I successfully tested it with both HCLV Hyperion (WIP) and default Atlantis SRB (config below).
Also during beta testing I attached complete Shuttle stack, Themis rocket, XR5 cargo crates, default DG, and many more crafts.
Code:
; === Configuration file for vessel class Shuttle Solid Rocket Booster ===
; Used to manage SRB's after separation from the main tank
ClassName = Atlantis_SRB
Module = Atlantis_SRB
ImageBmp = Images\Vessels\Default\Atlantis_SRB.bmp
[COLOR="Red"]BEGIN_ATTACHMENT
P 0 0 0 0 1 0 0 0 1 XRCARGO
END_ATTACHMENT[/COLOR]
To attach it just switch to Crane vessel, press K and enter vessel name in dialog box
As for UCGO you can peek name in scenario file. Quit orbiter and open (Current state).scn file so you can find crate name.
Example UCGO config file:
Code:
; === Configuration file for UCGO cargo ===
ucForceName = cOXYG ; Force object name when cargo is released max 6 char.
Module = UCGODynamicCargo ; if this cargo can be "eated" by UCGO vessel
MeshName = UniversalCars/CargoOxygen ; Box mesh name (packed cargo)
MassucRessource = 1134 ; mass of "eatable" content in kg (>10000 mean illimited as fuel station)
UcDescription = oxygen ; description AND/OR keyword if ressource
ImageBmp = Images\UniversalCars\cgroxygen.bmp ;image for scenery editor
; === NOTE ON UCGO Cargos ===
; UCGO Cargos require only mesh and a config file, anyone can do more
; see doc in Doc\UniversalCars for a step by step help.
; === MANDATORY NO NEED TO EDIT THIS BELOW ===
Size = 20.0 ; size is 1.3 meter but this is to avoid LOD uggly switch
AlbedoRGB = 0.6 0.6 0.6
TouchdownPoints = 0.0 -0.005 3.0 -4.0 -0.005 -3.00 4.0 -0.005 -3.00
EditorCreate=true
EnableFocus = false
; === Attachment specs ===
BEGIN_ATTACHMENT
P 0.0 1.0 0.70 0 0 1 0 1 0 UCGOCG
[COLOR="red"]P 0 0 0 0 1 0 0 0 1 XRCARGO[/COLOR]
END_ATTACHMENT