Not sure if this is known, but I just found out that the spotlights behave like light points, with the light going in all directions. Using Orbiter Beta, D3D9 R25.3.
Not sure if this is known, but I just found out that the spotlights behave like light points, with the light going in all directions. Using Orbiter Beta, D3D9 R25.3.
Hey everyone, Ive been trying to get the DxD9 client to work (since i have to use orbiter2010 since UCGO and most other addons still aren't sorted for 2016,) and i keep getting the message "The procedure entry point ?ElevationGrid@GraphicsCient@oapi@@QBE_NPAXHHHHHHPAF1PAN@Z could not be located in the dynamic link library D:\(my orbiter directory)\Modules\Plugin\D3D9client.dll."
I've installed the Feb2010 DirectX package, but that didnt change it. Also, the 'Video Settings' tab doesnt appear in Orbiter_NG. can't find any other information on it elswhere on the web, so i figured i'd com here. any ideas?
I don't recall all the details but let's see if the problem exists in the next release...Has something changed re: reflections between the Release branch and the Beta branch? That would explain why GLS and I get such different reflections with the exact same textures: http://www.orbiter-forum.com/showthread.php?p=555721&postcount=542
The Release is much more accurate producing the dull reflection it should.

The latest version R2 Beta 4 also fixes one longstanding bug with animations targeting secondary meshes.
Meaning that now my OK-GLI cockpit gauges are working!![]()
What happened to my beautiful Earth textures and realistic sunsets ? They disappeared looks more like 2010 textures ?:shrug:
There was mention a long while back of a way to switch between PBR and legacy shaders on a per-meshgroup basis. How do I do that?
We don't have separate shaders for PBR and legacy modes. Both are implemented in the same shader. It will switch between the two based on which texture maps are specified.
Does the attached document answer to your question ?
Hello there,
I have a question regarding spacecraft.dll (version 2, 3 or 4):
I like to implement a hint -for the user of D3D9Client- whether the current loading version of spacecraft.dll is "O.K."ed for the running version of Orbiter.
Now the question:
Is there any spacecraft.dll version that is working for Orbiter BETA (r64)?
Or are these the only working pairs?
Orbiter 2016|???
Orbiter 2010-P1|spacecraft4.dll
Orbiter OLDER|spacecraft3.dll
D3D9: ERROR: SurfHandle=0xE5343F0, Never use Sketchpad::GetDC() hDC not available
Any help with this log message?
Code:D3D9: ERROR: SurfHandle=0xE5343F0, Never use Sketchpad::GetDC() hDC not available
Haven't heard from Vinka in awhile, SC5 seems to work pretty well. There are still issues with attachments.
OK, Thanks. That would be appreciated.I like the added options in the debug window, and I'll take a look at the fresnel map implementation once I get more up to speed.
Does SC5 still require symbolic links or is it able to fetch the configuration files from the right place by on it's own ?