Hi Don,Could someone make a spot light .dll that can be turned on and off, be attached and only shine in one direction ?
I assume you mean a "spotlight vessel" - I can make it quite simply, so that the user can change the associated mesh, and spotlight range and angular spread.
Hi Don,
I'd be happy to oblige (least I can do etc.)
I assume you mean a "spotlight vessel" - I can make it quite simply, so that the user can change the associated mesh, and spotlight range and angular spread.
Would that suit your needs?
ATB,
Brian
C3PO - I'll supply a basic spotlight mesh (suitable for mounting on a vessel)
, but the mesh is specified in the .cfg file so you could change it (and the attachment points, touchdown points, etc etc).
I'm not very familiar with sub-hunting in WWII, but - probably, yesHow does it work when mounted on a vessel? Like those sub-hunting searchlights they used in WW2?
I think we're up against the limits of Orbiter/DirectX lighting here. I assume the XR lights work the same way, so will have the same limitations.Is there any way to make the lights illuminate the ground texture as well? I notice the XR ships' landing lights illumulate ownship's hull and other vessels, but sadly not the ground terrain.