Orbiter Beta SVN commit #8
This one is a bit of a self-indulgent detour from the current main topic of terrain support (sorry about that
I felt the need to upgrade the DG virtual cockpit a bit so here you go. It's not complete yet, so a few more things to come in the next beta (plus, some of the 2D panel controls are currently out of order as well.)
Note that for the cockpit lights to work (the two switches on the right side panel) you need to enable local light sources in the Launchpad dialog.
Also try Ctrl-H and be amazed :lol:
This may be of general interest for addon developers because it adds a few API features:
This one is a bit of a self-indulgent detour from the current main topic of terrain support (sorry about that
I felt the need to upgrade the DG virtual cockpit a bit so here you go. It's not complete yet, so a few more things to come in the next beta (plus, some of the 2D panel controls are currently out of order as well.)
Note that for the cockpit lights to work (the two switches on the right side panel) you need to enable local light sources in the Launchpad dialog.
Also try Ctrl-H and be amazed :lol:
This may be of general interest for addon developers because it adds a few API features:
- support for local light sources inside virtual cockpits
- VESSEL::GetAnimation method for retrieving an animation state
- oapiGetMeshGroup function for retrieving a deep copy of a DEVMESHHANDLE group
- oapiEditMeshGroup: now allows to add to vertex components (in addition to replacing)