I implemented a high resolution rings using 2048x1, 4096x1 or 8192x1 textures depending about a hardware capabilities. Pretty good results with 65kb of memory. Will be available in R9

It just keeps getting better and better!

Beautiful screens, but Orlando International looks like it could still improve a bit...
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Beautiful screens, but Orlando International looks like it could still improve a bit...
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Thats interesting :hmm:.
Is it running on D3D7, or a newer Directx framework?
Yes, I should eventually get around to doing that too.DaveS said:Any plans to increase the cloud texture resolution? I think that would be a worthwhile endeavor as it would improve the views from orbit alot. Currently even the most high-res cloud textures (level 8) makes the clouds look like undefined splotches in orbit.
Currently only on the inline client, but I hope graphics client developers will be able to implement the new engine quickly, once I managed to port it to the D3D7 client and upload a new beta.