Ark
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KSP's update schedule doesn't bother me that much, because their updates seem to happen for a tangible reason. As in, when they update, there are usually significant new features being added or fixes being made. Garry's Mod updates always felt arbitrary and meaningless, like Garry just periodically decided "Yup, time to break some stuff. Screw those people." :lol:
And yeah, KSP is surprisingly stable. I've been playing for a long time with multiple mods and I've maybe had 1-2 crashes, total. Much better track record than Orbiter. :shifty:
Lazor mod is awesome. I'm staging a big space battle and base assault on Duna, complete with a battleship, 2 cruisers, 2 frigates, a beam frigate, a drone carrier, and a dropship for the assault rovers. OPFOR holds low Duna orbit and the surface base, while BLUFOR is massing the attack fleet in Ike orbit. I'm gonna crank up the max persistant debris and see if Kessler Syndrome is a real thing.
And yeah, KSP is surprisingly stable. I've been playing for a long time with multiple mods and I've maybe had 1-2 crashes, total. Much better track record than Orbiter. :shifty:
Lazor mod is awesome. I'm staging a big space battle and base assault on Duna, complete with a battleship, 2 cruisers, 2 frigates, a beam frigate, a drone carrier, and a dropship for the assault rovers. OPFOR holds low Duna orbit and the surface base, while BLUFOR is massing the attack fleet in Ike orbit. I'm gonna crank up the max persistant debris and see if Kessler Syndrome is a real thing.