the position of each vertex is stored for each frame - 'baking' the animation into the model.
Ah, like that. That's not possible with Orbiter so far, since we don't have direct access to the meshes (i.e. we cannot edit vertices at runtime)... :dry:
the position of each vertex is stored for each frame - 'baking' the animation into the model.
Ah, like that. That's not possible with Orbiter so far, since we don't have direct access to the meshes (i.e. we cannot edit vertices at runtime)... :dry:
I showed it to two of my friends and they are also amazed by it. One of them asked in the ICQ talk:
"Do the dices smell like raspberries?"
"No, shall I ask Steve to implement that?"
"NO, THEY'RE AWFUL! It's like having a fox's tail hanging there!"
Well, everybody has his'/her's opinion![]()
Oh, okBut the suggestion by somebody else of having the dice reacting to the G-Forces was quite cool!
And what about the cup holder?
And what about the cup holder?
I'm usually first to say that people are too sensitive these days, but the slave jokes aren't cool. :thumbsdown:IMHO
I'm hoping that will calm the restless natives.![]()
Calm down, Calm Down, people. I think the stresses of this project are beginning to take its toll on people. Maybe some more screenshots to distract us![]()
Next person who mentions slaves gets a personal whipping from me, be afraid, be very, very afraid.