xE90) Planet Added: 0xE7E310, Jupiter.cfg
(232: 17.97s 630459162us)(0xE90) Planet Added: 0xE7E9F8, Io.cfg
(233: 17.97s 630459725us)(0xE90) Planet Added: 0x62F2B78, Europa.cfg
(234: 17.97s 630460276us)(0xE90) Planet Added: 0x62FE398, Ganymede.cfg
(235: 17.97s 630460853us)(0xE90) Planet Added: 0x62F3260, Callisto.cfg
(236: 17.97s 630461404us)(0xE90) Planet Added: 0x634C6F8, Saturn.cfg
(237: 17.97s 630461953us)(0xE90) Planet Added: 0x630ABB0, Mimas.cfg
(238: 17.97s 630462510us)(0xE90) Planet Added: 0x62F8380, Enceladus.cfg
(239: 17.97s 630463100us)(0xE90) Planet Added: 0x62F8A68, Tethys.cfg
(240: 17.97s 630463676us)(0xE90) Planet Added: 0x63083A0, Dione.cfg
(241: 17.97s 630464276us)(0xE90) Planet Added: 0x634CDF8, Rhea.cfg
(242: 17.97s 630464917us)(0xE90) Planet Added: 0x634D500, Titan.cfg
(243: 17.97s 630465501us)(0xE90) Planet Added: 0x634DC08, Hyperion.cfg
(244: 17.98s 630466221us)(0xE90) Planet Added: 0x634E310, Iapetus.cfg
(245: 17.98s 630466829us)(0xE90) Planet Added: 0x634EA18, Uranus.cfg
(246: 17.98s 630467433us)(0xE90) Planet Added: 0x634F120, Miranda.cfg
(247: 17.98s 630468050us)(0xE90) Planet Added: 0x634F828, Ariel.cfg
(248: 17.98s 630468640us)(0xE90) Planet Added: 0x634FF30, Umbriel.cfg
(249: 17.98s 630469269us)(0xE90) Planet Added: 0x6350638, Titania.cfg
(250: 17.98s 630469882us)(0xE90) Planet Added: 0x6350D40, Oberon.cfg
(251: 17.98s 630470462us)(0xE90) Planet Added: 0x6351448, Neptune.cfg
(252: 17.98s 630471068us)(0xE90) Planet Added: 0x6351B50, Triton.cfg
(253: 17.98s 630471627us)(0xE90) Planet Added: 0x6352258, Proteus.cfg
(254: 17.98s 630472226us)(0xE90) Planet Added: 0x6352960, Nereid.cfg
(255: 17.98s 630472511us)(0xE90) RegisteringVisual (Sun) hVessel=0x0, hObj=0xE7CC18, Vis=0x3427448, Rec=0x1CDF768, Type=3
(256: 17.98s 630472596us)(0xE90) RegisteringVisual (Mercury) hVessel=0x0, hObj=0xE7F6B0, Vis=0x3427638, Rec=0x1CDF788, Type=4
(257: 18.00s 630491635us)(0xE90) Texture 0x33EEAB0 (cloud1.dds) added in repository
(258: 18.00s 630491710us)(0xE90) RegisteringVisual (Venus) hVessel=0x0, hObj=0xE7D1A8, Vis=0x342B950, Rec=0x1CDF7A8, Type=4
(259: 22.31s 634803431us)(0xE90) FogParams: alt_ref=4000, dens_0=5e-005, dens_ref=3e-005
(260: 22.31s 634803547us)(0xE90) RegisteringVisual (Earth) hVessel=0x0, hObj=0xF14F98, Vis=0x34237E8, Rec=0x1CDF7C8, Type=4
(261: 24.29s 636781308us)(0xE90) RegisteringVisual (Moon) hVessel=0x0, hObj=0xFE3AA8, Vis=0x3425118, Rec=0x1CDF7E8, Type=4
(262: 24.29s 636781442us)(0xE90) RegisteringVisual (Mars) hVessel=0x0, hObj=0x62DC358, Vis=0x3425D78, Rec=0x1CDF808, Type=4
(263: 24.32s 636810529us)(0xE90) Texture 0x33EEBD8 (Phobos.dds) added in repository
(264: 24.32s 636811042us)(0xE90) RegisteringVisual (Phobos) hVessel=0x0, hObj=0x62F5B80, Vis=0x3426208, Rec=0x1CDF828, Type=4
(265: 24.35s 636838880us)(0xE90) Texture 0x33EED00 (Deimos.dds) added in repository
(266: 24.35s 636839432us)(0xE90) RegisteringVisual (Deimos) hVessel=0x0, hObj=0x62DCA40, Vis=0x3443E20, Rec=0x1CDF848, Type=4
(267: 24.35s 636839506us)(0xE90) RegisteringVisual (Jupiter) hVessel=0x0, hObj=0xE7E310, Vis=0x3444920, Rec=0x1CDF868, Type=4
(268: 24.35s 636839543us)(0xE90) RegisteringVisual (Io) hVessel=0x0, hObj=0xE7E9F8, Vis=0x34472C0, Rec=0x1CDF888, Type=4
(269: 24.35s 636839586us)(0xE90) RegisteringVisual (Europa) hVessel=0x0, hObj=0x62F2B78, Vis=0x3447BD8, Rec=0x1CDF8A8, Type=4
(270: 24.35s 636839636us)(0xE90) RegisteringVisual (Ganymede) hVessel=0x0, hObj=0x62FE398, Vis=0x34481F0, Rec=0x1CDF8C8, Type=4
(271: 24.35s 636839685us)(0xE90) RegisteringVisual (Callisto) hVessel=0x0, hObj=0x62F3260, Vis=0x344C5F0, Rec=0x1CDF8E8, Type=4
(272: 24.35s 636839727us)(0xE90) RegisteringVisual (Saturn) hVessel=0x0, hObj=0x634C6F8, Vis=0x344C9F0, Rec=0x1CDF908, Type=4
(273: 24.35s 636839763us)(0xE90) RegisteringVisual (Mimas) hVessel=0x0, hObj=0x630ABB0, Vis=0x344D138, Rec=0x1CDF928, Type=4
(274: 24.35s 636839815us)(0xE90) RegisteringVisual (Enceladus) hVessel=0x0, hObj=0x62F8380, Vis=0x344D838, Rec=0x1CDF948, Type=4
(275: 24.35s 636839867us)(0xE90) RegisteringVisual (Tethys) hVessel=0x0, hObj=0x62F8A68, Vis=0x3451938, Rec=0x1CDF968, Type=4
(276: 24.35s 636839911us)(0xE90) RegisteringVisual (Dione) hVessel=0x0, hObj=0x63083A0, Vis=0x3452CB8, Rec=0x1CDF988, Type=4
(277: 24.35s 636839962us)(0xE90) RegisteringVisual (Rhea) hVessel=0x0, hObj=0x634CDF8, Vis=0x3454050, Rec=0x1CDF9A8, Type=4
(278: 24.35s 636840012us)(0xE90) RegisteringVisual (Titan) hVessel=0x0, hObj=0x634D500, Vis=0x34542B8, Rec=0x1CDF9C8, Type=4
(279: 24.35s 636840047us)(0xE90) RegisteringVisual (Hyperion) hVessel=0x0, hObj=0x634DC08, Vis=0x3454520, Rec=0x1CDF9E8, Type=4
(280: 24.35s 636840088us)(0xE90) RegisteringVisual (Iapetus) hVessel=0x0, hObj=0x634E310, Vis=0x3454788, Rec=0x1CDFA08, Type=4
(281: 24.35s 636840126us)(0xE90) RegisteringVisual (Uranus) hVessel=0x0, hObj=0x634EA18, Vis=0x34549F0, Rec=0x1CDFA28, Type=4
(282: 24.35s 636840160us)(0xE90) RegisteringVisual (Miranda) hVessel=0x0, hObj=0x634F120, Vis=0x3454C58, Rec=0x1CDFA48, Type=4
(283: 24.35s 636840194us)(0xE90) RegisteringVisual (Ariel) hVessel=0x0, hObj=0x634F828, Vis=0x3454EC0, Rec=0x1CDFA68, Type=4
(284: 24.35s 636840230us)(0xE90) RegisteringVisual (Umbriel) hVessel=0x0, hObj=0x634FF30, Vis=0x3455128, Rec=0x1CDFA88, Type=4
(285: 24.35s 636840264us)(0xE90) RegisteringVisual (Titania) hVessel=0x0, hObj=0x6350638, Vis=0x3455390, Rec=0x1CDFAA8, Type=4
(286: 24.35s 636840299us)(0xE90) RegisteringVisual (Oberon) hVessel=0x0, hObj=0x6350D40, Vis=0x34555F8, Rec=0x1CDFAC8, Type=4
(287: 24.35s 636840333us)(0xE90) RegisteringVisual (Neptune) hVessel=0x0, hObj=0x6351448, Vis=0x3455860, Rec=0x1CDFAE8, Type=4
(288: 24.35s 636840392us)(0xE90) RegisteringVisual (Triton) hVessel=0x0, hObj=0x6351B50, Vis=0x3455AC8, Rec=0x1CDFB08, Type=4
(289: 24.35s 636840429us)(0xE90) RegisteringVisual (Proteus) hVessel=0x0, hObj=0x6352258, Vis=0x3455D30, Rec=0x1CDFB28, Type=4
(290: 24.35s 636840464us)(0xE90) RegisteringVisual (Nereid) hVessel=0x0, hObj=0x6352960, Vis=0x3455F98, Rec=0x1CDFB48, Type=4
(291: 24.35s 636840502us)(0xE90) Vessel(0x637A288) ProjectAlpha_ISS has 1 meshes
(292: 24.37s 636860956us)(0xE90) Mesh(0x9DE10D0) Offset = (0, 0, 0)
(293: 24.37s 636861046us)(0xE90) Vessel(ISS) Vis=0x34601C0 has no animations
(294: 24.37s 636861074us)(0xE90) RegisteringVisual (ISS) hVessel=0x637A288, hObj=0x6377A60, Vis=0x34601C0, Rec=0x1CDFB68, Type=10
(295: 24.37s 636861336us)(0xE90) Vessel(0x637A3B8) Mir has 1 meshes
(296: 24.37s 636865982us)(0xE90) Mesh(0x9DE10D0) Offset = (0, 0, 0)
(297: 24.38s 636866066us)(0xE90) Vessel(Mir) Vis=0x3464F58 has no animations
(298: 24.38s 636866094us)(0xE90) RegisteringVisual (Mir) hVessel=0x637A3B8, hObj=0x638BB78, Vis=0x3464F58, Rec=0x1CDFBC8, Type=10
(299: 24.38s 636866339us)(0xE90) Vessel(0x637A408) Wheel has 1 meshes
(300: 24.38s 636867222us)(0xE90) Mesh(0x9DE10D0) Offset = (0, 0, 0)
(301: 24.38s 636867315us)(0xE90) Vessel(Luna-OB1) Vis=0x3469128 has no animations
(302: 24.38s 636867344us)(0xE90) RegisteringVisual (Luna-OB1) hVessel=0x637A408, hObj=0x637B270, Vis=0x3469128, Rec=0x3466188, Type=10
(303: 24.38s 636867592us)(0xE90) Vessel(0x9DE6F7C) DeltaGlider has 2 meshes
(304: 24.38s 636871857us)(0xE90) Mesh(0x9DE0B20) Offset = (0, 0, 0)
(305: 24.39s 636876567us)(0xE90) Mesh(0x9DE0CE0) Offset = (0, 0, 0)
(306: 24.39s 636876694us)(0xE90) Vessel(GL-01) Vis=0x346A7B8 has 37 animations
(307: 24.39s 636876737us)(0xE90) RegisteringVisual (GL-01) hVessel=0x9DE6F7C, hObj=0x9D9A988, Vis=0x346A7B8, Rec=0x34661E8, Type=10
(308: 24.39s 636877220us)(0xE90) Reading a custom configuration file for a vessel GL-01 (DeltaGlider)
(309: 24.39s 636877395us)(0xE90) Applying custom configuration to a mesh (DG\deltaglider_ns)
(310: 24.39s 636877424us)(0xE90) Applying custom configuration to a mesh (DG\DeltaGliderCockpit)
(311: 24.39s 636877571us)(0xE90) Vessel(0xFCCF14) ShuttleA has 2 meshes
(312: 24.39s 636881008us)(0xE90) Mesh(0x9DE0E30) Offset = (0, 0, 0)
(313: 24.39s 636882561us)(0xE90) Mesh(0x9DE0F48) Offset = (0, 0, 0)
(314: 24.39s 636882674us)(0xE90) Vessel(SH-03) Vis=0xC0E4BA0 has 17 animations
(315: 24.39s 636882708us)(0xE90) RegisteringVisual (SH-03) hVessel=0xFCCF14, hObj=0x9DE1260, Vis=0xC0E4BA0, Rec=0x3466288, Type=10
(316: 24.39s 636882951us)(0xE90) Vessel(0x62FDC2C) ShuttlePB has 1 meshes
(317: 24.40s 636894019us)(0xE90) Texture 0x33EEE28 (shuttlepb.dds) added in repository
(318: 24.41s 636905838us)(0xE90) Texture 0x33EEF50 (shuttlepbwing.dds) added in repository
(319: 24.42s 636906492us)(0xE90) Mesh(0x9DE10D0) Offset = (0, 0, 0)
(320: 24.42s 636906549us)(0xE90) Vessel(PB-01) Vis=0xC0F12B8 has 3 animations
(321: 24.42s 636906580us)(0xE90) RegisteringVisual (PB-01) hVessel=0x62FDC2C, hObj=0x9F7F008, Vis=0xC0F12B8, Rec=0x34662C8, Type=10
(322: 24.42s 636906895us)(0xE90) Vessel(0x9F7662C) DeltaGlider has 2 meshes
(323: 24.42s 636912580us)(0xE90) Mesh(0x9DE0B20) Offset = (0, 0, 0)
(324: 24.43s 636917335us)(0xE90) Mesh(0x9DE0CE0) Offset = (0, 0, 0)
(325: 24.43s 636917458us)(0xE90) Vessel(GL-02) Vis=0xC0F2760 has 37 animations
(326: 24.43s 636917501us)(0xE90) RegisteringVisual (GL-02) hVessel=0x9F7662C, hObj=0x9EC56F8, Vis=0xC0F2760, Rec=0x3466348, Type=10
(327: 24.43s 636917951us)(0xE90) Reading a custom configuration file for a vessel GL-02 (DeltaGlider)
(328: 24.43s 636918184us)(0xE90) Applying custom configuration to a mesh (DG\deltaglider_ns)
(329: 24.43s 636918218us)(0xE90) Applying custom configuration to a mesh (DG\DeltaGliderCockpit)
(330: 24.43s 636918370us)(0xE90) Vessel(0xFCD09C) ShuttleA has 2 meshes
(331: 24.43s 636921842us)(0xE90) Mesh(0x9DE0E30) Offset = (0, 0, 0)
(332: 24.43s 636923397us)(0xE90) Mesh(0x9DE0F48) Offset = (0, 0, 0)
(333: 24.43s 636923494us)(0xE90) Vessel(SH-01) Vis=0xC104730 has 17 animations
(334: 24.43s 636923527us)(0xE90) RegisteringVisual (SH-01) hVessel=0xFCD09C, hObj=0x9F7B0D8, Vis=0xC104730, Rec=0x34663E8, Type=10
(335: 24.43s 636923762us)(0xE90) =============== Loading Completed and Visuals Created ================
(336: 33.62s 646114516us)(0xE90) New Base Visual(0xC110DF8) Cape Canaveral hBase=0xF18A20, nsbs=1, nsas=2
(337: 33.62s 646114981us)(0xE90) Creating Runway Lights from .\Config\Earth\Base\Canaveral.cfg
(338: 33.78s 646272688us)(0xE90) Texture 0xC128DC8 (Taxiway1.dds) added in repository
(339: 33.80s 646287139us)(0xE90) Texture 0xC128EF0 (Concrete.dds) added in repository
(340: 33.80s 646289170us)(0xE90) New Base Visual(0xC127DD8) Habana hBase=0xF71F38, nsbs=2, nsas=1
(341: 33.80s 646289608us)(0xE90) Creating Runway Lights from .\Config\Earth\Base\Habana.cfg
(342: 33.82s 646309691us)(0xE90) New Base Visual(0xC12A598) Matagorda hBase=0xFD76A8, nsbs=1, nsas=0
(343: 33.82s 646310088us)(0xE90) Creating Runway Lights from .\Config\Earth\Base\Matagorda.cfg
(344: 33.82s 646310711us)(0xE90) New Base Visual(0xC12A828) Wallops Island hBase=0xFDA2F0, nsbs=1, nsas=0
(345: 33.82s 646311103us)(0xE90) Creating Runway Lights from .\Config\Earth\Base\Wallops_Island.cfg
(346: 37.94s 650432802us)(0xE90) ================ clbkCloseSession ===============
(347: 37.94s 650433000us)(0xE90) ================ Deleting Scene ===============
(348: 37.94s 650433161us)(0xE90) Deleting Visual 0x3427448
(349: 37.94s 650433195us)(0xE90) Deleting Visual 0x3427638
(350: 37.94s 650433223us)(0xE90) Deleting Visual 0x342B950
(351: 37.94s 650433252us)(0xE90) Deleting Visual 0x34237E8
(352: 37.94s 650433278us)(0xE90) Mesh 0xC0F4210 Removed from catalog
(353: 37.94s 650433337us)(0xE90) Mesh 0xC0F4438 Removed from catalog
(354: 37.94s 650433374us)(0xE90) Mesh 0xC0F4660 Removed from catalog
(355: 37.94s 650433437us)(0xE90) Mesh 0xC0F4888 Removed from catalog
(356: 37.94s 650433566us)(0xE90) Base visual deleted
(357: 37.94s 650433593us)(0xE90) Mesh 0xC0F4AB0 Removed from catalog
(358: 37.94s 650433629us)(0xE90) Mesh 0xC0F4CD8 Removed from catalog
(359: 37.94s 650433665us)(0xE90) Mesh 0xC0F4F00 Removed from catalog
(360: 37.94s 650433757us)(0xE90) Base visual deleted
(361: 37.94s 650433784us)(0xE90) Mesh 0xC0F5128 Removed from catalog
(362: 37.94s 650433825us)(0xE90) Base visual deleted
(363: 37.94s 650433850us)(0xE90) Mesh 0xC0F5350 Removed from catalog
(364: 37.94s 650433882us)(0xE90) Base visual deleted
(365: 37.95s 650438270us)(0xE90) Deleting Visual 0x3425118
(366: 37.95s 650439389us)(0xE90) Deleting Visual 0x3425D78
(367: 37.95s 650439448us)(0xE90) Deleting Visual 0x3426208
(368: 37.95s 650439475us)(0xE90) Mesh 0x3443C08 Removed from catalog
(369: 37.97s 650463870us)(0xE90) Deleting Visual 0x3443E20
(370: 37.97s 650463951us)(0xE90) Mesh 0x3444290 Removed from catalog
(371: 37.97s 650463987us)(0xE90) Deleting Visual 0x3444920
(372: 37.97s 650464017us)(0xE90) Deleting Visual 0x34472C0
(373: 37.97s 650464043us)(0xE90) Deleting Visual 0x3447BD8
(374: 37.97s 650464069us)(0xE90) Deleting Visual 0x34481F0
(375: 37.97s 650464095us)(0xE90) Deleting Visual 0x344C5F0
(376: 37.97s 650464120us)(0xE90) Deleting Visual 0x344C9F0
(377: 37.97s 650464147us)(0xE90) Deleting Visual 0x344D138
(378: 37.97s 650464173us)(0xE90) Deleting Visual 0x344D838
(379: 37.97s 650464199us)(0xE90) Deleting Visual 0x3451938
(380: 37.97s 650464224us)(0xE90) Deleting Visual 0x3452CB8
(381: 37.97s 650464250us)(0xE90) Deleting Visual 0x3454050
(382: 37.97s 650464276us)(0xE90) Deleting Visual 0x34542B8
(383: 37.97s 650464308us)(0xE90) Deleting Visual 0x3454520
(384: 37.97s 650464333us)(0xE90) Deleting Visual 0x3454788
(385: 37.97s 650464357us)(0xE90) Deleting Visual 0x34549F0
(386: 37.97s 650464383us)(0xE90) Deleting Visual 0x3454C58
(387: 37.97s 650464408us)(0xE90) Deleting Visual 0x3454EC0
(388: 37.97s 650464445us)(0xE90) Deleting Visual 0x3455128
(389: 37.97s 650464470us)(0xE90) Deleting Visual 0x3455390
(390: 37.97s 650464496us)(0xE90) Deleting Visual 0x34555F8
(391: 37.97s 650464522us)(0xE90) Deleting Visual 0x3455860
(392: 37.97s 650464547us)(0xE90) Deleting Visual 0x3455AC8
(393: 37.97s 650464574us)(0xE90) Deleting Visual 0x3455D30
(394: 37.97s 650464600us)(0xE90) Deleting Visual 0x3455F98
(395: 37.97s 650464626us)(0xE90) Deleting Visual 0x34601C0
(396: 37.97s 650464652us)(0xE90) Deleting Vessel Visual 0x34601C0 ...
(397: 37.97s 650464677us)(0xE90) Mesh 0x344B1A8 Removed from catalog
(398: 37.97s 650465031us)(0xE90) Vessel visual deleted succesfully
(399: 37.97s 650465073us)(0xE90) Deleting Visual 0x3464F58
(400: 37.97s 650465099us)(0xE90) Deleting Vessel Visual 0x3464F58 ...
(401: 37.97s 650465124us)(0xE90) Mesh 0x344B3D0 Removed from catalog
(402: 37.97s 650465163us)(0xE90) Vessel visual deleted succesfully
(403: 37.97s 650465189us)(0xE90) Deleting Visual 0x3469128
(404: 37.97s 650465214us)(0xE90) Deleting Vessel Visual 0x3469128 ...
(405: 37.97s 650465238us)(0xE90) Mesh 0x344B5F8 Removed from catalog
(406: 37.97s 650465272us)(0xE90) Vessel visual deleted succesfully
(407: 37.97s 650465298us)(0xE90) Deleting Visual 0x346A7B8
(408: 37.97s 650465332us)(0xE90) Deleting Vessel Visual 0x346A7B8 ...
(409: 37.97s 650465358us)(0xE90) Mesh 0x344B820 Removed from catalog
(410: 37.97s 650465575us)(0xE90) Mesh 0x344BA48 Removed from catalog
(411: 37.97s 650465721us)(0xE90) Vessel visual deleted succesfully
(412: 37.97s 650465751us)(0xE90) Deleting Visual 0xC0E4BA0
(413: 37.97s 650465777us)(0xE90) Deleting Vessel Visual 0xC0E4BA0 ...
(414: 37.97s 650465802us)(0xE90) Mesh 0x344BC70 Removed from catalog
(415: 37.97s 650465979us)(0xE90) Mesh 0x344BE98 Removed from catalog
(416: 37.98s 650466031us)(0xE90) Vessel visual deleted succesfully
(417: 37.98s 650466059us)(0xE90) Deleting Visual 0xC0F12B8
(418: 37.98s 650466084us)(0xE90) Deleting Vessel Visual 0xC0F12B8 ...
(419: 37.98s 650466108us)(0xE90) Mesh 0x344C0C0 Removed from catalog
(420: 37.98s 650466143us)(0xE90) Vessel visual deleted succesfully
(421: 37.98s 650466169us)(0xE90) Deleting Visual 0xC0F2760
(422: 37.98s 650466194us)(0xE90) Deleting Vessel Visual 0xC0F2760 ...
(423: 37.98s 650466229us)(0xE90) Mesh 0xC0F3970 Removed from catalog
(424: 37.98s 650466437us)(0xE90) Mesh 0xC0F3B98 Removed from catalog
(425: 37.98s 650466583us)(0xE90) Vessel visual deleted succesfully
(426: 37.98s 650466613us)(0xE90) Deleting Visual 0xC104730
(427: 37.98s 650466639us)(0xE90) Deleting Vessel Visual 0xC104730 ...
(428: 37.98s 650466664us)(0xE90) Mesh 0xC0F3DC0 Removed from catalog
(429: 37.98s 650466804us)(0xE90) Mesh 0xC0F3FE8 Removed from catalog
(430: 37.98s 650466855us)(0xE90) Vessel visual deleted succesfully
(431: 37.98s 650466925us)(0xE90) ================ Deleting Mesh Manager ===============
(432: 37.98s 650466953us)(0xE90) Mesh 0x33BB5D8 Removed from catalog
(433: 37.98s 650467104us)(0xE90) Mesh 0x33C5028 Removed from catalog
(434: 37.98s 650467249us)(0xE90) Mesh 0x33D1308 Removed from catalog
(435: 37.98s 650467378us)(0xE90) Mesh 0x33D9218 Removed from catalog
(436: 37.98s 650467431us)(0xE90) MeshManager Deleted
(437: 38.01s 650496204us)(0xE90) ================ clbkDestroyRenderWindow ===============
(438: 38.01s 650496324us)(0xE90) ================ Clearing Texture Repository ===============
(439: 38.01s 650500388us)(0xE90) ================ Texture Repository Cleared ===============
(440: 38.01s 650504872us)(0xE90) =============== Deleting 48 Tile Buffers =================
(441: 38.01s 650505041us)(0xE90) Sketchap Exiting... All resources released
(442: 38.01s 650505078us)(0xE90) Clearing Font Cache... 13 Fonts are stored in the cache
(443: 38.01s 650505421us)(0xE90) ====== D3D9Effect Global Exit =======
(444: 38.02s 650506063us)(0xE90) Mesh 0x1CDE280 Removed from catalog
(445: 38.02s 650506263us)(0xE90)[ERROR] UnDeleted Surface(s) Detected
(446: 38.02s 650511159us)(0xE90)[ERROR] Surface 0x33B99B8 (???) (256,256) Type=2, Creation=2
(447: 38.04s 650528099us)(0xE90)[ERROR] Surface 0x33D7B70 (???) (256,256) Type=2, Creation=2
(448: 38.04s 650533164us)(0xE90) [OK] All Tiles are deleted
(449: 38.04s 650533320us)(0xE90) ========== Destroying framework objects ==========
(450: 38.08s 650568262us)(0xE90) [DirectX Device Reset Succesfull]
(451: 38.08s 650568345us)(0xE90) Deleting Framework
(452: 38.91s 651397595us)(0xE90) Node[0] = (Current state) (0x1D4930)
(453: 38.91s 651397668us)(0xE90) Scenario = .\Scenarios\(Current state).scn
(454: 38.93s 651424490us)(0xE90) D3D9Client destructor called
(455: 38.93s 651424579us)(0xE90) --------------ExitModule------------
(456: 38.94s 651427840us)(0xE90) Log Closed

Oh, and my old installation folder suffers now the same error display. It worked a couple of months ago.

What can I do?
 
Last edited:
Have you tried reinstalling GPU drivers and directX?
 
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