igel
Addon Developer
Now, I have a third question - about the vessel's Size value.
In Orbiter 2010, you can approach vessel pretty much indefinitely, regardless of what Size is set for it. In Orbiter 2016, Size is the hard limit - you cannot get your view any closer to the vessel than that. What's worse, the speed of view movement (with mouse wheel) is not linear when you are close to the Size limit, so when you start close, it takes forever to distantiate.
Is there a way to get to previous 2010 behaviour for that in 2016? I've checked and checked, experimented with Size and ClipRadius but did not find any client option or configuration or API.
In Orbiter 2010, you can approach vessel pretty much indefinitely, regardless of what Size is set for it. In Orbiter 2016, Size is the hard limit - you cannot get your view any closer to the vessel than that. What's worse, the speed of view movement (with mouse wheel) is not linear when you are close to the Size limit, so when you start close, it takes forever to distantiate.
Is there a way to get to previous 2010 behaviour for that in 2016? I've checked and checked, experimented with Size and ClipRadius but did not find any client option or configuration or API.


