Oooops!! My computer just had it's brain fried!! All code for the Falcons gone, so this is as far as it goes for the time being.
Doh!
Oooops!! My computer just had it's brain fried!! All code for the Falcons gone, so this is as far as it goes for the time being.
Doh!
Afraid so. Of course, one should back up regularly - but I'm lazy! Last backup was 6 months ago. Don't know if it's hardware failure or a virus that got past my Norton Security. Tried all recovery procedures but no luck. Damn thing won't even boot from a disk or external drive now.A bit too late I think? What happened?
"Oooops" is the printable version :lol: Friend of mine may yet be able to recover the lost code from the harddrive but I'm not holding my breath.I would be saying alot more than "Oooops". Too bad there wasn't a back door, password to decypher .dlls.
Is that with the latest Orbiter beta? The only "unusual" thing about the cockpit view is the text I put on the HUD. FalconHeavy is VESSEL3 class, with the associated clbkDrawHUD method - not sure if that might be a problem?Regarding compatibilty with Orbiter 2015: CTD when trying to F1 into the cockpit. This is both for 1st and 2nd stage in several scenarios. Crashes also if the vessel is still on the ground, before autopilot is active. Is this just on my installation?
Thanks. That API function is active once the autopilot is engaged IIRC. Anyway, I have the new orbiter beta onboard, so will take a look.There is this entry in Orbiter.log, see below. But I assume the obsolete API function is active always, not only when in cockpit view.
You're welcome, the grid-fins were fun to doAmazing! Thank you so much for gridfins!
Just minor detail, would it be possible to have black legs and fins? I think that's design SpaceX wants to use and anyways it would look badass.
Amazing! Thank you so much for gridfins!
Just minor detail, would it be possible to have black legs and fins? I think that's design SpaceX wants to use and anyways it would look badass.
I knew that, but what I was thinking of was a compromise between a reusable and expendable FH when it comes to payload capacity.I think perhaps the 53 ton figure came from non-reusable boosters?
Thanks! Yes, but it's actually quite a lot more work than just updating the mass/thrust parameters, so it might be a while yet. I'm still trying to update my Falcon9R v1.2 to handle all the various different flyback modes, etc.I love your Falcon Heavy!
A question: The SpaceX Falcon Heavy page now shows liftoff thrust at around 20,400kN, while your version is at about 17,600kN. Second stage thrust is 934kN, compared to 801kN. The gross weights look pretty close, so it doesn't appear that the fuel capacity has changed much, but I don't know for sure.
Would it be possible to update your Falcon Heavy add-on to reflect the latest performance numbers?
Thank you![]()
I'd guess yes. Which would mean an extra ~5% fuel mass over not-super-cooled.Is that because they are planning to use super-cooled liquid oxygen (Full Thrust) again?