Orbiter Screenshot Thread

Of course there is. For the next beta: within the next few days or weeks. For the next release: anywhere between a year and a (very small) handful of decades.

Of course, silly me :facepalm:

So, anyways I threw together a new Orbiter Galaxy set-up to fly with Artlavs Warp MFD,

[ame="http://www.orbithangar.com/searchid.php?ID=2297"]http://www.orbithangar.com/searchid.php?ID=2297[/ame]

And, a brand new dlled version of kirkunits USS Enterprise. Stay tuned for that on OHM in a little while. ;)



After leaving LEO and flying by the Jovian system, the Enterprise set out for the 359 9i0 1e9 8j system. The Enterprise encountered the system heavily out of plane & headed down towards the inner planets before moving on to the fourth planet, a gas giant.





An encounter with one of the moons in the area





Undertaking a rather bizarre maneuver. In order to remove a fair amount of orbital velocity, the Enterprise burned her engines with the warp drive engaged while retrograde. It was basically a stationary insertion burn.











Strange new worlds indeed :hailprobe:
 
Hm. Is it based at all on mine? If so, what are you planning on adding? (I see already better impulse texture.)
 
Hm. Is it based at all on mine? If so, what are you planning on adding? (I see already better impulse texture.)

Actually not much so far, but I havent spent that much time on it yet. I might open up a thread to start getting suggestions on what to do with it. I figure direct integration of the warp drive might be possible, but most advanced features will be best with a VC. Cmon, cant you just picture the bridge in Orbiter?

BTW, credit to Izack on the original source. The code is adapted from it.
 
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Floating on Venus:

venus_zpsbe3f62df.png


---------- Post added at 01:01 AM ---------- Previous post was at 01:00 AM ----------

PS: don't go below 40 km if you want to go back :P
 
Floating on Venus:

venus_zpsbe3f62df.png


---------- Post added at 01:01 AM ---------- Previous post was at 01:00 AM ----------

PS: don't go below 40 km if you want to go back :P

I take it that the 40km mark was discovered the hard way? :lol:
Love how slow it's flying, though. 40 m/s in a Ravenstar!
 
A close encounter, before the close encounter. The 2 bright dots in the middle are the moon and Earth.
 

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Just a nice shot of SSU Atlantis on orbit, with the focus on the stowed Ku band DA and OBSS:

SSU_Atlantis_on_orbit.jpg
 
Can't tell if it's coming or going ?
What do you mean? Do you mean if the nose is prograde or retrograde? In that case, it's prograde, UNIV PTG settings of BV 5, P 270, Y 0 OM 0.
 
Here is a shot from my latest experiment. It's so shiny even if it's heavily attenuated and blurred. The black raven is lost in the reflection. Am I doing something wrong ? Or is there a need to re-design the graphics models to work better. I am trying to compute the reflectivity from a specular power. When having a low spec-power the reflection is blurry and week and high power gives a sharper and stronger reflection. It should work.. In theory..

xr2.jpg
 
Here is a shot from my latest experiment. It's so shiny even if it's heavily attenuated and blurred. The black raven is lost in the reflection. Am I doing something wrong ? Or is there a need to re-design the graphics models to work better. I am trying to compute the reflectivity from a specular power. When having a low spec-power the reflection is blurry and week and high power gives a sharper and stronger reflection. It should work.. In theory..

xr2.jpg

I think only things that are metalic, should reflec like that, such as ISS modules.

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What do you mean? Do you mean if the nose is prograde or retrograde? In that case, it's prograde, UNIV PTG settings of BV 5, P 270, Y 0 OM 0.

What I mean is, you don't know if the PBD just opened, or are getting ready to close. Meant to be funny, guess not.:rolleyes:
 
Here is a shot from my latest experiment. It's so shiny even if it's heavily attenuated and blurred. The black raven is lost in the reflection. Am I doing something wrong ? Or is there a need to re-design the graphics models to work better. I am trying to compute the reflectivity from a specular power. When having a low spec-power the reflection is blurry and week and high power gives a sharper and stronger reflection. It should work.. In theory..

xr2.jpg
Well, I think the problem is that the reflection map is rendered on top of the main basic vessel texture when it should be the other way around, main texture mapped onto the reflective texture. This is just a guess though.

---------- Post added at 10:03 PM ---------- Previous post was at 10:01 PM ----------

What I mean is, you don't know if the PBD just opened, or are getting ready to close. Meant to be funny, guess not.:rolleyes:
Ah, in that case, it's in the normal EOM-1 config with the OBSS/RMS/Ku band DA stowed for de-orbit, entry and landing. Also, the attitude is that of the FCS C/O and RCS Hotfire that is conducted on EOM-1 by the CDR, PLT and MS2.
 
Here is an unattennuated shot. Specular power is 255, it's not that strong with any other vessel I have tested. I'll try to upload a development snapshot for testing, shortly.
xr2b.jpg
 
Here is an unattennuated shot. Specular power is 255, it's not that strong with any other vessel I have tested. I'll try to upload a development snapshot for testing, shortly.
xr2b.jpg

OMG! Naboo craft!!!

They have Jar Jar onboard!!!

Run for your lives!!!!

on serious note: does it imply change in normal map texture format and will I be able to use NVIDIA plugin for normal map export after implementation of this feature?????
 
A turnstile in the VAB.
 

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