OHM Themis-A Launch Vehicle 1.0

Woo482

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851.5 kN per booster.
 

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mikusingularity
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I think the smoke trails look like a jellyfish from the side.

Anyways, it's the coolest booster separation I've ever seen.

---------- Post added at 08:53 PM ---------- Previous post was at 08:24 PM ----------

HE6 can lift 8.7 mT into geostationary transfer orbit from Carl Sagan Space Center (with about 70 kg of propellant remaining).
 

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Is there any way of editing the configuration to allow for a launch abort tower on top of the stack to make manned launches more realistic? In multistage this is usually included as a BOOSTER stage. That way the faring will jettison to the side and the tower in the forward direction.
 

garyw

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why not use a config that has no fairing and place a capsule with an abort stage on top of it?
 

Loru

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Is there any way of editing the configuration to allow for a launch abort tower on top of the stack to make manned launches more realistic? In multistage this is usually included as a BOOSTER stage. That way the faring will jettison to the side and the tower in the forward direction.

TBH that would demmand overal internal logic change and either adding secondary LES config system or modyfing fairing system to add LES stage.

For now the only solution is either attaching LES stage to payload (UCD for example) or coding LES stage into payload.

If only for visuals you can just mesh LES stage and attach it as secondary payload and jettison it manually.

AFAIK Woo482 is working on capsule type spacecraft with integrated LES stage.
 

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Orbinaut
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TBH that would demmand overal internal logic change and either adding secondary LES config system or modyfing fairing system to add LES stage.

For now the only solution is either attaching LES stage to payload (UCD for example) or coding LES stage into payload.

If only for visuals you can just mesh LES stage and attach it as secondary payload and jettison it manually.

AFAIK Woo482 is working on capsule type spacecraft with integrated LES stage.

Ah ok. It is only for visual purposes really not to be functional. And nice job on creating this, you can easily config the launcher for just about any payloads you like :cheers: It's a lot of fun experimenting.
 

Jeremyxxx

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When i display the Themis-A on Orbiter, it showed the rocket but the textures are missing and there is no Fairing on the rocket. this is the problem right now, any help with the issue?
 

garyw

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sounds like you've not installed it properly. Have you put the textures included in the addon pack into the textures folder?
 

Loru

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When i display the Themis-A on Orbiter, it showed the rocket but the textures are missing and there is no Fairing on the rocket. this is the problem right now, any help with the issue?

- Are you sure it's installed properly (unzipped to orbiter folder with directory structure preserved)?

- Have you installed PayloadManager as written in manual and OHM page?

I'm pretty sure it works both in inline and d3d9 graphics clients.
What version of orbiter do you have?? Themis-A is for Orbiter 2010-P1 and if I remember correctly it haven't been tested in Orbiter Beta.
 

Jeremyxxx

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I have the textures in the right folder but in the scenarios the rocket itself is displayed cloaked in black
 

garyw

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Can you post a screenshot?
 

Loru

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You're report is very undetailed.

I need to know more things:

1.) your orbiter version

2.) content of orbiter.log in the moment of error (best aproach is to launch it in window mode and opening the file with notepad - then pasting content here wrapped in code tags)

3.) screenshot - you say rocket is totally black - even with textures in wrong folder, rocket should appear light grey as that is default untextured material. (you can use forum's gallery)

4.) Do you have all reqired packets installed (Payload manager, .net 4 ??)

5.) what was method of your install? (have you unzipped in one take or moved files folder by folder, or maybe used some form of Mod enabler??)

6.) When error appears - while you load provided scenario or trying to spawn rocket in game using scenario editor??

I tried really strange things (even forcing rocket to spawn underground) to reproduce it but I cannot.
 

Jeremyxxx

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Problems solved, i've got the rocket to work right, I have successfully launched the Vera Composite Mirror Space Telescope into orbit using autopilot,
 

PhantomCruiser

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Problems solved, i've got the rocket to work right, I have successfully launched the Vera Composite Mirror Space Telescope into orbit using autopilot,

What was the resolution? The reason I ask is that it might be helpful to others that might stumble upon the same problem.
 

Jeremyxxx

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it appears that i have installed the D3D9 Client incorrectly, I was smart to install the client correctly.
 

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I'm having a problem. Orbiter crashes to desktop while loading any Themis-A, either loading one in a scenario file or when spawned by the ScnEditer in sim. I have all the required addons, and other than them this is a clean install. I am using the inline client, though I'm not sure that relates to the problem. Orbiter log:

Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 2.79365e-007 sec
Found 0 joystick(s)
Devices enumerated: 7
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (NVIDIA GeForce FX 5200)
==> Direct3D T&L HAL (NVIDIA GeForce FX 5200)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module CSSC_Spawner.dll ...... [Build 120331, API 100830]
Module Themis_MFD.dll ........ [Build 130317, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Fullscreen 1024 x 768 x 16
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 16 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module DeltaGlider.dll ....... [Build 100830, API 100830]
Module LuaInline.dll ......... [Build 100830, API 100830]
Module ShuttleA.dll .......... [Build 100830, API 100830]
Module Themis-A_Core.dll ..... [Build 130319, API 100830]
 

garyw

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Can you post the scenario as well? you might have a vehicle configuration that the DLL can't support
 

Loru

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Hmm - tried hard but couldn't reproduce this bug in any way. The only thing close was missing payload manager but that gave me error message on CTD.
 
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