Orbiter Screenshot Thread

By the way, what are shaders in Orbiter and how to use them?
 
By the way, what are shaders in Orbiter and how to use them?

They are only supported by the D3D9 clients and documented in the Orbiter Developer Manual, section 9.5 (Page 116)
 
By the way, what are shaders in Orbiter and how to use them?
It's not a clean way it's just reshade, where it modify how the programs render API renders things.
In Orbiter I still try a way to find out how to not apply shaders to external MFD lol.
 
Shaders are small but very smart sub-programs that compute the way a material is rendered in real-time. Good shaders are extremely efficient in terms of eye-candy, watch the difference between say stock KSP (bleh) and the modded versions you see around nowadays (cool). Of course, as a shader is a small program, it eats some GPU and/or CPU cycles.
 
Shaders are small but very smart sub-programs that compute the way a material is rendered in real-time. Good shaders are extremely efficient in terms of eye-candy, watch the difference between say stock KSP (bleh) and the modded versions you see around nowadays (cool). Of course, as a shader is a small program, it eats some GPU and/or CPU cycles.
Uh...
Shaders are more of a post processing. They do not care about material the only information is depth info and the frame itself. It has nothing to do with rendering materials in a different way.
 
What part of the article are you refering to? Shaders just change the way a material is rendered. How is my statement wrong?
EDIT : My bad OK, my phrasing was confusing, not originally what I wanted to say

The key takeaway of the Wikipedia article is actually, that shaders are such an integral part of a "modern" rendering pipeline, that they actually decide which colour a pixel has, of course taking the material properties into account. So, that they only do post-processing is horribly wrong, they make the processing, even the pre-processing today. Including procedural geometry and other magic tricks. Without shaders, there would not be much to see on a modern GPU, the times that a GPU only does Gourand shaded textures are now buried for about 30 years.

I think I still have such an old VESA GPU somewhere in my junk box... Had some fun in my younger times doing magic in assembly language that didn't even work on another computer xD.
 
Thanks to all for explanations, and sorry for my off-topic.
 
🚀🇨🇳 Dong Feng 3 (a.k.a.: DF-3, NATO code name: CSS-3) intermediate range ballistic missile


Mostly forgotten IRBM, heavily influenced by the Soviet R-12 and R-14. Its two-staged enlarge design, known as the DF-4, became the first Chinese intercontinental ballistic missile, which in turn, went down in history as the Chang Zheng 1 - China's first orbital launcher and the very first member of the famous Long March family.







+ Bonus - historical photo:

DF-3_21big.jpg
 
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