Update 091029-a:
http://orbides.1gb.ru/orbf/oglaclient-091029-a_beta-091020.zip
Install over Orbiter beta 091029.
Fixes and improvements since 091029:
*Permanent ATI BSOD solution with proper MFD's
*Potential all lit/all yellow bug fix
The main issue to be tested in this beta is the old ATI BSOD/lockup bug, which should now be configurably solved
and the MFD's should work properly at the same time.
The rules are the same: if you have an ATI GPU, and the OGLAClient lock up/BSOD the driver in VC's or "Moon view from Habana" scenario, then set the power-of-two limit in the visual tab config menu (or Non-pot_limit to 1 in cfg file).
That should be fixing the the lockup, while also preserving the MFD's now.
If it does not lock up, or you have an Nvidia/Intel/whatever, then do not enable POT limit, as it still could produce some peripheral garbage.
Remaining known bugs, issues and plans:
-Add particle streams
-Lightweight Lv9+ planet rendering (non-Orulex)
-Orulex terrain seams
-Make planetary shine angle-dependent (dawn, sunset)
-Smooth night side light/dark transition
-Documentation!
Remaining unconfirmed issues:
-ATI and shadows=gray dark sides (?)
-Weird Saturn bug (?)
-Weird yellow bug (?)
-Shadows distortion bug (?)
-Fix GDI panels halving (core?)
If you know or found an OGLAClient bug that is not on the list, or tested the beta and found that some of the bugs llisted as fixed are actually not, please provide feedback.
The extra display info that Kulch's Energia gives doesn't show up
Naturally, i would guess - it's a GDI-heavy HUD, which is beyond the OGLA's GDI emulation capabilities.