BETA Release OglaClient Beta 091029

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Is there any combination where shadows work (besides turning on the engine)?

None that I could find.

While playing around with the settings, I also noticed that the options selected on the "OGLAClient features configuration" are not read.
I mean, even if I change the setting on the "OGLAClient features configuration" window from "low stencil" to "high", once in the sim, the shadow is still set to "low". I need to quit and restart the sim to have it set to what I chosed.


I do have a short wish list for the network client:

1. An option to remove all extra information (MFD, cam, date, all stuff) and keep only the scenery. It will solve many issues I have with my simpit.

2. An option to set the window size.
 

Artlav

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While playing around with the settings, I also noticed that the options selected on the "OGLAClient features configuration" are not read.
Yes, the visual tab setting are re-read after a restart of launchpad, to be fixed.
Why not use F7 menu?

1. An option to remove all extra information (MFD, cam, date, all stuff) and keep only the scenery. It will solve many issues I have with my simpit.
Ok, if i ever continue on it.

2. An option to set the window size.
The server one? Can be done.
 

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Uh... You can't resize it to some given size? What is "starts on"?

I plan to use two PCs, one for the server where I plan to display only instruments and controls, and another PC for the network client where I plan to display only the scenery. Of course I can resize the scenery each time, but it would be nice not to have to.
 

Artlav

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I plan to use two PCs, one for the server where I plan to display only instruments and controls, and another PC for the network client where I plan to display only the scenery. Of course I can resize the scenery each time, but it would be nice not to have to.
Oh, default size for the window? Will be.
 

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The target popup window is now readable. Woohoo!

The extra display info that Kulch's Energia gives doesn't show up ... but I don't know if this is a problem with Energia or OGLA ... either way it's not a crisis.

Looking good so far.

... now I just need to save up enough money to upgrade my machine so I can display terrain at better than 1 frame per second.
 

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Update 091029-a:
http://orbides.1gb.ru/orbf/oglaclient-091029-a_beta-091020.zip
Install over Orbiter beta 091029.

Fixes and improvements since 091029:
*Permanent ATI BSOD solution with proper MFD's
*Potential all lit/all yellow bug fix

The main issue to be tested in this beta is the old ATI BSOD/lockup bug, which should now be configurably solved and the MFD's should work properly at the same time.

The rules are the same: if you have an ATI GPU, and the OGLAClient lock up/BSOD the driver in VC's or "Moon view from Habana" scenario, then set the power-of-two limit in the visual tab config menu (or Non-pot_limit to 1 in cfg file).
That should be fixing the the lockup, while also preserving the MFD's now.

If it does not lock up, or you have an Nvidia/Intel/whatever, then do not enable POT limit, as it still could produce some peripheral garbage.



Remaining known bugs, issues and plans:
-Add particle streams
-Lightweight Lv9+ planet rendering (non-Orulex)
-Orulex terrain seams
-Make planetary shine angle-dependent (dawn, sunset)
-Smooth night side light/dark transition
-Documentation!

Remaining unconfirmed issues:
-ATI and shadows=gray dark sides (?)
-Weird Saturn bug (?)
-Weird yellow bug (?)
-Shadows distortion bug (?)

-Fix GDI panels halving (core?)

If you know or found an OGLAClient bug that is not on the list, or tested the beta and found that some of the bugs llisted as fixed are actually not, please provide feedback.

The extra display info that Kulch's Energia gives doesn't show up
Naturally, i would guess - it's a GDI-heavy HUD, which is beyond the OGLA's GDI emulation capabilities.
 

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Hm, there is a problem with wine. Orbiter 2009 with dx7 plugin doesn't accept keyboard input, and with OGLA it just won't run Orbiter_ng.exe if you could fix it, it would be nice. There is nothing in Wine output at all. (Wine 1.1.27)
 

DaveS

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Bug: Below 11 m in ground observer camera mode, the stock LC-39 pad disappears. Confirmed in a clean 091029 Orbiter install with OGLA 091029-a. This only happens in the OGLA cleint, not in the DX7 client.
 
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Using the DGEX with a URMS attached, it seems to work normally in the D3D7 client ... (as shown in the attached jpg D3D7-client.jpg) ...

But, it shows up oddly in the OGLA client (OGLA-client.jpg).

It's picking up the texture of the next vehicle (the URMS) ... if I delete the URMS from the scenario, Orbiter crashes on startup.

If I remove all ships except the DGex, it looks like it's picking up a texture from the 2D panel (OGLA-DGex-only.jpg). (?!) :lol:

Also, in the OGLA client, the mesh of the center rear wheel set rotates on an odd angle.

The scenario, if it helps:

Code:
BEGIN_DESC
Contains the latest simulation state.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 55099.5169198455
END_ENVIRONMENT

BEGIN_FOCUS
  Ship AEGEON
END_FOCUS

BEGIN_CAMERA
  TARGET AEGEON
  MODE Extern
  POS 2.57 -118.53 -9.36
  TRACKMODE TargetRelative
  FOV 45.28
END_CAMERA

BEGIN_HUD
  TYPE Surface
END_HUD

BEGIN_PANEL
END_PANEL

BEGIN_SHIPS
Mir-2:Mir2
  STATUS Orbiting Earth
  RPOS -4561777.82 -1492383.87 -4715123.29
  RVEL 4836.062 2444.885 -5466.993
  AROT 8.70 -7.95 -44.53
  VROT -0.04 0.09 -0.02
  DOCKINFO 1:0,Mir-2-Titan 7:0,DFly-01
  NAVFREQ 0 0 0 0
  XPDR 0
  DEPLOY 1 1.0000
  TUGSTATE 2
  SPROTATE 0.21
  DEPCOUNTER -0.00
END
AEGEON:DeltaGliderEX
  STATUS Landed Earth
  POS -80.6479855 28.5867045
  HEADING 76.60
  RCSMODE 0
  PRPLEVEL 0:0.998971 1:1.000000
  NAVFREQ 0 524
  XPDR 0
  NOSECONE 0 0.0000
  GEAR 1 1.0000
  AIRLOCK 0 0.0000
  BAY 1 1.0000
  AIRB 0 0.0000
  LNAV 1
  LCOL 1
  LSTRB 1
  LLDG 1
  PAYL 1
  SKIN DGex_2
  TRIM 0.051360
  XG 0
  YG 0
  TG 142118
  TB 118733
  TR 142118
  TW 142118
  CT 1
  e0 1
  e1 1
  e2 1
  e3 1
  r0 32
  r1 32
  r2 32
  r3 32
  haeMain 1
  engLk 0
  eng0 0.00
  eng1 0.00
  eng2 0.00
  eng3 0.00
  gimbalAssist 0
  gimbalYAuto 0
END
AEGEON-RMS:URMS
  STATUS Landed Earth
  POS -80.6480146 28.5866536
  HEADING 76.60
  ATTACHED 0:10,AEGEON
  NAVFREQ 0 0
  MAIN_STATUS 0
  JOYSTICK_STATUS 1
  JOYSTICK_CFG 1
  PLATFORM_MESH 1
  CORE_NAME AEGEON
  CORE_PARAMS 4.8500 1.1300 -4.1500 4.8500 1.1300 -4.1500 0.50000
  ORIENTATION -0.00000 -1.00000 -0.00000 0.00000 0.00000 1.00000
  CAMERA_STATUS 2
  SCALE_FACTOR 2.0700
  LIN_PARAMS 2 0.0000 0.0000
  ROOT_ROT 0 0.0000 0.0000
  SHOULDER_ROT 0 14.0000 0.0000
  ELBOW_ROT 0 0.0000 0.0000
  WRIST_ROT_H 0 104.0000 0.0000
  WRIST_ROT_V 0 104.0000 0.0000
  WRIST_ROT_R 0 0.0000 0.0000
  CARGO_PARAMS -7.12 6.80 14.08
  FLASH_OFF 1
  IK_PARAMS 0 0.00000 0.00000 0.000
END
AEGEON-cargo-bay:UCargoDeck
  STATUS Landed Earth
  POS -80.6479855 28.5867045
  HEADING 76.60
  ATTACHED 0:11,AEGEON
  NAVFREQ 0 0
  XPDR 0
  CORE_NAME AEGEON
  JETTISONSPEED 0.50
  JETTISONINT 5.00
  ALLOW_SEND_FOCUS 0
  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000
  IN_JETTISON 0 0
  J_MARKER 0.00
END
Mir-2-Titan:Mir2Titan
  STATUS Orbiting Earth
  RPOS -4561782.48 -1492388.91 -4715156.23
  RVEL 4836.062 2444.885 -5466.993
  AROT 8.70 -7.95 -44.53
  VROT -0.04 0.09 -0.02
  PRPLEVEL 0:0.538240
  DOCKINFO 0:1,Mir-2
  NAVFREQ 0 0 0 0
  XPDR 0
  DEPLOY 1 1.0000
  TUGSTATE 2
  APSTATE 0
  DEPCOUNTER -0.008887
END
DFly-01:Dragonfly
  INTERNAL: v1.0.0B
    HYDRAULICS: 
      TANK  1 0.0000 130000 170.00
      TANK  1 0.0000 130000 170.00
      TANK  0 0.0000 130000 170.00
      MANIFOLD  1 1 1 1 1 0
      TANK  1 0.0000 70000 70.00
      TANK  1 0.0000 70000 70.00
      TANK  0 0.0000 70000 70.00
      MANIFOLD  1 1 1 1 1 0
      TANK  1 0.0000 50 293.20
      VALVE  1 0.0000
      VALVE  1 0.0000
      VALVE  0 0.0000
      VALVE  0 0.0000
      VALVE  1 0.0000
      VALVE  1 0.0000
      VALVE  1 0.0000
      VALVE  1 0.0000
      TANK  1 0.0000 20000 288.00
      TANK  1 0.0000 20000 288.00
      VALVE  1 0.0000
      VALVE  1 0.0000
      VALVE  1 0.0000
      VALVE  1 0.0000
      VALVE  1 0.0000
      VALVE  0 0.0000
      VALVE  0 0.0000
      MANIFOLD  0 1 0 1 0 0
      TANK  1 0.0000 7136 478.73
      TANK  1 0.0000 1369 273.09
      MANIFOLD  1 1 0 1 0 0
      TANK  1 0.0000 7487 147.92
      TANK  1 0.0000 27000 295.00
      VALVE  0 0.0000
      VALVE  0 0.0000
      VALVE  0 0.0000
      TANK  1 0.0000 9100 295.00
      TANK  1 0.0000 27000 295.00
      TANK  1 0.0000 4800 295.00
      VALVE  0 0.0000
      VALVE  0 0.0000
      VALVE  0 0.0000
    ELECTRICAL: 
      FCELL  2 0.0000 
      FCELL  2 0.0000 
      BATTERY  0 5184000.0000 1
      DC  -417.5000 
      DC  0.0000 
      AC  30.0000 
      DC  0.0000 
      DC  0.0000 
      SOCKET  -1
      SOCKET  -1
      SOCKET  -1
      SOCKET  -1
      SOCKET  -1
      SOCKET  -1
      HT  0 
      HT  0 
      HT  0 
      HT  0 
      HT  0 
      HT  0 
      FAN  0 
      FAN  0 
    PANEL     : 
      SW  1 1 1 0 0 
      SW  -1 0 99 0 0 
    SW END  
    ROT END  
      ADI  0.3700 -1.2000 0.5000 -1 0 0.0000 0.0000 0.0000
    PAN END  
      SW  -1 -1 -1 -1 -1 
      SW  1 1 1 1 1 
      SW  1 1 1 1 1 
      SW  1 1 0 0 0 
      SW  0 0 1 1 1 
      SW  1 0 0 -1 -1 
      SW  0 0 0 0 0 
      SW  0 1 1 1 1 
      SW  -1 1 1 -1 -1 
      SW  -1 0 -1 0 1 
      SW  1 1 1 -1 1 
      SW  1 99 1 -1 1 
    SW END  
      ROT  0 0 0 99 1 
    ROT END  
    PAN END  
    SW END  
    ROT END  
    PAN END  
      SW  0 0 0 1 0 
      SW  1 0 0 1 1 
      SW  1 1 1 1 0 
      SW  0 1 -1 1 0 
      SW  1 0 99 1 0 
    SW END  
    ROT END  
    PAN END  
      SW  0 0 0 0 0 
      SW  0 0 99 0 0 
    SW END  
    ROT END  
    PAN END  
   END INTERNAL 
  STATUS Orbiting Earth
  RPOS -4561783.20 -1492389.23 -4715133.32
  RVEL 4836.062 2444.885 -5466.993
  AROT 106.71 -44.91 -11.26
  VROT -0.09 0.02 -0.04
  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000 3:1.000000 4:1.000000 5:1.000000 6:1.000000 7:1.000000 8:1.000000 9:1.000000 10:1.000000 11:1.000000
  DOCKINFO 0:7,Mir-2
  NAVFREQ 0 0
  UPPERANT 0.000000 0.500000 0 0 0
  LOWERANT 0.000000 0.500000 0 0 0
  HATCH 0.000000 0
END
END_SHIPS
Also attached, if it makes any difference (and just in case I've screwed it up badly) is my texture for the DGex body. I've tried saving it as a DXT1, DXT3, and DXT5 .dds formats, with no change in the results (currently saved as DXT3).

Also tried turning on the "Power-of-two limit" option ... I didn't have a problem before, but I have an ATI Radeon card so I tried it just in case. No change.

... I don't know if this is something screwy with the DGex in particular, or if it's a problem in OGLA ... but I just thought I'd bring it to your attention.

Thanks much!
-Biscuit
 

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  • OGLA-DGex-only.jpg
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Artlav

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Hm, there is a problem with wine. Orbiter 2009 with dx7 plugin doesn't accept keyboard input, and with OGLA it just won't run Orbiter_ng.exe if you could fix it, it would be nice. There is nothing in Wine output at all. (Wine 1.1.27)
Keyboard input problem is an old one, no fix known. And, OGLA+ng always worked well in Wine, what exactly "just won't run Orbiter_ng.exe" mean?
Have you tried this guide: http://orbides.1gb.ru/ogla.php ?

artlav, are you still adding support for GLSL? or is that possible already?
In what sense? GLSL is being used for years already.
If you mean custom GLSL by add-ons, then no and unlikely to in the near time.

Bug: Below 11 m in ground observer camera mode, the stock LC-39 pad disappears.
More precisely, KSC disappear, being behind the sphere of the Earth. Fixed.

Using the DGEX with a URMS attached, it seems to work normally in the D3D7 client ...
But, it shows up oddly in the OGLA client

if I delete the URMS from the scenario, Orbiter crashes on startup.
One thing certain - the spacecraft3 "DGex_arm" caused a nasty crash it won't cause again.
As for the skin texture - no idea, it seems to be loaded fine, but something prevents it from being applied.
No call for texture swap is made, so it's likely that DGEx don't play fair with the mesh.
 

Biscuit

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...
One thing certain - the spacecraft3 "DGex_arm" caused a nasty crash it won't cause again.
As for the skin texture - no idea, it seems to be loaded fine, but something prevents it from being applied.
No call for texture swap is made, so it's likely that DGEx don't play fair with the mesh.

I don't use the DGex_arm ... I use Kulch's URMS ... I think it's easier to control ... and more of a standard if I use it across all the ships.

The DGex is the only ship I have this problem with (that I've run into so far) ...

I figured the problem was most likely there (in the DGex) ... but, still, just thought I'd bring it up in case you were interested. Anyway, thanks for looking.
 

DaveS

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Concerning the sunrise/sunset effect. I have attached two screenshots dealing with this subject. The first one is the sunrise in the DX7 client while the second is the same scene from the OGLA client.

Notice nice effect on the shuttle in the DX7 screenshot. And then compare it to the OGLA screenshot, which is devoid of that effect. For me the sunrise in OGLA was a disappointment, no effect other than both the stack and pad blinked between lit/unlit until it settled on the correct mode.
 

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  • Sunrise_OGLA.jpg
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Zachstar

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Artlav had some shader issues testing it on the 7300GT. Tho the card does far better with the DX7 client anyway so its a nonissue in my view.

Shaders on the DG would go in and out mostly a "ghost" like appearance. Slow FPS
 
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